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-   -   EpikBattel - Started (http://forum.shrapnelgames.com/showthread.php?t=37043)

FrozenFalcon March 19th, 2008 10:24 AM

Re: R\'lyeh
 
Llamabeast has been contacted. I'll (try to) postpone the game till we have a reply from him.

FrozenFalcon March 19th, 2008 08:32 PM

Re: R\'lyeh
 
Behold, the game has been rollbacked. Moderation, go to www.llamaserver.net and request turn resend for EpikBattel.

Zeldor March 20th, 2008 02:20 AM

Re: R\'lyeh
 
I have strange feeling that some people decided to cheat and change their turn...

moderation March 20th, 2008 02:46 AM

Re: R\'lyeh
 
Turn 49 updated. Thanks to FrozenFalcon and Llamabeast for fixing this and everyone else for their patience with our government's transition.

Gregstrom March 20th, 2008 05:52 AM

Re: R\'lyeh
 
DAMN that RNG! Happily, nothing else about my turn seems to have changed.

Agema March 20th, 2008 07:22 AM

Sub for Arco
 
I'm processing the turn most recently out. After that, Archaeolept will be subbing for me until the beginning of April. He can give his contact details to you for the transition.

Agema March 22nd, 2008 07:55 AM

Re: Sub for Arco
 
Oi! Please can you arrange changing the turn to Archaeolept as requested? I don't have time to do this turn.

Secondly, I did take a quick look: some seriously weird stuff happened with the turn. I had two commanders appear from nowhere (a cardaces with A4 in a province I never owned? A clockwork horror commander?)

Zeldor March 22nd, 2008 11:18 AM

Re: Sub for Arco
 
I have Internet after all http://forum.shrapnelgames.com/images/smilies/happy.gif

My turn is strange too - though only movement order from what I see. Maybe we should repeat it?

Zeldor March 22nd, 2008 11:21 AM

Re: Sub for Arco
 
Oh, one Vine Man commander. Weird. Also some spells were not cast.

P.S. Vime Man has hide order though he is not stealthy :|

llamabeast March 22nd, 2008 02:15 PM

Re: Sub for Arco
 
Step 1 for getting rid of weirdness: Delete any 2h files in your game directory. This is important.

If it's still seriously weird let me know. There is nothing I can easily do, but if it's a major issue I may be able to think of something.

archaeolept March 22nd, 2008 08:05 PM

Re: Sub for Arco
 
yeah, i'll be taking over for a week, as long as llama is kind enough to send me the turns http://forum.shrapnelgames.com/images/smilies/happy.gif

FrozenFalcon March 23rd, 2008 12:07 AM

Re: Sub for Arco
 
About subs: a private message to me would be nice because I need the email address to change the one sending turns. I need Archaeolept's email address if he's going to sub Arcos.

Bananadine March 23rd, 2008 09:48 AM

Re: 24 hour delay
 
I saw some weirdness too, but I assumed it was because I had made a .2h file with the old .trn file, and then taken in a new .trn file alongside the now-obsolete .2h file.

I deleted the .2h file, as Llamabeast suggests, and everything was fine after that.

archaeolept March 23rd, 2008 02:12 PM

Re: 24 hour delay
 
pm sent

archaeolept March 24th, 2008 09:18 PM

Re: 24 hour delay
 
hi, is it possible to get hosting delayed on this?

I finally received notice that the email address had been changed to mine; but had not yet received a turn file.

So I get back from work, and there is a notice (from this morning) that there is only 12 hrs left...now 2 hrs.

so I got the turn resent from llama, but i cannot open as it says i do not have the correct map file (worldofgeometry2.tga). I have the map from the WoG thread; there is no map link posted in the first post as is customary (and reasonable), and I could not find anything in the first few pages... and time is ticking down, and I have yet to even see this nation...

archaeolept March 24th, 2008 09:32 PM

Re: 24 hour delay
 
ok, really, wth? I finally found a link to the map on page 5, and it's the version i already have, not the one the game is asking for:

Nagot gick Fel

Can't find map image: worldofgeometry2.tga

Edit: Llama was kind enough to send me the proper tga, and is extending hosting by 3 hrs, so i should be fine to at least get in a plausible submission.

above and beyond, llama http://forum.shrapnelgames.com/images/smilies/smile.gif

edit2: ooh hexes; nature's perfect form. ;p

Zeldor March 25th, 2008 01:00 AM

Re: 24 hour delay
 
archaeolept:

It was renamed map because some people [well, for example me] were playing on the older version of that map in KingOfTheIsle game.

DonCorazon March 25th, 2008 03:43 AM

Re: 24 hour delay
 
Pythium,
Our Eriu need a vacation after so many years of battling the undead hordes of Ermor. As you might have guessed from your recent discovery of some stray Sidhe, we'd like to visit the island you have held for so long. Sadly, your troops attacked us while we simply sought to take a peek of the good life. Therefore, all good things must come to an end, and so ends peace between Pythium and Eriu.

Sharpen your blades for the last ride of the Sidhe approaches. [img]/threads/images/Graemlins/icon23.gif[/img]

Gregstrom March 25th, 2008 05:20 AM

Re: 24 hour delay
 
Eriu:

We're sure we can make it their last ride.

FrozenFalcon March 25th, 2008 08:51 AM

Re: 24 hour delay
 
Sorry that I could not delay the game; it seems that I was sleeping the whole time from the moment the delay was asked to the moment the game was hosted. It seems that nobody staled, though.

Private messages are better than thread messages, since I usually just browse through the new thread messages but I cannot miss the private ones (allthough this was not the case this time).

DonCorazon March 25th, 2008 05:18 PM

Re: 24 hour delay
 
Quote:

Gregstrom said:
Eriu:

We're sure we can make it their last ride.

Me too

otthegreat March 26th, 2008 05:17 PM

Re: 24 hour delay
 
If the Sidhe ride to their deaths, so too shall the Inqisitors. Pythium beware for our God in his fiery wisdom demands your people's blood!

Gregstrom March 26th, 2008 05:33 PM

Re: 24 hour delay
 
I hope that's not intended to be a breach of our NAP terms. The people of Pythium would take great offence at that.

otthegreat March 26th, 2008 05:42 PM

Re: 24 hour delay
 
Oh definately not. Basically I mean that you have five turns before I will consider our NAP over. Our god may be angry but he's punctual. I think you have to wait five turns to crush Eriu also.

Edit: I'm with DonCorazon. You can't be afraid of me. Lets get to fightin' http://forum.shrapnelgames.com/image...ies/tongue.gif

DonCorazon March 26th, 2008 05:43 PM

Re: 24 hour delay
 
The Sidhe are willing to wait for the NAP to expire if the mighty Pythium fears a few crippled elves. But we are eager to meet our doom and hope that Pythium will waive the waiting period to get into hell. [img]/threads/images/Graemlins/Poison.gif[/img]

moderation March 26th, 2008 06:04 PM

Re: 24 hour delay
 
Exactly what type of NAP terms are people using? I am wondering if there is a standard version here or if everyone rolls their own.

Gregstrom March 26th, 2008 06:15 PM

Re: 24 hour delay
 
Eriu have acted dishonourably, and their invasion force shall be crushed. Pythium keep to the treaties we sign, even when it is to our detriment. We expect no less of those we sign those treaties with.

War shall begin in five months.

DonCorazon March 26th, 2008 06:17 PM

Re: 24 hour delay
 
Common sense NAP - one of these days I will write up what I mean but I have never had an issue and always comply with my NAPs. Basically no attacks, no harmful spells, no assassinations, but can spy and scout (no instilling unrest though). I think it is mostly common sense. For gray issues, like border temples, (which I don't consider a violation), just work it out.

DonCorazon March 26th, 2008 06:23 PM

Re: 24 hour delay
 
Dishonorably? We were sneaking through Pythium lands - we did not mean to be caught and would not otherwise have attacked you without advanced notice per the terms of our NAP. Even now, we have said we will hold off for the 5 turns, if that is your wish. Truth be told, we wish to die sooner rather than prolong our long suffering in this aptly named game Epik Battel.

DonCorazon March 26th, 2008 06:28 PM

Re: 24 hour delay
 
To be clear, we commanded our troops to "Sneak" not "Attack". We'll even move out if you want this accidentally captured province back.

We are but a fly to the mighty Pythium. Nevertheless, we shall honorably wait by the river for our time to die in 5 turns.

Gregstrom March 26th, 2008 08:16 PM

Re: 24 hour delay
 
Sneaking through a province with a stealth penalty as large as the one you accumulated was pretty much begging to be discovered. And our province was captured by that army.

I regard sneaking scouts around as no violation. A full army is another matter, as it's likely to be discovered and the discovery results in a meaningful conflict.

Pythium will accept that the commander in question was disobeying orders in seeking to invade our territory, and will take no further action against him or Eriu (at this moment) if he manages to leave sovereign Pythian lands alive.

DonCorazon March 26th, 2008 10:13 PM

Re: 24 hour delay
 
Well they have glamour and we made it through a lot of other provinces without and incidents. I was not about to try and calculate the stealth penalty to figure at what point stealth movement is likely to be discovered. Personally I don't consider any stealthy movements, be it troops or scouts, to be a violation.

Anyway, we'll move out to preserve any question of our honor (assuming turn doesn't host in next few hours since I don't have access) and consider the NAP terminated.

moderation March 27th, 2008 12:17 AM

Re: 24 hour delay
 
I have a feeling that everyone's idea of what common sense is is often a bit different, so maybe it's better to spell things out to avoid acrimony. Of course this can be laborious. Maybe there'll be a better solution like pre-written NAPs one of these days.

Zeldor March 27th, 2008 12:41 AM

Re: 24 hour delay
 
Gregstorm:

I think that your NAP understanding is a bit naive. Even if you had NAP20 or NAP100 with everyone you have broken it conquering the island. With VP game and only 1 VP generating province, conquering it means declaring war to everyone else. So there is no NAP between you and Eriu/Marignon for a long long time.

Gregstrom March 27th, 2008 04:22 AM

Re: 24 hour delay
 
Of course, the same can be said for your casting of Arcane Nexus.

I don't entirely agree, though. Taking the Isle can certainly be viewed as an NAP-breaker, but I'd still expect anyone holding an NAP with me to give notice that they considered it to have been ended.

On another note:
Why, Eriu, what big armies you've got...

Zeldor March 27th, 2008 04:34 AM

Re: 24 hour delay
 
Gregstorm:

Well, it can of course be. Though yeah, notice is nice, but in that situation not making one is not really dishonourable act.

DonCorazon March 27th, 2008 04:37 AM

Re: 24 hour delay
 
So whats up, I got home late from work and the turn already hosted so I didn't get a chance to move out the troops. But I was assailed by a million mind hunts and Bubba the earth elemental.

So are we letting the NAP wind down or not. I don't care either way but I certainly am not going to just sit around and get blasted with Pythium's foul sorcery for 5 turns.

I may have accidentally taken your province (they did make it through ~ 7-8 provinces w/o being caught) but you are now blasting me intentionally with magic.

Thanks for admiring my army size. I get that alot. http://forum.shrapnelgames.com/images/smilies/happy.gif

Zeldor March 27th, 2008 04:43 AM

Re: 24 hour delay
 
And that Arcane Nexus does not work as expected, really pathetic gem income, you people are not forging enough stuff!

DonCorazon:

That's funny. Gregstorm tells about honor etc and does things like that? Are you sure it is the same person? Can you really suggest that Pythium is played by character so evil that he says one thing and does different? Maybe you are doing tricks to us and you were mind hunted by Marignon? http://forum.shrapnelgames.com/images/smilies/happy.gif

DonCorazon March 27th, 2008 05:14 AM

Re: 24 hour delay
 
Hey, a lot of clever people play this game and I wouldn't be surprised if some opportunistic, truly evil nation zapped me and framed Pythium.

Nahhh...it was Pythium.

Gregstrom March 27th, 2008 05:52 AM

Re: 24 hour delay
 
Quote:

Gregstrom said:
Eriu have acted dishonourably, and their invasion force shall be crushed.


Quote:

Gregstrom said:
Pythium will accept that the commander in question was disobeying orders in seeking to invade our territory, and will take no further action against him or Eriu (at this moment) if he manages to leave sovereign Pythian lands alive.

That isn't really a case of saying one thing and doing another.

I'd like to ask one thing of Eriu. A sneaking commander doesn't by default change from Hide orders to Defend orders just because another sneaking commander gets found and attacked. It seems a bit odd, therefore, that a scouting party I sent in to Hills of the Great Sphynx should be attacked by 16 commanders and their 222 minions who were sneaking and undiscovered last turn. We can only presume that they were intending to stay there.

DonCorazon March 27th, 2008 06:04 AM

Re: 24 hour delay
 
I just didn't have time to re-submit my turn with new orders.

When I originally submitted the turn, I assumed you would just want to fight right away and did not order my troops to leave. It wasn't until the discussion today that I learned of the need / desire to move them out. In fact, I think I said "Anyway, we'll move out to preserve any question of our honor (assuming turn doesn't host in next few hours since I don't have access)".

What that meant was I was at work and had to go out to dinner and did not know if I would get home in time to re-submit the turn. I didn't make it.

Anyway, this isn't worth the time to debate. I will move out next turn.

Zeldor March 27th, 2008 06:13 AM

Re: 24 hour delay
 
Sneaking or not, mind hunt goes first, before movement. And it targets stealthy units as far as I know.

Gregstrom March 27th, 2008 06:17 AM

Re: 24 hour delay
 
Moving out is completely up to you - I hadn't expressed a preference either way, except to concede that if they left my territory I wouldn't take this further until the NAP's notice period had expired.

I'm afraid that as the discussion was taking place at 10-11 pm local time I may not have been explicitly clear.

My position is that the NAP comes down in 5 turns, and I will not be launching any attacks on foreign territory until then. Hostile forces in my territory (and occupying a Pythian province seems pretty hostile to me) will be attacked until they leave.

DonCorazon March 27th, 2008 06:26 AM

Re: 24 hour delay
 
I agree with your position, Gregstrom.

Sadly for a few Erius whose heads exploded I was unable to move them out in the last turn due to real world commitments. Clearly it is better for Erius health to move out and minimize the head splattering for the time being.

As you saw from my other thread, this is a valuable lesson in Mind Hunting, not soon to be forgotten. This has been a very strange game to begin with given the long drawn out war with Ermor. I now envy Networking Guru, it is better to die quickly than endure a prolonged suffering!

Which is why I encourage you to attack Eriu soon so we can move on to new frontiers.

DonCorazon March 29th, 2008 02:34 AM

Re: 24 hour delay
 
Let Eriu's fate be a lesson to you (likely I was the only one who needed the lesson, but nevertheless):
Aryndel Oakstaff was a fierce warrior, who was 2nd in the hall of fame and feared among those who knew him. He led a huge army of the toughest, meanest Sidhe - veterans of the Ermorian wars, blessed in the ways of Stars and Fire. Yet no blade can stand against the psychic powers of Pythium. His unit was lying low in the reeds, near the river, deep within enemy territory, ready for the last ride of the Sidhe when suddenly his head cracked open like an http://forum.shrapnelgames.com/images/smilies/egg.gif . His fierce warriors panicked for they had no commander, but there was no where to run, for they were hiding in enemy territory. The last ride of the Sidhe would never be. And just like Kaiser Soze, they were gone....

Zeldor March 29th, 2008 02:44 AM

Re: 24 hour delay
 
I guess you shouldn't let so many spies walk in your lands http://forum.shrapnelgames.com/images/smilies/laugh.gif

DonCorazon March 29th, 2008 02:49 AM

Re: 24 hour delay
 
That was probably the worst thing that has ever happened to me in Dom 3 (even worse than watching the Niefels get slaughtered in Capuchin).

I really loved those Sidhe...(sob, sob, grabs beer)

Zeldor March 29th, 2008 02:52 AM

Re: 24 hour delay
 
I knew that you liked my Golems in Urapara after all http://forum.shrapnelgames.com/images/smilies/happy.gif

DonCorazon March 29th, 2008 03:19 AM

Re: 24 hour delay
 
yeah there was that one golem that slaughtered about 200 of ulm's black calvary before one got a lucky hit. that was just humorous.

in this case i didn't even get to see the sidhe fight. just a message that the commander was mentally attacked and killed.

and where is his army now?

pooof!

my whole strategy was to build a huge force of sacred sidhe.

classic.

Zeldor March 29th, 2008 03:24 AM

Re: 24 hour delay
 
DonCorazon:

Yeah, he suddenly appeared in the capitol and had to teleport back to action http://forum.shrapnelgames.com/images/smilies/happy.gif

And here... you just shouldn't send army as valuable with just one commander. Especially so vulnerable. You would want like 25MR probably too so chance of getting mind hunted is really small.


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