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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
One possible 'mod' of the Talisman is to make it really HUGE (100kt or more) and expensive and make it an 'area' effect device rather than only the ship it's on. Do the facility combat modifers work on components? For a whole fleet? In other words, a 'portable' death shrine. http://forum.shrapnelgames.com/images/icons/icon7.gif That would make the 'Talisman' essentially area effect ECM/ECCM. This would let you have some advantages, but balanced with a vulnerability (if the enemy gets to that one ship and poofs it, you're advantage is gone.)
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Facility abilities as the death shrine abilities will not work on components (with few exceptions). If this could be changed it would open up huge new modding possibilities. |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
*lightbulb* why cant the talisman be the same as the Neural Net Computer, but cheaper, smaller and racial??
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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[ July 19, 2003, 13:31: Message edited by: Q ] |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
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Geoschmo |
Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
noone notice my idea? http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
But neural combat net (or whatever is the name ) is not a very useful tech. - if you get experience from training facilities, most likely all you ships in the fleet will have same level. If it is from battle, that is very rare in SEIV, you need a very tough ships that survives several battles and killed a lot of enemy ships on the way. That may work in some other game, but SEIV is not about an invincible Enterprise or Avenger, but about big fleets with no regards to any individual ship survivor.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
it could come with the very first tech, be only 10kT large and cost 1/2 as much. Then their fleets would have 45% experience when you'd have 20%. Combat experience is slow, but when you gain experience for EVERY SHOT DONE in combat, well, it moves fast. You just need some good weapons and good sensors. Thinking about it, you'd just need 125% agg, berz and sensors 1 to be very powerful early on.
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I am in a game right now where a player claims to have 200+ experience points. Two other players in the game have the talisman. I chose the middle route and I am the largest player in the game. So far in the titanic struggle everyone is holding their own. Ad for fryon's example of 30 to 200 well I have found your tactics can have a lot to do with how battles turn out also formations who fires first etc. I have found in this game that it is uppredictable and balanced. And SEIV is set up so that you can balance it in a multiplayer game very easily. I will also point out that a great deal of winning a game is dependent on starting position and surrounding systems. Give me a good start position and you a bad one and you can have the talisman.
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