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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I can add 12h, but it would be rather early for 72h. I don't think it should happen sooner than on turn 50. I will change it if archae wants it too, as he is one of the biggest players too.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
i'm good w/ 48hrs until turn 50
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I would prefer 72 hours after turn 50 as well.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I have added 12h.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Can I get a 4 hour extension? Quickhost creep is making it tough on the West Coast. thanks.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Just a heads up guys, I'l be out of range my Saturday -> saturday (US friday -> friday I think) next week. Going to the beach for a holiday YAY :)
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
err... I mean easter -> weekend after easter.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I have changed hosting to 72h, as requested. We are on turn 50 now.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I must give over my position due to academy entrance exams.
I am seeking a permament sub, because my position is far too strong to be left for AI. I am playing LA Marignon. If any of you already defeated players would like another chance, let me know. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Strange I didn't get a warning on the turn hosting - was gonna ask for an extension as I just got back from a full day of work travel after being out of town for a week. Looks like I just missed the hosting. Oh well, at least I dont need the extension. I never even had a chance to look at turn 50 so 51 should be interesting.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Strange, it is set to 12h, so everyone should get it...
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Just submitted turn 51 - I'll be away from the computer for a week from today. :)
Gotta pack the car tonight...sigh... maybe I'll ask the wifey if we could leave behind a kid or two.... |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
For some uknown reason game is still on 48h timer. I will try switching it again. It might have been the reason that you didn't get email notice.
15:30 GMT on Monday April 6th Hosting interval changed to 72 hours. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Luckily, I am not too emotionally invested in LA Pyth so I have no objections, though I am not one to stale normally. I still haven't looked at the turn yet and I don't recall when the action heats up with my neighbor so it may or may not have been consequential.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
My stale was actually due to the same reason, I was kind of busy, and thought there was another day for some reason so I wasn't checking. Then I had a new turn in the mail, woo.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Very well then, since I am not available until next Tuesday and it seems like nobody is going to pick my position up, I am going to put myself to AI.
Be mindful of the game leaders, any aspiring Pantokrator most probably will be pleased when neighbouring nations descend into chaos :) |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
perhaps we can look for someone to take up the position. a couple stales while a replacement is looked for will not be any different than a couple turns of AI - you are not in any war atm.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Juffos:
Huh, try creating a new thread looking for a sub. And wait at least 2-3 turns before turning AI. That wouldn't be really fair for other players, as it would profit just your neighbours [me and archae]. You are too big to go down [like GM and other US companies :P]. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
oh, i was attacked on the stale. now i am motivated. :)
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
game should be delayed while a sub is looked for.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
please delay a day while this is sorted out, as my strategic situation, and hence my turn, is directly affected.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yes, I don't mind waiting for LA Marignon to get a sub.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, added 24h. Happy Easter! :)
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Help Required with Game Setup
Hi Everyone
I'm taking over as La Marignon, but I am running into various errors with regards the mods being used in this game. Haven't been around for 6 months or more, so it's safe to say that I'm a bit behind the times here and there. Also, it seems that only one of the mod links on the first page leads to a mod that actually works, so it might be worth updating it for the benefit of any future subs :) The Problems - 1) I've downloaded the 'SingleAgeComplete' mod from the first page, but the game is asking for 'Single Age mod'. Is this just a simple renaming job, or is it a specific mod for this game? Also can't see this specifically named mod on the llamaserver anywhere. 2) Game is also asking for 'CBcomplete_1.41b'. The first page link only leads to 'CBcomplete_1.4', and the newest CBM mod I can see on the mod forum is 'CBcomplete_1.41' updated by llamabeast on 29th March 2009. It makes no mention of a 'b' version. Also checked out the mods on llamaserver and there seems to be about half a dozen custom CBM mods uploaded there. Someone want to fill me in on what the hell is going on here? Has a CBM modding war broke out or something? 3) Which version of the WoG Team Arena map do I need? The status page makes no specific mention of a version number. The first page link leads to WoG Team Arena2 (which looks to have been updated after this game started) and there's a bunch of different versions of the WoG map available on the llamaserver. If someone could nail down the one I need to use, that'd be great :) 4) Think it's just the 3 problems at the moment. But be surprised if a 4th doesn't pop its head up. Thanks in advance to anyone who spends the time answering any of these problems. I've been using computers for 20+ years, so won't need step by step instructions, but do want to make sure I'm using all the right mod/map versions. As busting the llamaserver on my first day back is probably not the best thing do :D |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Calahan:
1) You need to create a copy of the one you have and rename it. It was an issue with llamaserver that is already resolved, but it requires that renaming for older games. 2) Renamed 1.41 should be fine too. b was a hotfix for a bug with LA Agartha. Oh, it was added in that thread as attachment later. Here is the link, I will fix first post. http://forum.shrapnelgames.com/attac...2&d=1232929560 3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver :) Let me know how much time you need to play the turn, hosting is quite close and you won't get the notice as old player submitted his turn [probably turning nation to AI]. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, everything seems to be working now after a bit of re-naming. Thanks 'Zeldor' and 'JimM' :)
It's very late here now in the UK, but hope to get my turn sent in some time tomorrow (although I may need a further delay of about 12 hours due to the combination of family commitments + Easter holidays) Also, can anyone who has any diplomatic relations with LA Marignon (NAP's etc) please PM me about them. Since I'm going to assume that I'm free to attack, or could be attacked, by anyone that doesn't let me know differently. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Added 12h more. I don't think people will be mad, it's good timing for delay like that. It's Easter after all, nice weather outside, we can all use some rest :) And get back to fighting later :P
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
nice weather?? first rain in months!! cooped up inside with no turns to play :(
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
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That said, I'm very dissatisfied with my turn right now, so any delay is fine by me. ;) |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
It looks like homer feels strong enough to declare war on everyone by putting Bounty up...
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Need 12 hours more on this turn please. Busy day, lots of things to do in turn.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, granted. But try not to repeat it, we are on 72h timer after all.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.
It was bad enough to manipulate some poor newbie into refusing to negotiate peace with me as MA C'tis, but then to wait until I am hip deep in war against the kings of attrition, only to flagrantly break NAP and massively assault me without warning - forget it, Zeldor, I am more than done with this sad joke of a game. I'd love to see you win a game without the help of unsuspecting newbies, I really would - but grossly violating NAPs as well? I expected just slightly more. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
It was you violating the NAP long long time ago. I simply waited for a good moment, instead of getting provoke to war with you when I had big chances of losing it. You broke the NAP by occupying 2 of my territories. You should have fully attacked me then, if you really wanted war.
And you closed all expasion for MA C'tis, so why are you blaming him now for fighting? |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
The peaceful nation of Bogaris has been visciously attacked by blood-crazed LA Mictlan troops, with a series of plagues unleashed at distance - it was to be expected from such a warlike people, I guess. Time to earn some jaguar skins for our rugs and eagle feathers for our pillows! :)
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
You got a few Jaguar Skins already...
My game crashes to desktop each time I view that battle in Grey Mountains. How about you? |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
publish the pm's w/ the NAP agreement.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Zeldor Zeldor is offline
Major General Join Date: Oct 2007 Location: Poland Posts: 2,352 Thanks: 13 Thanked 29 Times in 18 Posts Zeldor is on a distinguished road Send a message via Skype™ to Zeldor Default Re: Madness Quote: Originally Posted by JimMorrison Quote: Originally Posted by Zeldor So what are your plans now? You have cut off MA C'tis and you have a border with me. I still didn't choose who to fight next, but I am not afraid of mammoths at all - killing all MA Arco elephants was really easy for me. So it's more about what you want If you want peace, I can sign solid NAP and you can fight C'tis. --- As annoying a foe as they can be, C'tis is who I intended to deal with next. But, be quite sure, while I am going to use the Mammoths that are left over from indies and such, I've no need or use for repopulating them - damned expensive things they are. And certainly not altogether effective against mounted archers. In any case, we graciously accept the offer of a standard NAP, and we appreciate the aesthetically pleasing border that exists between our nation and yours. <3 --- Sounds good. And it looks like 258 is for me, 260 for you I put the --- to mark where the quotes end/transition to the next message. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
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Bogaris has some interesting tricks up their sleeve...I wonder if I can recover enough to put them into action. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
In my book you are both forked tongued snakes and deserve whatever you wrought upon each other...
Messages from Caelum (to me as Pangaea) Quote:
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Double talk and double dealing and taking advantage of trust/naivetee... Pot meet Kettle. Glass houses and stones and all that.... |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
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I am pretty sure that I directly implied to you that an actual declaration of war was contingent on pacifying C'tis, something that Zeldor insured was impossible. Multiple times I told him to name his price, giving an open ended offer, and yet he ignored that, so what could I do, attack TC with split forces, not sure of success against either foe? When C'tis made it apparent that he would not accept peace, I finally relented and began to fight him directly - it was all I could do. Did I take advantage of you, Incabulos? I offered to make gear for your Gorgon. I did want to trade, but I also told you I had plenty of Water, and there were a few useful things I could just send you, if you liked. Did I intend to attack Zeldor? Certainly, only a fool would not. I grit my teeth as he committed gross acts of war in violation of our NAP, and said nothing. The province in question means little. As far as relations between TC and Caelum go, we took it from a third party, placed minimal PD, and offered no real resistance when TC came to reclaim it. Zeldor then directly violated the NAP again, by attacking a Caelian province that was neutral at the time of NAP, and had never been discussed. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well I walked away with the impression Caelum used me to grab some free provinces while maintaining their NAP with TC. Communication did seem to get strangely quiet and since you didn't ever say "I couln't get peace with Cti's so you are on your own..." I just assumed the worst, which is of course partly my fault for not asking.
But I also see it is part of the game which is why I use the nation titles instead of the player's behind them. I am just stoking the fire since I am finished :D fleas in ears and all that :angel: . |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well to be fair, it was 1 province, that would have been of direct strategic importance, and that you didn't imagine you'd hold for more than another turn or two anyways. ;)
Honestly, it took so long to wring a final answer out of C'tis (final, meaning a couple of turns of silence, I had to assume he was just ignoring me), that Pan was already half dead. It was about the same turn (can't remember for sure) that I saw TC had airdropped several thugs on you, and I first noticed that someone had finished clearing you out of the caves. Regrettably, that war was all but over, and Caelum was not going to have the chance to contribute to it. Full disclosure, of the outcomes including going straight to war with TC, or going straight to war with C'tis, or going to war with C'tis and having a buzzard come to pluck my juicy eyes out - I most wanted the first, thought I was stuck with the second, but ended up getting the third. :p |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yes I was truly outclassed hehe. But each defeat brings me a little more experience.
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Didn't you say that C'tis is no match for you and killing him will take just a while? :) Most of your armies were sitting next to me all the time, later in the port city too, without any movement or real attacks on C'tis. You were wasting your armies :)
And well, you decided to take 2 provinces of mine with semi-smart idea to not break NAP in that way. But I think that you should rethinkg that plan for future games. You won't convince anyone that it's not breaking NAP :) You either wanted to attack me directly [but why didn't you really? I had no armies nearby, and was surprised by Pan attack] or tried to get me to attack you and try to blame me for breaking the NAP [which wouldn't be true]. Did you expect me to live that matter like that? You kept my provs for a long time, sucking gem income from them, without saying sorry or offering to repay that gems, so we could live in peace. It was you who wanted war, so you should have been prepared for it. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
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I just think that if YOU wanted war, you could have been something less of a coward about it, and at least given proper NAP cancellation. I'm sorry that you're afraid to ever engage in a conflict that could possibly slow you down or set you back in the slightest bit. While you were walking totally unhindered through all of the cave garrisons, some of us were fighting in Miasma with 9HP troops..... |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
MA Caelum did go AI, further making this game a pile of s***. I vote for starting a new game - I know, when I had been down to 8 troops and managed to finally have my crippled nation to break siege, Zeldor expended a fair degree of work to find a sub willing to fight to keep me down. Strangely, he does not seem to have found anyone to take Caelum's position. As such, this game demonstrates nothing like an adequate degree of fairness.
There is no way that I personally would count a game win in such a situation as valid. sorry zeldor. It was a fairly cool idea for a game, and an interesting map, but I would think of it as a beta test. oh, for anyone interested, midgard lost an earth king and a king of elemental fire this turn :) |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'd like to move on honestly - happy to concede to whoever. Each turn of this game is more painful than the last. Its my own fault for jumping in without checking the settings when Zeldor said he needed someone for LA Pyth on IRC but I had no idea about all these special sites etc til I started getting hit with Troll Kings and Aesimir (sp?).
So if it balances things out, I am happy to go AI :) or find a sub or admit defeat. |
Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
grr... accidental stale, was sure I'd sent it in. Anyways, no big loss, I'm about to die anyways.
This game was a nice idea but I have to say I don't think the map is conducive to a good game, way too much isolation, and map knowledge a definite advantage |
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