![]() |
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
For the five or so of you who care about this mod, I have finished all of the race components and weapons. I have added the extra races to the Race directory and Neutral Race directory.
Now for the Facilities and the Research files then comes the beta. |
Re: STM "Final v1.7.5" Discussion
Again for the five or so of you who seem to care about this mod.
I just ran a 100 turn AI test looking for bugs or errors. None came up. Of course the AI's did not research any of the new tech, not yet programed into the Reseach files, but everything else worked just fine. After 100 turns: 1. Borg 2. Cardassian 3. Klingon 4. Dominion 5. Federation 6. Ferengi 7. Romulan 8. 8472 9. Tholian 10. Breen Many of the races were very close to each other so this list is kind of misleading. They were all very close to one another. |
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Something that is extremely frustrating to no end is the fact that I have set a component to ONLY ONE PER VEHICLE yet the frickign AI uses more than one. Sometimes as many as 5. This is very frustrating to say the least.
http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: STM "Final v1.7.5" Discussion
Ok, I will most defently need help on doing the Research.txt's. I have done the basic set up for all 10 regular races, however they seem not to be fairing very well.
They are researching correctly, but at turn 200 they are still in low tech and not research like they should. I guess I need to tweak the files a bit more, but help in this area would be greatly appreciated. Perhaps something for the beta tester to play with. At any expense, 200 turns and all seems to be going will with the COmponents and weapons. The AI have not research any weapons yet, again I need to work on the research.txt as they should be by now, however I have gotten no errors. Now onto the facilities and then back to the working on the Research files. |
Re: STM "Final v1.7.5" Discussion
Quote:
I suspect that once the mod is released you'll be swamped with questions, comments, and praise. Keep up the work! [ July 05, 2003, 19:18: Message edited by: userx ] |
Re: STM "Final v1.7.5" Discussion
atrocities trust me, there are PLENTY of people waiting anxiously for this mod, my self being one of them, we're just well, most of the time silently waiting as in my case i have no questions as u and Kwok answer them before i can think of them and u constantly update your progress so i never ask for updates. so despare not noble Atrocities, we are here and cant wait till this mod is out. so keep up the good work, from all us fans of the mod http://forum.shrapnelgames.com/images/icons/tongue.gif
|
Re: STM "Final v1.7.5" Discussion
Hi Atrocities
Try This instead of component restrictions. AI selects components by their ability type, eg. if a component has the ability of combat to hit defense plus and ability of combat to hit offense plus the component wills be selected twice. This means that if the component has two abilities and both those abilities are present in the AI design types data file, the component will be used twice. |
All times are GMT -4. The time now is 12:06 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.