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-   -   Dawnstrike - JURRI WINS (http://forum.shrapnelgames.com/showthread.php?t=31507)

PashaDawg January 30th, 2007 08:02 PM

Re: Turn 40
 
Turn 40 is out.

Deadline is Thursday.

Ygorl January 30th, 2007 08:25 PM

Re: Turn 40
 
O ye besotted druids! How much must I weaken you before you leave the Celestial lands?

Teraswaerto January 31st, 2007 06:56 AM

The end is near
 
Wait, what? Who changed Ghost Riders to need Death 6, and why didn't anyone tell me? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/smilies/fear.gif http://forum.shrapnelgames.com/image...es/redface.gif

I feel almost as stupid as that one time I didn't start building a (1400 gold, 6 turns to build) castle on my (1300 population) VP province until it was too late. http://forum.shrapnelgames.com/image...es/Injured.gif

Cumulative VPs, oh how I hate thee. http://forum.shrapnelgames.com/images/smilies/wink.gif

Jurri January 31st, 2007 08:18 AM

Re: The end is near
 
Haha, not to worry, my dear friend the lizard. As it turns out, the alliance of the Giants and their pink-flagged masters have failed in breaching the walls of even a single one of my VPs. So, the result would have been the same even if I had not claimed one of your VPs mine... As it stands, I'll even have a surplus of points.

The next and final scoring is this following turn, unless I'm mistaken, so these will be the last sets of orders... It's kind of anticlimactic that we know the result with certainty a turn beforehand (or 36 turns, like Meglobob http://forum.shrapnelgames.com/images/smilies/happy.gif), but that is an artifact of the fort-system.

Baalz January 31st, 2007 12:08 PM

Re: The end is near
 
Boy, that was a lot of thunderstrikes! http://forum.shrapnelgames.com/images/smilies/happy.gif GG, I'll crush you next time! http://forum.shrapnelgames.com/images/smilies/wink.gif

Meglobob January 31st, 2007 12:27 PM

Well done Jurri...
 
Ah! Won my bet, knew Jurri would win (once I finally figured out culmative VP's that is), congratulations to Jurri on a masterful game and thanks to Pasha for his professional hosting.

I liked playing Atlantis, once I had got used to it, my first ever water nation. Things do seem to move slower when your a water nation than a land nation.

I blame my total failure mainly on Oceania, who was ruthless in his use of those knights of the deep early in the game. If I had started where R'lyeh was I would have been destroyed in exactly the same way Pasha was, probably earlier. Took me 23 massed mages with untold gems plus nearly 200 troops and alot of research to eventually defeat Oceania's army.

Also having Teraswaerto and Solo as neighbours (both good players) blunted my expansion on land to anything beyond 2 measly provinces.

Anyway enough excuses, good game everybody! http://forum.shrapnelgames.com/images/smilies/smile.gif

solo January 31st, 2007 01:43 PM

Re: Well done Jurri...
 


I agree, well done Jurri!

This is the first time for me playing for cumulative VP, too, and was a learning experience as well. It was lot of fun getting to meet several players I have never played against before.

Many thanks to Pasha for an excellent job hosting the game. With so many players to keep happy, this is an unenviable chore, but should he be willing to organize another VP game similar to this one, please count me in.

Teraswaerto January 31st, 2007 01:55 PM

Re: Well done Jurri...
 
Congratulations and thanks from me also, to Jurri and Pasha.

I had my glorious plan of overtaking the VP race with superior research after who ever tried to grab too many VPs too early was taken down by, well, everyone. Somehow it didn't quite pan out. http://forum.shrapnelgames.com/images/smilies/laugh.gif After seeing Jurri's skill firsthand it's easy to see why.

Baalz January 31st, 2007 03:21 PM

Re: Well done Jurri...
 
Yeah, I think everybody underestimated how soon we had to act against the leader for cumulative VPs, heck by the time I stepped in to sub it was almost too late already. Jurri employed some very effective stalling tactics, but I like to think I'd have been able to take possibly two of the VPs in one or two more turns. Well, at least I'd breach the walls and run in with half a dozen lighting resistant decked out thugs...can't really guess if that'd take out the wiley Jurri though. http://forum.shrapnelgames.com/images/smilies/wink.gif Also in the "if I only had a few more turns" category was my failed attempt to grab Yomi's VP...that battle would have gone quite differently if I could have got my 100% fire resistant pretender (cyclops) out there in time who was scripted to cast curse of stones. For those of you who didn't see that, I had about 20 falling fires per turn dropped on my neifel giants (a huge amount of those half-snake mages), as they got jammed in the castle gate by summer lions. Ah well, in the end I snatched no VPs. http://forum.shrapnelgames.com/images/smilies/wink.gif Well played game all around.

Mind Elemental January 31st, 2007 07:15 PM

Re: Well done Jurri...
 
Quote:

Baalz said:
Yeah, I think everybody underestimated how soon we had to act against the leader for cumulative VPs, heck by the time I stepped in to sub it was almost too late already. Jurri employed some very effective stalling tactics, but I like to think I'd have been able to take possibly two of the VPs in one or two more turns. Well, at least I'd breach the walls and run in with half a dozen lighting resistant decked out thugs...can't really guess if that'd take out the wiley Jurri though. http://forum.shrapnelgames.com/images/smilies/wink.gif Also in the "if I only had a few more turns" category was my failed attempt to grab Yomi's VP...that battle would have gone quite differently if I could have got my 100% fire resistant pretender (cyclops) out there in time who was scripted to cast curse of stones. For those of you who didn't see that, I had about 20 falling fires per turn dropped on my neifel giants (a huge amount of those half-snake mages), as they got jammed in the castle gate by summer lions. Ah well, in the end I snatched no VPs. http://forum.shrapnelgames.com/images/smilies/wink.gif Well played game all around.

The other problem with cumulative VPs - or VPs of any kind - on a large map is that a lot of people will just be too far away to do anything about the leader. I was in that boat.

I'm sure Jurri thanks you for the attempt! http://forum.shrapnelgames.com/images/smilies/wink.gif Seriously, though, why the diversion of effort at this moment? Were you that sure that you'd be able to take down Jurri, making the question of who owned my VP non-moot?

And don't forget, even if you neutralised my hannya with fatigue, you'd have had to deal with five fully equipped, buffed, soul vortexing dai-oni. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'd like to thank all of you for the game, and Pasha for hosting! Baalz, you were a great customer and opponent, and I salute you. YC, if you're still around, ditto - and thanks for being a gracious loser!

ETA - Baalz, if you read this before you send in your turn, could you send your pretender to Province 78? I wanna see who'd win in this battle of the titans! http://forum.shrapnelgames.com/image...es/biggrin.gif

Baalz February 1st, 2007 11:29 AM

Re: Well done Jurri...
 
The reason I split my efforts was because I had an army close to your border (and your VP) who would not have been able to make it to any of Jurri's VPs before the game was decided. I figured I had a pretty low chance of taking the VP (I pretty much figured on heavy fire magic, though even still that was more than I expected). I thought though that if I caught you completely unexpectedly there was a small chance you might not have much in that province (didn't know if it was your home province) and I could hold it for the turn or two just long enough to get the VP for the year...which if I had been able to capture the two VP from Jurri would have put me in the running to win the following year. If I had managed to get those two VPs from Jurri it would likely mean his back was broken given the amount of people warring with him, so at that point I'd have a year to send the bulk of my army down to engage you. That's the way I hoped it would play out anyway. http://forum.shrapnelgames.com/images/smilies/wink.gif

I sent my pretender to 78 for fun, though I will note that some of the gear I would have equipped him with got equipped instead on a Jarls who aren't on a labs (eye shield, boots of quickness, amulent of resiliance, copper plate).

PashaDawg February 1st, 2007 07:08 PM

JURRI WINS
 
The final turn is out.

Jurri won.

Just like last time, he can see Marsha in the back for his prize.

Baalz February 1st, 2007 08:20 PM

Re: JURRI WINS
 
Stupid wolves, I had regeneration scripted. Not that I guess it would have made a terrible huge difference, though some of those items (eye shield, boots of quickness) may have. GG all, and congrats Jurri!

YellowCactus February 1st, 2007 09:03 PM

Re: JURRI WINS
 
I am NOT a gracious Loser!

Fun game all!
-yc

Ironhawk February 1st, 2007 10:27 PM

Re: JURRI WINS
 
Now that the patch is out, you'll be playing your next game with mods, right? I want to fight with you guys http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg February 1st, 2007 11:53 PM

Re: JURRI WINS
 
Absolutely! http://forum.shrapnelgames.com/image...es/biggrin.gif

Cainehill February 2nd, 2007 04:14 AM

Re: JURRI WINS
 

Congrats Jurri!

Me, I'm just happy I was able to give some significant pain to the two nations that crippled my chances : burned about 6 of Oceania's temples, and then destroyed two of Kailasa's armies after I was down to being sieged in my capitol. http://forum.shrapnelgames.com/images/smilies/happy.gif

Quietly February 2nd, 2007 04:17 AM

Re: Well done Jurri...
 
ah well, I been following up on this just to see how my giants would turn out... seems like they were the nearly "runner-ups". glad you enjoyed it so much, I think the game would have turned out a lot differently if my giants hadn't have gone stale for like 6 turns (due to holidays, turn confusion, net problems... you name it, I just got fed up)... giants probably lost 3 extra turns mopping up the southern vp because stales allowed them time to build forts and spread their armies out.

Reverend Zombie February 2nd, 2007 10:36 AM

Re: JURRI WINS
 
Quote:

Cainehill said:

Congrats Jurri!

Me, I'm just happy I was able to give some significant pain to the two nations that crippled my chances : destroyed two of Kailasa's armies after I was down to being sieged in my capitol. http://forum.shrapnelgames.com/images/smilies/happy.gif

Those sieges were fun. Nice job!

Jurri February 2nd, 2007 10:50 AM

Re: JURRI WINS
 
Thanks for the game everyone!

It turned out somewhat quicker than expected... I did have a very nice starting position with plenty of VPs and amazon-provinces nearby. Indeed, I only had to dispatch CharonJr and bribe Ygorl to attain 4 VP-provinces, which turned out to be enough in the end since I got to scoring them so soon. I had 2 extra points in the final scoring, though, so there was quite a bit of leeway.

I don't think my walls would have been breached in the very near future, Baalz: I could always kill off your non-lightning-resistant sieging force little by little and strengthen my castle-defenses by multiple castings of Call of the Winds. It was pretty fun fighting a war that I could win just by defending, definitely a different experience from the usual kill or be killed kind of war. For once, I found the expensive mountain citadels and fortified cities a blessing; usually they are but a hindrance being so expensive and taking so long to build in comparison to other forts. (Normally you only need forts to build national commanders and troops, and the characteristics of the forts are wholly irrelevant.)

Ah, but anyways, it was a fun game (although I understand some folks were surprised by the victory condition - I hope it didn't take away from their enjoyment), with a lot of formidable showings from many players. Thanks again!

Migaaresno February 2nd, 2007 11:09 AM

Re: JURRI WINS
 
I had fun. especially whit the other two water nations


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