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Re: The Star Trek Mod - Update Released
Ok I do not know what went on it is running now [img]/threads/images/Graemlins/Bomb.gif[/img] [img]/threads/images/Graemlins/Target.gif[/img] [img]/threads/images/Graemlins/icon13.gif[/img] http://forum.shrapnelgames.com/images/smilies/mad.gif [img]/threads/images/Graemlins/Hourglass.gif[/img] [img]/threads/images/Graemlins/MusicalNote.gif[/img]
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Re: The Star Trek Mod - Update Released
To update:
Error in Replicator III: it requires Replicator Technology tech lvl 5, but maximum level for this tech is 3. Complain: Species 8472 Planetary Bioelectric Field (PBF) costs 25000/1000/10000. It's too expensive for early game, but quite cheap for late game (compared to WP with equal hitpoints). Suggestion: gradualy increasing cost of PBF, ie PBF I: 15000/3000/5000 PBF II: 18000/4000/6000 PBF III: 22000/5000/7000 PBF IV: 26000/6000/8000 PBF V: 30000/7000/10000 Based upon assumption that average cost of hp for WP is about 10(7)/2/3 and some aesthetic considerations http://forum.shrapnelgames.com/images/smilies/happy.gif Do I have to download full 1.9.0 Version if I already have Last 1.9.0 beta? Or maybe it will enough to update data files only? |
Re: The Star Trek Mod - Update Released
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Re: The Star Trek Mod - Final Update
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Re: The Star Trek Mod - Update Released
Mottlee,
Just in case the problem crops up again are you using win 95/98? If so and the hang happens again it could be .bmp file headers, there is an known issue with the headers of some .bmp files made in 2000/XP with SEIV on 95/98. (Load and resave all the bmps to solve this). Or if not just ignore this and play!! http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: The Star Trek Mod - Update Released
LOL, Running ME can not afford to get XP yet http://forum.shrapnelgames.com/image...ies/stupid.gif so far running good.. Thanks!
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Re: The Star Trek Mod - Update Released
I hate to be dense, but I cannot make a Borg ship that can move. The warp nacelles and Borg warp drive are each larger than any of the starting hull sizes and engines alone will not move the ship, much less make the ship pass through the warp point. What am I missing here?
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Re: The Star Trek Mod - Update Released
There are Mounts for the Warp core and nacells
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Re: The Star Trek Mod - Update Released
Ahhh....That does seem to make things work. Very tricky. The original design team will be re-assimilated.
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Re: The Star Trek Mod - Update Released
OK. I have a Borg warp drive, two warp nacelles, two Impulse Engines, 1955 supplies and the ship will not move. (plus all of the usual bridge, crew quarters, life support, etc). The design window claims I have 1 movement point, but all the ship does is wallow in orbit.
What is wrong now? (Design team III is about to get their chance). |
Re: The Star Trek Mod - Update Released
double post
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Re: The Star Trek Mod - Update Released
I think you forgot the nacell thingys. when I made one it said I had 11 movement and it moved 11
Also I dont know if this was by design or not but the biggest Borg ship has no populsion mount. Other then that I like http://forum.shrapnelgames.com/images/smilies/laugh.gif Off to kill the Borg. O yea my favorite little ship has lost all its punch there no defiant weapon mount only the cloak mount no punch with the little bitty ship http://forum.shrapnelgames.com/images/smilies/frown.gif But I like http://forum.shrapnelgames.com/images/smilies/laugh.gif Great Job Atrocities |
Re: The Star Trek Mod - Update Released
See if you can add another nacell, WC I did not think you can have 2 but some ships require 3 nacells, if you can't should get the warning
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Re: The Star Trek Mod - Update Released
Colonel, the largest ships don't require propulsion mounts.
Solops, like Mottlee suggested try adding extra nacelles. Atrocities has made some ships require up to 4 nacelles. http://forum.shrapnelgames.com/image...ies/tongue.gif |
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Re: The Star Trek Mod - Update Released
That's right.
I forgot he pushed up everything to 1000/500kT sizes. |
Re: The Star Trek Mod - Update Released
Some notes before going to sleep:
I. Real bugz: ------------------------------- 1. Error in Drone Propulsion V: Name := Drone Propulsion V Ability 4 Descr := Generates 5 bonus movement points. Ability 4 Val 1 := 45 (should be 5) Ability 4 Val 2 := 0 Weapon Type := None 2. Error in Afterburners III: Name := Afterburners III ... Number of Tech Req := 2 Tech Area Req 1 := Propulsion Tech Level Req 1 := 6 (max level of Propulsion is 5, so here it should be 5 too) Tech Area Req 2 := Shuttles Tech Level Req 2 := 3 II. Questions, nitpickings, requests, etc: ------------------------------------------------------------------------ 1. There's no difference between Infantry and racial troops (4kt). Why? 2. Same as p.1: what's the difference between Warp Cores and Organic Drives? Same properties and equal cost after lvl 3. Probably change the cost of Organic Drives to 700/150/600, so they'll be more ... organic? 3. Could you please fix mount descriptions? It seems they haven't been changed since 1.3.5. 4. Small request: different picture for 8472 Organic SY - so they would look organic too. |
Re: The Star Trek Mod - Update Released
Hey I found a real glitch or bug. When you design bases you can add impulse engines which will give3 you at max 5 movement in combat. This would be a base with movement in combat. You need to either make the impulse engine only for ships or say you cant place on bases.
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Re: The Star Trek Mod - Update Released
I apologise for posting here. The Game forum doesn't seem to come up anymore and no one visits PBW forums. In a StarTrek Mod game (Quadrant of Conflict) I have found Talos. There is a long description of the planet concerning the Talosians, however it cuts off with "they offer advanced technology in exchange for.". To help anyone considering colonising it, what are the Talosians trading for?. Its a tailored map so unsurprisingly the data files have nothing for it (that I can find). Can someone, probably the map maker, say what the whole text is.
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You should get a movement of 2. I just did this and it worked fine. |
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Re: The Star Trek Mod - Update Released
<font color="red"> UPDATE </font>
Star Trek Mod Patch 1.9.0.1 With Intro 2.5 megs Star Trek Mod 1.9.0.1 Without Intro 400k Quote:
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Re: The Star Trek Mod - Update Released
I'm Intriqued. Is it FMV http://forum.shrapnelgames.com/images/smilies/happy.gif. Chances are I'll need to get the latest Version soon for Qconflict, but it'd be nice to have a description.
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I should like to point out that it was the QConflict game that prompted me to revamp the mod in the first place. I discovered that the breen were wholly inadequit. |
Re: The Star Trek Mod - Update Released
ooh, well then I better be gettin downloadin.
Edit: and the initial feedback is.....the compressed (zipped) folder is corrupt or invalid (it would appear). I'll try again tomorrow. |
Re: The Star Trek Mod - Update Released
Atrocities, I think your 7 consecutive Posts in one thread may be a record. http://forum.shrapnelgames.com/image...ies/tongue.gif
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LOL, I was posting over time and it seemed no one was reading. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - Update Released
Patch is bad, I D/L 2X comes up with same error, unexpected end
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Re: The Star Trek Mod - Update Released
Well, it was the record until then. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: The Star Trek Mod - Update Released
I think the error is caused from Shrapnel. I checked the mirror site and the file downloaded was not bad.
Patch 1.9.0.1 Mirror (With Intro) Patch 1.9.0.1 Mirror (Without Intro) |
Re: The Star Trek Mod - Update Released
Will try again, I did one from your link and one off your web site....will try again
Ok That time it worked, the # on the D/L was different this time http://forum.shrapnelgames.com/image...s/confused.gif |
Re: The Star Trek Mod - Update Released
They both linked to the same download. I have reuploaded the file and the one that the mirror links to is the file on my site.
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Re: The Star Trek Mod - 1.9.0.1 Update Released
<font color="red">11-14-2004 UPDATE </font>
Star Trek Mod Patch 1.9.0.1 With Intro 2.5 megs (New File - Should no longer cause error when being unzipped) Star Trek Mod 1.9.0.1 Without Intro 400k |
Re: The Star Trek Mod - 1.9.0.1 Update Released
I seem to be missing a few component pics, nacelles mostly. What have I missed?.
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Re: The Star Trek Mod - 1.9.0.1 Update Released
The latest on the Image Mod should fix you right up
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Re: The Star Trek Mod - 1.9.0.1 Update Released
Ok I looked, for my own sake and for all those who come here after can someone direct me to the latest imagemod....please.
I just need comps 888,1777-1779, and 595, apparently. |
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Re: The Star Trek Mod - 1.9.0.1 Update Released
Is the other wrong? took it from newbee thread
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Re: The Star Trek Mod - 1.9.0.1 Update Released
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http://imagemodserver.mine.nu/other/MM/SE4/imagemod/ The site that Atrocities linked to is just a download mirror. If you have broadband internet, you can get faster download speeds from it, seeing as the main site is hosted by Suicide Junkie in his home. |
Re: The Star Trek Mod - 1.9.0.1 Update Released
The reason I asked was that the link I did find downloaded a rar and my system didn't know what to make of it. The imagemod server has a zip but I have no idea what the Last Version I downloaded was. A folder I believe to be imagemod, 1057955220, is a year old although this is the first time i've needed to update my images. Which Version do I need to get.
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