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Re: Artifacts for sale
So, what is your rate? In addition to the cost of the item, what do you want.
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Re: Artifacts for sale
Sauromatia charges 140% of the items cost, Tien Chi charges 120% to neutral nations and 100% to friendly nations.
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Re: Artifacts for sale
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Neutral nations get a 20% markup. So, for example, a Staff of Elemental Mastery would cost 30 Fire and 30 Water or 30 Air and 30 Earth (normally 25 and 25, plus 20% is 30). While a Ring of Wizardry would cost 78 Astral Pearls. Friendly nations get items at cost. Where seriously if one of our friends gives us 65 Astral Pearls we'll send them a Ring of Wizardry. So for example: Staff of the Treelords Neutral Cost: 50 Nature Gems Friendly Cost: 40 Nature Gems Flaming Skull: Neutral Cost: 6 Fire Gems, 6 Death Gems Friendly Cost: 5 Fire Gems, 5 Death Gems Clam of Pearls: Neutral Cost: 18 Water Gems, 6 Nature Gems Friendly Cost: 15 Water Gems, 5 Nature Gems Ring of Sorcery: Neutral Cost: 50 Astral Pearls Friendly Cost: 40 Astral Pearls Jade Armor: Neutral Cost: 6 Water Gems, 6 Earth Gems Friendly Cost: 5 Water Gems, 5 Earth Gems Does this mean that we are directly subsidizing nations we want to succeed? Yes it does. --- Furthermore, the only reason that we don't make Blood items is that we can't. If someone sends us 80 Blood Slaves and is willing to wait a few turns, we'll gladly give them several Blood items at cost. We'd be willing to send out Robes of the Archmagi for 40 Air and 40 Blood, for example - even for a neutral nation (once we had he empowerment setup). As far as we can tell, we're the only nation to have Construction 6, so it may well be worth it to Mictlan, Niefelheim, or Abyssia to get Athames or Robes of the Archmagi for a merely ruinous startup fee (which we unfortunately can't get around). Operators are standing by... The Great Catsby has Spoken. |
Re: Artifacts for sale
Would i be considered a friendly nation?
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Re: Artifacts for sale
Is anyone else having trouble connecting to the server?
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Re: Artifacts for sale
Yes, it seems to be down.
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Re: Artifacts for sale
Yes
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Re: Artifacts for sale
Yay, i was right for once.
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Re: Artifacts for sale
Uhoh...I hope Sheap hasn't left for the holidays already...
That would suck if the connection/server dropped as soon as he locked his door and jumped in his car. Hehe, both the MP games I am in are being hosted by Sheap http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Artifacts for sale
Im in 3 server games (2 hosted by sheap) and 1 pbem game... i need a life :p
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Re: Artifacts for sale
Bah server is down? Now I am sad in teh pants!
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Re: Artifacts for sale
I was able to connect, did the whople turn, then as I ended turn, it went down! Now I have to do the whole thing over, when it comes back up http://forum.shrapnelgames.com/images/smilies/frown.gif.
BTW, as for artifcat commissions, im still confused. Am I paying for the cost of the item, plus the commission, i.e. a skull mentor would cost me 24 each, or 14 each? |
Re: Artifacts for sale
Remarkable, the server crashes immediately upon me leaving my apartment.
I will see what I can do, if anything. FAJ: You probably won't have to redo your turn - your turnfile should automatically re-upload when the server comes back up. |
Re: Artifacts for sale
A Skull Mentor from Sauromatia would cost you 14 gems.
A Skull Mentor from Tien Chi would cost you 12 gems. But, and this is important, if you invade Sauromatia, you'll be considered a friendly nation by Tien Chi, and then you can get Skull Mentors from Tien Chi for only 10 gems. The Great Catsby has Spoken. |
Re: Artifacts for sale
So catsby, am I a friend or am i neutral?
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Re: Artifacts for sale
Sheap don't worry about it if it is too much trouble. I plan on consuming large amounts of Thanksgiving food over the next few days to celebrate my occupation of native american, iraqi and afghanistan lands. (As suggested by a very misinformed person in this thread http://forum.shrapnelgames.com/images/smilies/wink.gif )
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Re: Artifacts for sale
so, your forging items at the gain of 2 gems?
How much would a lightless lantern cost? |
Re: Artifacts for sale
Server was knocked out by power outage. I will attempt to get it back up before I head out. Otherwise, it could be down until Monday.
The 24 hour timer will be reset. |
Re: Artifacts for sale
By the way:
You do not have to be connected to the server to play your turn, only to upload and download. It's basically the PBEM procedure, only without the EM. I usually use this process: 1) Connect to server, download turn, get to map screen 2) Go to options and choose "quit without saving" 3) Choose "play existing game" - your game should appear. 4) Play the turn normally and hit "end turn" 5) You'll be returned to the main menu. 6) Connect to the server, choose nation and put in your password if prompted. It will say "2h file has been uploaded." 7) Congratulations, you played your turn offline. This has some advantages such as, you can play your turn on a laptop, over flaky dialup, if the server is down, saves money if your internet is metered per-minute, etc. |
Re: Artifacts for sale
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A lightless lantern would cost 6 gems (a gain of 1), unless you invaded Sauromatia or Arcocephale (in which case it would cost you only 5). The Great Catsby has Spoken. |
Re: Artifacts for sale
Good news: I have reason to believe the server will be up no later than tonight.
I hope http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Artifacts for sale
Better news: The server has been restored. However it is now undead as I used the Revive Server spell, and this has cost me ten death gems.
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Re: Artifacts for sale
Okay, it looks like Sauromatia has been undercut. We will now charge the same prices as T'ien Ch'i: 120% of production cost, i.e. 12 death gems for a skull mentor.
So now you have a choice who to buy from - the poor late-arrival underdog in a war against an arrogant and ridiculously magically powerful research monster who's crushing nations left right and centre - or the research monster itself. FAJ, as you know I'm not charging you commission anyway. Anyone else who attacks T'ien Ch'i will of course also obtain zero (or even negative!) commission rates. Sauromatia. |
Re: Artifacts for sale
Catsby, I will give you 30 air gems for a staff of storms.
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Re: Artifacts for sale
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At Sauromatia: Where is all this animosity coming from? To this date, despite sending a combined force of about 600 men to die in our lands, we have not once attacked you. Every battle has taken place on Tien Chi lands. We are extremely peaceful people, and we do not understand this rage you feel against us. You attacked us without warning and we offered to spare your army and you refused. You attacked us again and we crushed your army in the field. It's like we're dealing with a petulant child. The Great Catsby has Spoken. |
Re: Artifacts for sale
Maybe he is mad because you offer a discount fopr people attacking him, and you call him a child?
Anyways, how many lanterns can you make in a turn? |
Re: A Public Announcement
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Such is the might and valor of Agartha, that it has most impressed Atlantis.Atalntis and Marverni will eventually win, but not without great losses. Atalntis would like instead to propose a truce with the mighty Agartha Shub Chtug King Regeant of Atlantis. ooc Saarud. Despite your comments earlier I thought you have been playing quite well.Your troop setup has been very hard to find counters too.This war of ours has been quite a challenge, and very enjoyable. |
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Sheap, if you are leaving for a week, what is to become of R'lyeh?
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Re: A Public Announcement
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I agree this has been a most enjoyable conflict and I have learned alot in Dom3 warfare. My first battle in this Newbie game was my first ever MP battle and it was Maverni who invaded me. They outflanked me with fast Eponi Knight and totally annihilate me I was quite shocked but I had learned that flanks are important (against the computer thats hardly an issue). in character: Agartha recognize the strenght of the wet Atlantians and the wild Mavernis and even though the Agarthans would like to live in peace in their small nations the mighty god Saarud has decided that no peace can be brought to the aggressive nations of Atlantis and Maverni that have slaughtered so many Agarthans. The blodshed must continue... ooc While I really would like to truce both of you that would mean I had to betray either Yomi or Sauromatia, which I both have peace deals with, in order to be able to grow. That doesn't feel right as they both have been good neighbours. I do hope there is no hard feelings, as a newb I am learning alot from these battles. |
Re: A Public Announcement
I LIKE TO EAT MAN FLESH!!!
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Re: A Public Announcement
dont we all, dont we all (although i personally prefer to skin them alive, whip them and sacrifice them at an altar of ever-burning flames)
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Re: A Public Announcement
Skin them? Most of the flavor is in the skin!
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Re: A Public Announcement
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I am away from my server, but not away from the internet, I will play R'lyeh turns from my parents' barn.
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Excuses
So this is the beginning of the end, or at least it is for Helheim. T'ien Ch'i has invaded the nation of Helheim. I knew it was going to happen sooner than later. What is interesting is the reason for the invasion. "We cannot allow you to expand more into Ulmish territory." I believe that is the message I received, word-for-word.
For those who do not know, I was attacked by Kailasa after the initial war between me and T'ien Ch'i broke out. That is in fact one of the reasons I asked for a truce from them. Kailasa and I then started duking it out with quite a few close battles. (Awe is surprisingly effective against Helhirdings.) I managed to whittle them down, and then guess who decided to intervene, Ulm! They saw a nation scarred by war and decided to start taking the lightly defended Kailasan provinces. After all was said and done, Ulm took everything save one province I managed to hold on to, and that province wasn't even the capital! I have not once, after this was done, launched an attack on either T'ien Ch'i or Ulm. Yet, for some reason, the Not So Great Catsby has said that I cannot expand more into Ulm territory. MORE! I have not once expanded into Ulm territory. I have been insulted repeatedly by T'ien Ch'i and taken advantage of by Ulm, and yet I have done nothing hostile to Ulm or T'ien Ch'i, after our initial conflict. I am the bad guy! Ha! That's laughable! If you want to destroy me, so be it, but don't act like a caring ally. You were just waiting for the right moment. P.S. I better receive that staff of storms I paid for! |
Re: Helheim\'s Excuses
I had no idea that kailasa was at war with you at the time, honestly. It took me a long time to find a province with scouts and by the time I found one I had already started my war with kailasa. You were just a victim of bad timing.
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Another Public Service Announcement
Soon the 3.02 patch will be released. Barring some unforeseen issue, I intend to upgrade the server to 3.02 as soon as it comes out, as it fixes the gateway spells, the Abysian sacreds, etc. without bringing a never-ending hail of Doom Horrors upon the world. I will post another notice when the upgrade happens. If you want accurate battle replays, you will have to upgrade to 3.02 as well.
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Re: Ulm\'s Excuses
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ooc- Didn't you have something about you and I both attacking the Kailasan capital in the post, and that I didn't just hand it to you? Well of course I didn't! Did I not deserve something for my troubles? I guess your greed cancels out logic? ic- Even if I would give you the benefit of the doubt, that still doesn't justify T'ien Ch'i's attack. They attacked me to destroy me and that is all. There is no protection of Ulm involved in the matter, because I don't pose a threat to you! At least when I attacked, I didn't try to hide my motives. |
T\'ien Ch\'i\'s Message
With regard to your message, I want my staff of storms!
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Helheim\'s whining
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There is no logic that would validate your childish claims of just deserts in regard to the capitol. This is a fantasy wargame where just deserts play little role in it . The strong persevere, the weak perish. You misplayed your hand both diplomatically and militarily and whining about isn't going to make it better. |
Re: Helheim\'s whining
AdrianP,
The posting on this thread has made this game a blast. Lets try not to discourage people from posting. It only takes a few moments to post, and not too long to play a turn, so I doubt that anyone is playing the game any less than you in favor of drama. |
Re: Helheim\'s whining
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Re: Helheim\'s whining
Helheim has shown their might. It's... certainly the might of a barbarian nation. Much as we would expect the might of nations who are not in the Middle Kingdom to be.
Fifty units. Not bad exactly, just nothing that the middle kingdom would insult an opponent by bringing to the field. Honestly, I'm not sure I need to remove them - as is they are pretty much extra Province Defense for the capitol. http://forum.shrapnelgames.com/images/smilies/happy.gif The Great Catsby has Spoken. |
Re: Helheim\'s destruction
Hurrah! Ulm's valiant forces have successfully destroyed Aeforge, the False God of the Helheim. May Agatha grant him peace.
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Re: Helheim\'s destruction
ooc- Well keep in mind that I had ordered the army to retreat, so there really was no fight. Now you might be curious as to why I gave that order, and even if you are not, I am going to tell you anyway.
I knew I wouldn't be able to defeat your forces when they would storm the fort, so I decided that I would have them retreat. After that, I would move them to my capital where I could stand a better chance. Let's just say that the manual has a game crippling mistake. On pages 71 amd 72 it describes the game hosting order. Number 13 says Other Movement including Break Siege. Number 14 says Move Battles ie battles caused by movement. 15 says castle storming. I am almost 100 percent positive that I had put all my commanders on the break siege order. For some reason you and T'ien Ch'i both did your move battles before I did anything, which resulted in my retreating units having nowhere to go. The real question is why? Can anyone think of a reason for this other than a misprint? |
Re: Helheim\'s destruction
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I think what's happening is not that the relevent units moved before yours did, but that the units moved before your retreating units were assigned. By the way, your Staff is being made as we speak. It was delayed slightly when Helhirdings attacked our construction park, but everything is working fine now. The Great Catsby has Spoken. |
Re: Helheim\'s destruction
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Re: Helheim\'s destruction
Trollman: You might be right about the retreating units being assigned later thing, as that seems to be the only logical answer.
AdrainP: When the difference in the number of provinces between our two nations is smaller, you can talk about strategy. Truthfully, as a small nation, it doesn't really matter what you throw at me, I had no chance of survival to begin with. |
Re: Helheim\'s destruction
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Re: Helheim\'s destruction
Even assuming that I could have beat back your forces, such an action would have got T'ien Ch'i knocking at my backdoor. You may not have known, but when we were having our fight over the Kailasan capital, T'ien Ch'i sent me a death threat. There was and is no possible way for me to take on two powerful nations. Secondly, I did not know that was your last army in the area. For all I knew, your troops would just keep pouring in. So further aggression would have gotten me one thing: destruction.
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