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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

brianeyci January 13th, 2005 08:26 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Working tomorrow, can't be helped. Mighty Eagle can be played by the GM if you want, or even some excuse can be made up.

<edit>er, mean saturday</edit>

Brian

NarfsCompIsBack January 14th, 2005 01:26 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Entirely up to you, Alneyan.

A note: Those local to this world will be unfamiliar with the concept of racial alignment, although they may carry local prejudices. Those from other worlds will have the attitude of their world.

NarfsCompIsBack January 15th, 2005 06:24 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Should have posted it before, but Eagle should be able to just be 'quantumly present' - Everybody knows he's there, but nobody's sure what he's doing.

Jack Simth January 15th, 2005 04:09 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Did I forget to mention I put the server up about 20 minutes ago?

Alneyan January 15th, 2005 04:39 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I just got back home, but I am unlikely to come at the session. So if there is a session, please do not wait for me; I might pop in later on, but that's only a "might".

Jack Simth January 15th, 2005 05:13 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf? I'm back, but you exited:
(1) Jacob: ooc: be back in a bit - call it 10-15 minutes.
(2) Narf The DM: Ok, now hack up that poor helpless crock...Or take a break. http://forum.shrapnelgames.com/images/smilies/happy.gif
(1) Jacob: Okay, I'm back.
(1) Jacob: Scimitar (base): [1d20-1] -> [17,-1] = (16) ===> Damage: [1d6+0] -> [5,0] = (5)
(1) Jacob: Oh, wait, I had to drop the chest and draw sword - free and move-equivalent.
(1) Jacob: ooc: Hello?
(2) Narf The DM (exit): 12:05

Jack Simth January 15th, 2005 06:08 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server down. Only Narf and myself showed up. Have the small mystery chest, haven't opened it yet. Anyone know how to pick locks?

Map: Let's see... red one was Grown Crocks in a swamp with a chest, green two was rat swarms with mushrooms, so far (first room) brown three is a trapped, abandoned area (well, the main door isn't trapped anymore...). I wonder what the orange 4 will be?

NarfsCompIsBack January 15th, 2005 06:11 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I guess I didn't word that right. The half of a key was in the chest. The crocadiles were the anti-theft device.

Jack Simth January 15th, 2005 06:12 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
So the half-key was the contents of the chest, then, rather than being half a key inside the lock on the chest?

NarfsCompIsBack January 15th, 2005 06:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yep.

Jack Simth January 15th, 2005 09:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
In that case, dumping the chest itself, keeping the half-key.

Um, narf: if your computer is back Online, why are you still using your interim ID?

NarfsCompIsBack January 15th, 2005 10:18 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Because I'm not the only one who uses the main computer.

Alneyan January 16th, 2005 10:28 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
My apologises for not showing up this Saturday. I had to spend most of the day away from home, and I did not feel like roleplaying once I got back home.

It should not happen again (I hope so anyway), or I will at least be able to let you know in advance. Then again, I had to miss one session unexpectedly, as advertised when I signed up for the campaign. http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM January 19th, 2005 05:39 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I will have updated XP and logs up soon.

In the meantime, I've been getting the feeling that nobody would be especially sorry if I just moved everything up to the surface;

a) Retcon it (Retcon - Rewrite history, basically)

b) Retcon the short term (Move everything from around the time you found the city of clerks to the surface)

c) Or, to keep continuity, just have everything move to the surface shortly.

Alneyan January 19th, 2005 09:51 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, I think I would prefer to stay underground: no extra work involved for you, and it would be consistent with the rest of the campaign.

If you do want to go to the surface, perhaps it could be done just after our present adventure? Say, because of the money we have gained we can finally pay for a guide to get to the surface, or some other such explanation.

narf poit chez BOOM January 21st, 2005 07:19 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I seem to be missing the log for the session where the croc was killed. Not important; I remember what was killed. One rat swarm, half of them appeased with food. CR 2, 600 XP/3 = 200 for each. One croc, CR 2, same.

Total XP is 400 each.

Jacob managed to fight a croc to a draw; no XP, since he didn't get around it. 50 XP or one plot point to Jacob for retrieving the half-key.

Another question for you: Should story awards scale with level? (So far, nobody has got one at second level, but the question needs to be answered.)

Alneyan January 21st, 2005 08:39 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Aha! I already made it to level 2 Narf. Well, character level of 2 that is, as my class level is still of 1 (I think I am a level 1 for all relevant purposes, except xp advancement). Still 850 points to go for my genuine level 2. *Grumbles*

No opinion about story awards and level, I will go with the majority (or with the result of a 1d2 die).

narf poit chez BOOM January 21st, 2005 09:02 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
If you've given yourself the Tiefling racial traits, your character level is 2 and the character level is used for XP advancement. doesn't matter yet since for the first few levels XP gain doesn't drop.

Jack Simth January 21st, 2005 06:54 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
1 Attachment(s)
My previous 550 + 400 for the rats & croc + 50 for key = an even 1000. Yay, level 2!

Yay! Good HP roll! (see attached for screen capture)

Let's see... +4 Skill Points from class, +2 Int modifier, +1 for Human = +7 skill points

+1 base attack bonus from class

Now Class +3 save for Fort and Will.

Let's see... am I missing anything?

Oh yeah:
My choice would be that experience should scale with the base difficulty of the encounter - a crocodile worth 1000 exp should be worth 1000 exp regardless of who kills it - as the effect of exp already scales down as level scales up - it costs 1000 exp to go from level 1 to level 2 - one crock. It take 2000 exp to go from level 2 to level 3 - two crocks. It takes 3000 exp to go from level 3 to level 4 - three crocks. Sure, a level-10 character can probably take out that crock without breaking a sweat, but (s)he needs to take down 10 of them to see the same improvement that the level 1 character did when taking down one of them.

douglas January 21st, 2005 07:24 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
Sure, a level-10 character can probably take out that crock without breaking a sweat, but (s)he needs to take down 10 of them to see the same improvement that the level 1 character did when taking down one of them.

Actually, a level 10 character can probably take out all 10 crocks simultaneously without breaking a sweat. Power growth is much closer to exponential with level than linear.

Alneyan January 21st, 2005 07:30 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Jack Simth said:
Sure, a level-10 character can probably take out that crock without breaking a sweat [...]

Mind Thrust! Such a nice power for taking care of these problems, along with a slice of good fortune. Does Stis' ever-growing forehead increase her Charisma?

narf poit chez BOOM January 21st, 2005 08:44 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Uh, the XP scale is set in the books, and crocs are worth less the higher up the scale you get. This is compensated for by increasingly difficult monsters. It makes sense to me. Once you've killed ten crocs, the eleventh one is going to be almost routine.

I was asking about the 50 XP/one plot point reward for doing something interesting or achieving a goal or contributing in non-normal ways.

Jack Simth January 22nd, 2005 06:59 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, yeah - synergy, I keep forgetting.

Points for plot puzzles probably should scale, as one's ability to solve a plot puzzle depends on the player(s) much more than the character, while the benifit of EXP goes down as a character's level goes up. Also, it encourages players to try the puzzles - if the fights keep giving more EXP (as the fights keep getting more challenging to keep pace with character advancement) but the puzzles give out a fairly constant EXP rate, someone who values character advancement over plot advancement is encouraged to get in as many fights as is surviveable, and ignore the plot. Whereas, if a plot puzzle stays roughly in line with the benifits from a fight, the choice of which to persue becomes a matter of taste more than function.

Then again, I've never seen the D&D exp scaling tables, so there could easily be a few flaws in my reasoning.

Jack Simth January 22nd, 2005 07:10 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Alneyan said:
Mind Thrust! Such a nice power for taking care of these problems, along with a slice of good fortune.

I hope she doesn't run into any undead before you diversify her abilities; mind thrust only works on things with a reasonably normal mind - all undead are immune:
Quote:


Undead Psionic Creatures
A psionic undead creature, although rare, is a force to be reckoned with.

Because undead are immune to mind-affecting effects (including charms and compulsions), they are particularly threatening to other psionic creatures and characters (especially telepaths). Psionic undead creatures can use mind-affecting powers on the living, even though they themselves are immune to such attacks. However, an undead creature may have the psionic subtype if it meets the criteria described above, and thus be vulnerable to non-mindaffecting powers or effects that specifically affect psionic creatures.

Intelligent constructs and plants with psionic powers or psi-like abilities also share this advantage.

Energy Ray is probably a good choice for the next power on your list....

Quote:

Alneyan said:
Does Stis' ever-growing forehead increase her Charisma?

Not unless she spends her (what was it, every third level?) stat increase on Charisma (which is reccomended - don't want to be disabled in one hit by a stat-damaging critter).

narf poit chez BOOM January 22nd, 2005 07:21 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Every fourth level. At that rate, it might be best to instead get stat-increasing items, especially since the points are normally best spent on the characters main stat. As for the D&D XP table, XP gain lowers at and after fourth level for lower level creatures. Higher XP is nearly always given out for higher level XP creatures, save when the creature is to powerfull.

In other notes, Fred Saberhagens 'The Frankenstein Papers' is good. The book does for frankensteins 'monster' what 'The Dracula Tapes' (Which, I am convinced, is a very bad pun) does for Dracula. That is< presents the other side of the story>

And now it seems that once more holding down the shift key for to long has messed up XP> I have disaabled the problem> As to what the problem is< look at the lowercase options on those lesser and greator signs on your keyboard> However< I do not think that it will interfere with typing up a plot XP table> Actually< it does> !@#$%^&*()>

Alneyan January 22nd, 2005 07:22 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I think her next offensive power will be Swarm of Crystals, though that would be only available on level 3. This spells deal 1d4 damage per level, and it cannot be resisted by anything, unlike Mind Thrust. This spell has the annoying inconvenient of being cone-shaped however, so you and Brian had better watch your backs if Stis start using this spell.

The problem with Ray attacks is that they require a ranged touch roll, which is not exactly something Stis is able to do well (if her -17 penalty to attack rolls apply here). I do not think there is another offensive power at level 1 without an additional roll, so I guess we will have to wait. Until then, hone your Turn Undead skill.

narf poit chez BOOM January 22nd, 2005 07:32 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You know, I do not think a ray attack would work with gauntlets anyway. I mean, the ray departs from your finger. The first thing it would encounter, and thus discharge upon, would be the gauntlet. At best, and most probably, it would simply be blocked. Taking of gauntlets would be a standard action, I would think.

But I don't want to be an annoying GM. Although the idea is amusing...:D

* Now, how can I reasonably include undead? http://forum.shrapnelgames.com/images/smilies/laugh.gif j/k

Jack Simth January 22nd, 2005 07:35 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Druids can't Turn Undead. That's a Cleric/Paladin only thing. Choice of class for Jacob was a form of comprimise - needed immidiate access to both healing abilities (which Druids have, unlike Wizards and Sorcerors) and Detect Magic (which Druids also have, unlike Priests). Downside, Druids don't have Turn Undead. However, Cure spells tend to have the opposite effect on the undead, and Druids do have some of those available.

narf poit chez BOOM January 22nd, 2005 07:38 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, right. Story XP table. 1-5, based on normal XP awards. Traps can have XP awards too...

<font class="small">Code:</font><hr /><pre>
Level | XP
1 | 50
2 | 100
3 | 150
4 | 200
5 | 250
</pre><hr />

It appears that the XP for CL vs. CR awards goes up by 300 XP if they are equal.

Jack Simth January 22nd, 2005 07:46 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, that's fairly simple - Animate Dead is an (Neutral/Evil)Cleric 3, Death Domain 3 (class level 5), Sorceror/Wizard 4 spell (Class level 7 for Wizards, 8 for Sorcerors), useful for creating cheap gaurds for an area. It's possible that the bandits have a few keeping watch so they don't need to worry about it - after all, zombies and skeletons don't require pay, food, or time off (they aren't unionized, bandits are).

Jack Simth January 22nd, 2005 03:40 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server Online
Edit: Alneyan Online
Edit 2: brianeyci Online

Jack Simth January 22nd, 2005 04:31 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Umm, Narf - you missing for any particular reason?

Jack Simth January 22nd, 2005 06:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server down.

Narf showed up. We explored the third area to death. Lots of fire and ... Burning! Burning! AHHH!!!!

Also, a note, some ashes, and Jacob now has "about 20" Alchemist's Fire potions.

Now that we are out of combat, can I get an exact count on those?

Also, can I pick up an Animal Companion offstage and between plot points as we are right now? If so, Wolf, and I think I'll be wanting to swap out SpellCraft (as yet unused by Jacob (Jake used it, but he's gone)) for Handle Animal and swap out Jacob's Quicken Spell feat (also as yet unused) for Animal Affinity (for training - Hunting strikes me as the best package, selecting the bonus trick "defend"; with a Druid's +4 for Handle Animal rolls on their animal companions, the +2 from the Animal Affinity feat, and +5 from skill, Jacob could take 10 on the roll and get 21 - beating the DC 20 for the Hunting training). A wolf is a forest creature (it's in the description) and so Jacob will be able to converse with it (providing a DM mouthpiece, if needed, and a means for having the wolf scout an area and report back), and a wolf has some ranks in Hide, Listen, Spot, Move Silently, and Survival, as well as being one of the more combat-capable of the Druid's Companion Animals.

narf poit chez BOOM January 23rd, 2005 01:49 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
20 sounds good. Oh, by the way, while I will be nice on things-that-could-make-Jacob's-pockets-go-boom, that doesn't mean I will be blind. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Wolf's Ok, swaps ok. Just come up with a reasonable reason why a wolf would be in a bunch of caverns.

Jack Simth January 23rd, 2005 02:28 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
20 sounds good. Oh, by the way, while I will be nice on things-that-could-make-Jacob's-pockets-go-boom, that doesn't mean I will be blind. http://forum.shrapnelgames.com/images/smilies/laugh.gif


Yeah, I'm actually planning on having him sell them off at the nearest town. I was kinda worried the whole "on fire for three turns" thing might set the rest off.... and then NOBODY would have survived - 20 points of splash damage per party member, 20d4 to Jacob - instant death to all concerned.
Quote:

narf poit chez BOOM said:
Wolf's Ok, swaps ok. Just come up with a reasonable reason why a wolf would be in a bunch of caverns.

Simple enough - she followed him in. Wolves don't normally go very far into caverns - but then again, Animal Companions don't usually go too far from their Druids, either. While initially she was unwilling to enter the caverns, after a time being away from her Druid bothered her even more, so she followed him in. Wolves are expert trackers (+4 when following by scent, and +1 from skill to begin with, and a might from their stats) and Animal Companions have a Link to their Druids, so she was able to track Jacob down. In the process, she became sufficiently familiar with the caverns that she's not too bothered by them anymore; she can find prey, scents hang around a little longer, and there's enough cover to work with. He always had an Animal Companion - she just wasn't nearby. http://www.clicksmilies.com/s0105/ak...smiley-009.gif

Alternately, she's been around, just unsure of the rest of those people, and so was hiding nearby.

brianeyci January 23rd, 2005 07:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf, I got enough to level yet? Also, how much gold do I have, I want to see if I can buy a warhorse. I started with stock fighter gold, forgot how much I rolled but spent most of my money on a chain shirt, greatsword and tower shield.

Brian

narf poit chez BOOM January 24th, 2005 05:51 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Jack: That's 20d6 and either explanation will do.

Brian: Gold? Um...I was kinda hoping you guys were keeping track of that. XP? I'll post all the back-logs after I get some sleep and then go through them and see how much you have. From a quick scan of the thread, 675, but that might be off.

Jack Simth January 24th, 2005 06:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ah, silly me - but you know, an expected damage of 50 vs. 70 isn't a big difference when the helath it's attacking is only 18. It might be the difference between charcol and total vaporization, I suppose, but that's not really a big difference to the character killed, now is it?

I think I'll go with the longer explanation, then - produces a slightly deeper character.

narf poit chez BOOM January 25th, 2005 06:47 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oy...Not only am I missing a session, I was wrong on which session I was missing.

narf poit chez BOOM January 25th, 2005 07:02 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ok, Brian got 150 XP from the bandits raiding the treasury and ATD. No XP from the traps, and session twelve appears to be missing too. But, one-half rat swarm, one croc. I gave 400 XP. I also gave Brian 225 XP, so he wouldn't be to far behind.

This works out to 775 XP.

And now, for my next magic trick, I'm going to make myself dissapear. Goodnight.

As always, feel free to give comments. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth January 25th, 2005 07:05 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Do you have the dates on the missing segments? I might have them.

Jack Simth January 29th, 2005 03:28 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server up and running.

Hmm, what random for today?

[10d10] = [6,8,2,4,2,2,1,10,5,1] = (41)

Alynean and Narf online.

narf poit chez BOOM January 29th, 2005 04:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Your travel so far:
<font class="small">Code:</font><hr /><pre>
W
\ C-1
\ / |
\__L__/ 2-3
\4
</pre><hr />
W - Wizard's lair
L - Librarians city
C - City of clerks
1 - First mark on paper
2 - Second mark of paper
3 - (Say it with me now http://forum.shrapnelgames.com/images/smilies/happy.gif ) Third mark on paper
4 - You know.

brianeyci January 29th, 2005 04:36 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Sorry going out to eat sushi with friend, Mighty Eagle is going to be backdrop today.

Brian

narf poit chez BOOM January 29th, 2005 06:43 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I resorted the log files. I'm going to take a look, see if I can find the missing ones. Anyway, much plot development during the last of that session at the university, so Alneyan and Brian, you should read it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth January 29th, 2005 06:43 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
That's okay. Jacob was the only PC that did anything useful.
Server down.

Roasted some spiders, retireved the other half of the key, got a lead on where to go next, and an NPC traveling companion (Professer Woolridge) for going there.

Post Stisnera highlights:

Jacob: Ah, thank you. I've recently stumbled across a reference to a "Grate Road" and was wondering if you might have any knoweledge on it to fill in my sad lack.
Professer Woolridge "The Grate road? Oh, yes. I've been trying to find that off and on for the past ten years. I've nearly tracked it down. There's just one problem. The last reference, well, it's in a pretty bad place."
Professer Woolridge "Well, the references I've found say it's in the library of Azerhira. Unfortunatly, it was taken over by some sort of malevolent entity about two hundred years ago. Since then, all sorts of unpleasant things have moved in."
Professer Woolridge "One of the other professors here calls it a Sinkhole. She studies the lingering effects of actions. As you may know" Here, he goes into lecturing mode "Certain actions may be detected past the time at which they happened. It is Ellisia's theory that certain emotions could in fact create a pool of that sort of emotion to which like-minded individuals would be drawn. I don't know enough to say one way or another, though."
Professer Woolridge "And what makes you think I am not eager to go, if sufficient help can be found?"
Professer Woolridge "I assure you, I am not frail, and I will be usefull."

Jack Simth January 29th, 2005 06:46 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I've got the logs for December 11th and 25th, January 8th, 15th, 22nd, and 29th.

Ah, should have burned a spell to summon an eagle to grab the chest - much less work. Oh well. Got EXP from fresh-fried spiders, at least.

Jack Simth January 29th, 2005 08:24 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, also, Room and Board - it's in the SRD:
<font class="small">Code:</font><hr /><pre>
Food, Drink, and Lodging:
Inn stay (per day)
Good 2 gp —
Common 5 sp —
Poor 2 sp —
Meals (per day)
Good 5 sp —
Common 3 sp —
Poor 1 sp —
Meat, chunk of 3 sp 1/2 lb.
</pre><hr />
5 sp for a room for the night, 3 sp for the food, and an extra 3 sp for food for the wolf; 11 sp for Jacob. Stisnera will need to make her own arrangements, as will Mighty Eagle.

Hmm, how much for dried meat a wolf would find acceptable as trail rations? Need to stock up. Narf?

Also, picking up a Club (no cost, suitable for the Shillelagh spell) and preparing spells:
2 Detect Magic (spell level 0)
2 Create Water (spell level 0)
2 Cure Light Wounds (spell level 1)
1 Shillelagh (spell level 1)

Oops - I forgot to incule the bonus from Nature Sense to Survival and Knoweledge(Nature) rolls; now included on the skill listing. Also updated skills for all "all checks" synergy that applies to Jacob.

narf poit chez BOOM January 29th, 2005 10:57 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hmm...Now I have to look up the eating habits of wolves. http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, send them all(logs). If lrg you mouse don't @ have telus my .net email address, here it is, with spambot protection. I'll sort them out. Should have everything where it's supposed to be Monday.

From a Yahoo search:

'Gray wolves can survive on about 2 1/2 pounds of food per wolf per day, but they require about 5 pounds per wolf per day to reproduce successfully. The most a gray wolf can eat in one sitting is about 22.5 pounds.

Red wolves eat an average of 5 pounds of food per day, but have been known to eat up to 12 pounds in one sitting. '

'By: Catherine

Question: How much meat does the average full grown wolf eat in a week?

Answer: In Minnesota, Wisconsin &amp; Michigan it has been determined that on the average a wolf eats approximately 18 deer per year, so 1 deer every 20 days or so. If the average deer weighs 125-150 pounds, then about 40-50 pounds of deer per week, which includes entrails, bone and hide too!



Answered By: Joe Wolf'

Jack Simth January 30th, 2005 12:07 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Let's see.... at 3 sp per .5 lbs, 45 lbs of meat costs 270 sp, or 27 gp. Hmm, cheaper just to buy her a donkey or mule once a week, at 8 gp, 20 days feed for the mule/donkey at 1 gp, pack saddle to carry feed costs 5 gp. She will mostly want to hunt live prey, however, so the mule will just be a backup for when she isn't making her survival rolls. With an exta 2 1/2 lbs of meat for tonight at the town, total comes to 15 gp, 5 sp.

Ah, the joys of caring for a predator.

Changes made to character sheet.


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