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-   -   KingMaker - let the Ascension War commence! (http://forum.shrapnelgames.com/showthread.php?t=39144)

Xietor June 20th, 2008 02:20 AM

Re: Hinnom Awakens
 
Good game cor!

Thanks for playing! BTW anyone who is eliminated that wants back in as a sub just post on the thread. I am sure subs, both temp and perm will be needed as the summer wears on.

Lucky ethereal elephants! You have a year or 2. We are not that close. And you likely will have to successfully deal with Dr Wyrm before you graduate to ethereal lucky elephants.



http://forum.shrapnelgames.com/images/smilies/smile.gif

JimMorrison June 20th, 2008 03:00 AM

Re: Hinnom Awakens
 
Oh man, ethereal elephants? The humanity!

My humble little Gathic(?) subjugants quake at the thought. I've started using the tale as indoctrination to keep them from roaming the countryside where we are building up the infrastructure for our Blood Slave, I mean - holy nun - breeding farms. >.>

Lingchih June 20th, 2008 04:09 AM

Re: Hinnom Awakens
 
I'm not impressed until I see ethereal, flying elephants.

Cor2 June 20th, 2008 04:20 AM

Re: Hinnom Awakens
 
Quote:

DonCorazon said:
Good game Cor2.

Haha. Not really. I took a gamble, knowing that if I was rushed I would die. And die I did. http://forum.shrapnelgames.com/images/smilies/wink.gif

Twan June 20th, 2008 06:05 AM

Re: Hinnom Awakens
 
Quote:

DonCorazon said:
So here is where I post on how do I to stop ethereal elephants.

Not really a big deal for a thug nation.

Be aware young brother.

Astrologers predict a conjunction of the Big Wolf constellation with the Pierced Heart one and the Dark Bloody Sword comet.

Will only happen some years in the future anyway, when the Forge Hammer will be aligned with the Northern Star.

Xietor June 20th, 2008 09:31 AM

Re: Hinnom Awakens
 
There is a reason the astrologers were replaced by the Sybils. And that is because the stars are not reliable. But we shall heed thy warning nonetheless.

Ruin, Lord of Terror, has obtained a Ring of Fire. No more offers for rings of fire will be entertained.

Xietor June 20th, 2008 09:44 AM

Re: Hinnom Awakens
 
Why is Zeldor shown as la Midguard under the pretender graphs?

That is an error is it not?

Unless Coobe is a secret admirer of Zeldor?! and named his pretender after him. Hmmm. Strange Times.

http://www.youtube.com/watch?v=UyJInrbFkHE

Twan June 20th, 2008 09:49 AM

Re: Hinnom Awakens
 
The pretender of Zeldor is Shad Bashemot, the one who dies every turn.

The pretender named Zeldor isn't the pretender of Zeldor, just a fan probably.

DonCorazon June 20th, 2008 12:04 PM

Re: Hinnom Awakens
 
Zeldor has fans? Good grief what is the world coming to...
http://forum.shrapnelgames.com/images/smilies/happy.gif

JimMorrison June 20th, 2008 02:37 PM

Re: Hinnom Awakens
 
I washed his car once.....





It wasn't NEARLY as exciting as everyone made it out to be~!

Zeldor June 20th, 2008 07:42 PM

Re: Hinnom Awakens
 
I may be affected by pretty harsh bug, I will have to examine it closer.

Unoptimized June 20th, 2008 09:38 PM

Re: Hinnom Awakens
 
The uneducated giants come to the doors of Ermor! We do hope that your woodsmen brought their thinking caps. The royal tutors have allready began preparing the largest picture books ever made.

Xietor June 20th, 2008 10:45 PM

Re: Hinnom Awakens
 
Trading 6 s gems for 6 air gems.

1st to pm me wins.

Trade complete:

LA Arcos sending 6 s gems to MA Mictlan
MA Mictlan to send 6 air gems to la arcos

Wokeye June 20th, 2008 11:47 PM

Mammoths Squash the EA Vans
 
Our proud mead halls have been trampled by hordes of LA Bird-driven Mammoths. We will not last much longer in the game. GG Lolomo!

DonCorazon June 21st, 2008 12:07 AM

Re: Hinnom Awakens
 
Quote:

Unoptimized said:
The uneducated giants come to the doors of Ermor! We do hope that your woodsmen brought their thinking caps. The royal tutors have allready began preparing the largest picture books ever made.

Nope, just our matches. http://forum.shrapnelgames.com/images/smilies/happy.gif

Lingchih June 21st, 2008 12:07 AM

Hinnom goes back to sleep
 
The intrepid wartime correspondents of LA Pythium do report that Hinnom is a goner. He has been crushed, and now it is a race to his capitol. His mass chariot strategy seems to have been about as effective as mass pissing on the armies of Lanka and Kailasa.

LoloMo June 21st, 2008 01:06 AM

Re: Hinnom goes back to sleep
 
Wokeye, We have caught your warriors off guard in the midst of their celebrations, but well fought Vans! By decree, we claim the lands of EA Van, and will treat them as our equals in love and in war. Let any who dare take advantage of EA Van provinces while they are in the midst of becoming citizens of Caelum beware!

JimMorrison June 21st, 2008 01:18 AM

Re: Hinnom goes back to sleep
 
Oh, the little conquerer has grown so bold on his diet of freshly running blood. Gath will consider honoring your threat. Maybe, maybe not. We are also emboldened by the acrid salty rush of blood, only this blood comes from our loyal subjugants. Our people are united through suffering and sacrifice, how do yours maintain their pride, I wonder?

AlgaeNymph June 21st, 2008 03:25 AM

Re: Hinnom goes back to sleep
 
Quote:

Lingchih said:
Hinnom's mass chariot strategy seems to have been about as effective as mass pissing on the armies of Lanka and Kailasa.

Because they did the right thing and ganged up on me, which is how you defeat a trampling nation.

[img]/threads/images/Graemlins/PointUp.gif[/img]Fun fact: the word "piss" is in-character in the context of Biblically-inspired fiction. http://forum.shrapnelgames.com/image.../beerglass.gif

Hadrian_II June 21st, 2008 06:12 AM

Re: Hinnom goes back to sleep
 
Quote:

DryaUnda said:
Because they did the right thing and ganged up on me, which is how you defeat a trampling nation.


Both Kailasa and Lanka have units that do enough damage to your tramplers, you might had better luck when you engaged midgard instead of me.

Lingchih June 21st, 2008 06:43 AM

Re: Hinnom goes back to sleep
 
Quote:

Because they did the right thing and ganged up on me, which is how you defeat a trampling nation.

Yes, a gang-bang with Lanka and Kailasa is certainly a thing to be feared. I was about to attack you as well, but they left me no room to attack.

Hint: Those big nasty sacred Giants... you know, the ones that eat people. They are your friends. Make lots of them.

Meglobob June 21st, 2008 08:20 AM

Re: Hinnom goes back to sleep
 
Interesting...if the Hinnom could hold out in the capital, could the giants eat enough of the population to cause the sieging armies to starve?

Also, do those Hinnom giants eat any leader in a province ie...leaders of the armies sieging them? Would make sieges of the Hinnom rather interesting... http://forum.shrapnelgames.com/images/smilies/happy.gif

AlgaeNymph June 21st, 2008 08:43 AM

Re: Hinnom goes back to sleep
 
Quote:

Lingchih said:
Hint: Those big nasty sacred Giants... you know, the ones that eat people. They are your friends. Make lots of them.

The units or the commanders?

JimMorrison June 21st, 2008 12:34 PM

Re: Hinnom goes back to sleep
 
Quote:

Lingchih said:
Hint: Those big nasty sacred Giants... you know, the ones that eat people. They are your friends. Make lots of them.

I did two test games with Hinnom in SP. The first game, I had a heavy dual bless and expanded exponentially, it was crazy (really awful research). The second game, I dropped the bless to get really awesome scales, and expanded with chariots - at a rate similar to what I got with giants. So the interesting part is that the sacreds are VERY thuggable, but if you want to shoot for Blood Summons as early as possible, the chariots are the way to go. People expand and conquer quite well with ele/mammoths, the chariots are far superior. http://forum.shrapnelgames.com/images/smilies/wink.gif

Xietor June 21st, 2008 01:09 PM

Re: Hinnom goes back to sleep
 
I think the danger of playing a race that eats the population of other races is you can be certain that most wars will be uphill affairs(i.e. you will be outnumbered).

Thank you for playing Wokeye. You took over in a dicey situation, for which i apologize for unknowingly getting you involved in. I am sure you gave a good account of yourself. Lolomo is quite good with those mammoth rushes and you are not the first, and will not be the last to fall victim to one.

Twan June 21st, 2008 03:47 PM

Principles of Colonialism
 
Quietly travelling in the forests, trampling barbarians and deer tribes the armies of ME Arcocephale have made a strange discovery : a fortified city looking like it may be the center of a foreign civilization.

Long debates have opposed astrologers and priestesses about the nature of the strange red haired people inhabiting the city, and why they didn't even bothered to attack the poorly defended provinces owned by deer and lion tribes in the immediate neighbourhood of their capitol.

Some advanced it could have been a civilization so advanced they even concluded non agression pacts with tribesmen. Others considered these red haired guys should be barbarian themselves to coexist peacefully with deer and lion tribes.

As the only reaction of the strange people to the arrival of a dozen of elephants in the neighbourhood of their capitol was to send a big army of quasi naked guys leaded by what looked like their shamans to defend it, the final conclusion was they should be some kind of savage tribe themselves, the duty of Arcocephale being of course to free them from the rule of their primitive customs and allow them to discover the joys of art, philosophy, extermination of primitives and sex between young men.

It was finally good news as the peaceful people of Arcocephale were blocked by non agression pacts with their speaking neighbours in all other directions.

Xietor June 21st, 2008 06:30 PM

Re: Principles of Colonialism
 
After this weekend the hosting schedule will move to 48 hours. I am sure that is welcome news for some.

There will also most likely be a break over the 4th of July weekend, with at least the 4th, 5th and 6th of July included, and quite possibly the 3rd of July as well(Thursday)which will be a travel day.

From July 2-July 9 I will be off on a well-earned(cough) vacation. During that time Llamabeast has graciously agreed to run things.

To my enemies here and in Fallacy, do not celebrate overmuch, as I will have a capable sub, Tuidjy, though he knows it not. Hopefully he will not start too many wars while I am gone.

Zeldor June 21st, 2008 06:36 PM

Re: Principles of Colonialism
 
That's indeed sad news. I hoped for at least 10-15 turns of 24h hosting. Why so big rush to make it 48, still in early game?

Xietor June 21st, 2008 07:14 PM

Re: Principles of Colonialism
 
10 or 15 turns? lol Zeldor. Look at what turn the game is on.

When the game goes to a 48 hour hosting time it will be right on schedule, as set forth in the 1st post of the original game thread.

Obviously your turns do not require enough thought, or contemplation. I suggest a war or two to remedy thy boredom.

Zeldor June 21st, 2008 07:20 PM

Re: Principles of Colonialism
 
I didn't see anyone complaining about 24h. 95% games I have seen switch to 48h around turn 25-30. Some do it around 20 which makes uprisings among players.

And hmm... war... hmm... I have to think about that idea http://forum.shrapnelgames.com/images/smilies/happy.gif

Darkwind June 21st, 2008 08:27 PM

Re: Principles of Colonialism
 
Quote:

Twan said:
Quietly travelling in the forests, trampling barbarians and deer tribes the armies of ME Arcocephale have made a strange discovery : a fortified city looking like it may be the center of a foreign civilization.

Long debates have opposed astrologers and priestesses about the nature of the strange red haired people inhabiting the city, and why they didn't even bothered to attack the poorly defended provinces owned by deer and lion tribes in the immediate neighbourhood of their capitol.

Some advanced it could have been a civilization so advanced they even concluded non agression pacts with tribesmen. Others considered these red haired guys should be barbarian themselves to coexist peacefully with deer and lion tribes.

As the only reaction of the strange people to the arrival of a dozen of elephants in the neighbourhood of their capitol was to send a big army of quasi naked guys leaded by what looked like their shamans to defend it, the final conclusion was they should be some kind of savage tribe themselves, the duty of Arcocephale being of course to free them from the rule of their primitive customs and allow them to discover the joys of art, philosophy, extermination of primitives and sex between young men.

It was finally good news as the peaceful people of Arcocephale were blocked by non agression pacts with their speaking neighbours in all other directions.

Do these barbarians call themselves the Marverni or do they say that they are Ulmish?

If they say they are of Ulm, then I'm afraid that relations between MA Arcoscephale and MA Ulm will sour. If they sour, well, I hope to eventually get enough gems to empower a smith to D-1, whereupon your lands will be blighted constantly and excruciatingly.

More likely, though, we'll just wave our heavily-armored fist at you in a vaguely threatening manner. http://forum.shrapnelgames.com/images/smilies/mad.gif[img]/threads/images/Graemlins/icon47.gif[/img]

Xietor June 21st, 2008 09:31 PM

Re: Principles of Colonialism
 
To refresh memories this is from the original thread, 1st post, and will be followed.

Speed: 24 hours per host for the first 18 turns moving to 48 hours per host until around turn 70+ in which it moves to 72.

This speed was also used for the 1st Big Game, which I thought moved at a pretty good pace. Remember, this game will only break here and there for holidays, it will not break for individual personal issues of various players, who will have to find subs.

I am unaware of any major holidays after July 4th until Thanksgiving, except maybe Labor Day. But given the world wide participation in this game, I am open to suggestions and certainly will not make fun of any holiday suggestions-however obscure they may seem to us Americans.

Lingchih June 22nd, 2008 01:09 AM

Re: Principles of Colonialism
 
The intrepid war reporters of LA Pythium have seen the mighty armies of Midguard attempt to wrest control of the besieged capitol of Hinnom from Lanka. It was a sad affair. So many dead skinchangers. Needless to say, Lanka remains in control of Hinnom.

Falkor June 22nd, 2008 08:25 AM

Re: Principles of Colonialism
 
For the respect of the Giants, small correction: Lanka's forces are besieging Hinom which did not say the last word, of that I'm sure.

Twan June 22nd, 2008 08:28 AM

Re: Principles of Colonialism
 
Quote:

Darkwind said:
Do these barbarians call themselves the Marverni or do they say that they are Ulmish?

The mavernis that's it.

Their kind of druids were finally recognized having a developped spirit as they succeeded to mind burn several elephants.

The skulls of this variety of mavernis will be studied and exposed in the colonial museum of Arcocephale.

Darkwind June 22nd, 2008 02:03 PM

Re: Principles of Colonialism
 
Ahh! I staled! Again! Because I forot to send in my turn! Again!

http://forum.shrapnelgames.com/image...es/redface.gif

DrPraetorious June 22nd, 2008 05:38 PM

DPWM!
 
Just thought I'd take this opportunity to remind you all: you're doomed.

Also, if we're going to 48 hr turns, can we turn quickhost back on? I doubt it'll matter with a stale by someone every turn anyway, but hey, it might.

Bananadine June 22nd, 2008 05:53 PM

Re: Hinnom goes back to sleep
 
EA Abysia is now selling nature gems. Slightly scorched, 13 gold each.

Xietor June 22nd, 2008 06:02 PM

Re: Hinnom goes back to sleep
 
sure, when we go to 48 hours, i will turn quickhost back on.

But someone stales every turn, so i don't think quick host will trigger much.

Zeldor June 22nd, 2008 06:43 PM

Re: Hinnom goes back to sleep
 
LA Agartha is buying gems of all kind. We can offer good price for big amounts of death, earth and fire gems!

Xietor June 22nd, 2008 07:00 PM

Re: Hinnom goes back to sleep
 
there is a trading house thread now, opened by Lolomo, that likely should contain all of the offers to buy and sell gems.

Bananadine June 22nd, 2008 07:03 PM

Re: Principles of Colonialism
 
Ah, my mistake.

atul June 22nd, 2008 07:04 PM

Kingmaker
 
It just occurred to me: Quickhost as it is normally implemented has no relevance as long as we have the inactive dummy-nation of MA Man in play. Would there be some possibility to host even if Man hasn't played its turn?

Xietor June 22nd, 2008 07:06 PM

Re: Kingmaker
 
np, lolomo just opened it, but you may get better responses if trades are confined to a separate thread.

I think llamabeast can submit turns for his dummy nation, but likely has not bothered since atm quickhost is off.

Zeldor June 22nd, 2008 07:40 PM

Re: Kingmaker
 
Hmm... did llamaserver crash on turn processing? It shouldn't take so long to generate a turn...

AreaOfEffect June 22nd, 2008 07:48 PM

Re: Kingmaker
 
I wouldn't worry, It just turned. You should be receiving your file soon.

llamabeast June 22nd, 2008 07:56 PM

Re: Kingmaker
 
Yeah, someone plugged in a broken iron and blew the fuse for the entire house, so the server was off for a few minutes.

Zeldor June 22nd, 2008 08:01 PM

Re: Kingmaker
 
It is still not sending turns. Request resend also does not make new turn appear.

Falkor June 22nd, 2008 08:07 PM

Re: Kingmaker
 
Yep, same problem. No turn file after requesting resend either.

Xietor June 22nd, 2008 08:12 PM

Re: Kingmaker
 
the good news is you have 48 hours-so do not panic. sit back and have a cold one-if you are of legal age of course.


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