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-   -   Madness - 24 players, MA+LA, CBM 1.4 (running) (http://forum.shrapnelgames.com/showthread.php?t=41895)

Zeldor March 25th, 2009 04:08 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I can add 12h, but it would be rather early for 72h. I don't think it should happen sooner than on turn 50. I will change it if archae wants it too, as he is one of the biggest players too.

archaeolept March 25th, 2009 04:56 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
i'm good w/ 48hrs until turn 50

Reay March 25th, 2009 07:27 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I would prefer 72 hours after turn 50 as well.

Zeldor March 28th, 2009 01:48 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I have added 12h.

DonCorazon April 1st, 2009 01:09 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Can I get a 4 hour extension? Quickhost creep is making it tough on the West Coast. thanks.

Wokeye April 3rd, 2009 05:32 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Just a heads up guys, I'l be out of range my Saturday -> saturday (US friday -> friday I think) next week. Going to the beach for a holiday YAY :)

Wokeye April 5th, 2009 07:54 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
err... I mean easter -> weekend after easter.

Zeldor April 6th, 2009 11:26 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I have changed hosting to 72h, as requested. We are on turn 50 now.

Juffos April 7th, 2009 04:07 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I must give over my position due to academy entrance exams.

I am seeking a permament sub, because my position is far too strong to be left for AI. I am playing LA Marignon.

If any of you already defeated players would like another chance, let me know.

DonCorazon April 9th, 2009 02:59 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Strange I didn't get a warning on the turn hosting - was gonna ask for an extension as I just got back from a full day of work travel after being out of town for a week. Looks like I just missed the hosting. Oh well, at least I dont need the extension. I never even had a chance to look at turn 50 so 51 should be interesting.

Zeldor April 9th, 2009 06:02 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Strange, it is set to 12h, so everyone should get it...

Wokeye April 9th, 2009 06:57 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Just submitted turn 51 - I'll be away from the computer for a week from today. :)

Gotta pack the car tonight...sigh... maybe I'll ask the wifey if we could leave behind a kid or two....

Zeldor April 9th, 2009 03:50 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
For some uknown reason game is still on 48h timer. I will try switching it again. It might have been the reason that you didn't get email notice.

15:30 GMT on Monday April 6th Hosting interval changed to 72 hours.

DonCorazon April 9th, 2009 04:30 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Luckily, I am not too emotionally invested in LA Pyth so I have no objections, though I am not one to stale normally. I still haven't looked at the turn yet and I don't recall when the action heats up with my neighbor so it may or may not have been consequential.

JimMorrison April 9th, 2009 08:57 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
My stale was actually due to the same reason, I was kind of busy, and thought there was another day for some reason so I wasn't checking. Then I had a new turn in the mail, woo.

Juffos April 10th, 2009 12:29 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Very well then, since I am not available until next Tuesday and it seems like nobody is going to pick my position up, I am going to put myself to AI.

Be mindful of the game leaders, any aspiring Pantokrator most probably will be pleased when neighbouring nations descend into chaos :)

archaeolept April 10th, 2009 03:23 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
perhaps we can look for someone to take up the position. a couple stales while a replacement is looked for will not be any different than a couple turns of AI - you are not in any war atm.

Zeldor April 10th, 2009 06:44 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Juffos:

Huh, try creating a new thread looking for a sub. And wait at least 2-3 turns before turning AI. That wouldn't be really fair for other players, as it would profit just your neighbours [me and archae]. You are too big to go down [like GM and other US companies :P].

DonCorazon April 10th, 2009 09:48 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
oh, i was attacked on the stale. now i am motivated. :)

archaeolept April 11th, 2009 10:45 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
game should be delayed while a sub is looked for.

archaeolept April 11th, 2009 12:23 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
please delay a day while this is sorted out, as my strategic situation, and hence my turn, is directly affected.

Reay April 11th, 2009 12:35 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Yes, I don't mind waiting for LA Marignon to get a sub.

Zeldor April 11th, 2009 12:50 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Ok, added 24h. Happy Easter! :)

Calahan April 12th, 2009 05:36 AM

Help Required with Game Setup
 
Hi Everyone

I'm taking over as La Marignon, but I am running into various errors with regards the mods being used in this game. Haven't been around for 6 months or more, so it's safe to say that I'm a bit behind the times here and there. Also, it seems that only one of the mod links on the first page leads to a mod that actually works, so it might be worth updating it for the benefit of any future subs :)

The Problems -

1) I've downloaded the 'SingleAgeComplete' mod from the first page, but the game is asking for 'Single Age mod'. Is this just a simple renaming job, or is it a specific mod for this game? Also can't see this specifically named mod on the llamaserver anywhere.

2) Game is also asking for 'CBcomplete_1.41b'. The first page link only leads to 'CBcomplete_1.4', and the newest CBM mod I can see on the mod forum is 'CBcomplete_1.41' updated by llamabeast on 29th March 2009. It makes no mention of a 'b' version. Also checked out the mods on llamaserver and there seems to be about half a dozen custom CBM mods uploaded there. Someone want to fill me in on what the hell is going on here? Has a CBM modding war broke out or something?

3) Which version of the WoG Team Arena map do I need? The status page makes no specific mention of a version number. The first page link leads to WoG Team Arena2 (which looks to have been updated after this game started) and there's a bunch of different versions of the WoG map available on the llamaserver. If someone could nail down the one I need to use, that'd be great :)

4) Think it's just the 3 problems at the moment. But be surprised if a 4th doesn't pop its head up.

Thanks in advance to anyone who spends the time answering any of these problems. I've been using computers for 20+ years, so won't need step by step instructions, but do want to make sure I'm using all the right mod/map versions. As busting the llamaserver on my first day back is probably not the best thing do :D

Zeldor April 12th, 2009 07:48 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Calahan:

1) You need to create a copy of the one you have and rename it. It was an issue with llamaserver that is already resolved, but it requires that renaming for older games.

2) Renamed 1.41 should be fine too. b was a hotfix for a bug with LA Agartha. Oh, it was added in that thread as attachment later. Here is the link, I will fix first post.

http://forum.shrapnelgames.com/attac...2&d=1232929560

3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver :)

Let me know how much time you need to play the turn, hosting is quite close and you won't get the notice as old player submitted his turn [probably turning nation to AI].

JimMorrison April 12th, 2009 03:01 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 685391)
3) You don't need map file to play a game. It is embedded in .trn file. That map exists only on my computer and llamaserver :)

The full answer being to download the "updated" version of the map, so that the proper image is available, since they didn't change between versions.

Calahan April 12th, 2009 08:18 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Ok, everything seems to be working now after a bit of re-naming. Thanks 'Zeldor' and 'JimM' :)

It's very late here now in the UK, but hope to get my turn sent in some time tomorrow (although I may need a further delay of about 12 hours due to the combination of family commitments + Easter holidays)

Also, can anyone who has any diplomatic relations with LA Marignon (NAP's etc) please PM me about them. Since I'm going to assume that I'm free to attack, or could be attacked, by anyone that doesn't let me know differently.

Zeldor April 13th, 2009 09:01 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Added 12h more. I don't think people will be mad, it's good timing for delay like that. It's Easter after all, nice weather outside, we can all use some rest :) And get back to fighting later :P

Dragar April 13th, 2009 09:36 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
nice weather?? first rain in months!! cooped up inside with no turns to play :(

JimMorrison April 13th, 2009 03:17 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 685527)
It's Easter after all, nice weather outside,

It's like a monsoon in Oregon right now, and I'm Atheist. :p

That said, I'm very dissatisfied with my turn right now, so any delay is fine by me. ;)

Zeldor April 14th, 2009 03:01 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
It looks like homer feels strong enough to declare war on everyone by putting Bounty up...

Evilhomer April 16th, 2009 03:45 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Need 12 hours more on this turn please. Busy day, lots of things to do in turn.

Zeldor April 17th, 2009 08:05 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Ok, granted. But try not to repeat it, we are on 72h timer after all.

JimMorrison April 18th, 2009 03:57 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.

It was bad enough to manipulate some poor newbie into refusing to negotiate peace with me as MA C'tis, but then to wait until I am hip deep in war against the kings of attrition, only to flagrantly break NAP and massively assault me without warning - forget it, Zeldor, I am more than done with this sad joke of a game.

I'd love to see you win a game without the help of unsuspecting newbies, I really would - but grossly violating NAPs as well? I expected just slightly more.

Zeldor April 18th, 2009 04:00 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
It was you violating the NAP long long time ago. I simply waited for a good moment, instead of getting provoke to war with you when I had big chances of losing it. You broke the NAP by occupying 2 of my territories. You should have fully attacked me then, if you really wanted war.

And you closed all expasion for MA C'tis, so why are you blaming him now for fighting?

Wokeye April 18th, 2009 06:05 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
The peaceful nation of Bogaris has been visciously attacked by blood-crazed LA Mictlan troops, with a series of plagues unleashed at distance - it was to be expected from such a warlike people, I guess. Time to earn some jaguar skins for our rugs and eagle feathers for our pillows! :)

Reay April 18th, 2009 06:20 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
You got a few Jaguar Skins already...

My game crashes to desktop each time I view that battle in Grey Mountains. How about you?

archaeolept April 18th, 2009 10:52 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
publish the pm's w/ the NAP agreement.

JimMorrison April 18th, 2009 04:42 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
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Default Re: Madness
Quote:
Originally Posted by JimMorrison
Quote:
Originally Posted by Zeldor
So what are your plans now? You have cut off MA C'tis and you have a border with me. I still didn't choose who to fight next, but I am not afraid of mammoths at all - killing all MA Arco elephants was really easy for me. So it's more about what you want If you want peace, I can sign solid NAP and you can fight C'tis.

---

As annoying a foe as they can be, C'tis is who I intended to deal with next.

But, be quite sure, while I am going to use the Mammoths that are left over from indies and such, I've no need or use for repopulating them - damned expensive things they are. And certainly not altogether effective against mounted archers.

In any case, we graciously accept the offer of a standard NAP, and we appreciate the aesthetically pleasing border that exists between our nation and yours. <3

---

Sounds good. And it looks like 258 is for me, 260 for you




I put the --- to mark where the quotes end/transition to the next message.

Wokeye April 18th, 2009 05:19 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Reay (Post 686500)
You got a few Jaguar Skins already...
My game crashes to desktop each time I view that battle in Grey Mountains. How about you?

:) Yes mine crashes too.

Bogaris has some interesting tricks up their sleeve...I wonder if I can recover enough to put them into action.

Incabulos April 18th, 2009 05:44 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
In my book you are both forked tongued snakes and deserve whatever you wrought upon each other...


Messages from Caelum (to me as Pangaea)

Quote:

So you know - Zeldor and I -did- sign NAP, in direct violation of the word of your agreement.

I wish to secure full military alliance with Pangaea, dependent upon clear access into their interior, meaning that you would get the southern entrance, and I would take the northern.

Upon their eventual defeat, it would make sense for each party to claim 1 capital within TC's current borders. I would leave it to you to take first pick, and Caelum will take the other.

Let me know as soon as you can, so I can defuse my current situation with C'tis - TC is a far bigger threat.

Quote:

Unfortunately for the conniving Prime Minister of TC, he has grossly violated our own agreement, and thus needs no warning.

We do however need probably at least 2 turns to negotiate peace with C'tis - they do not seem to like to visit the forums, making communication excruciatingly slow. I did just devastate their first army last turn with minimal losses, and the Caelian war machine is in full swing, and ready to shame and abuse the misguided forces of TC - so as soon as we can, we will come on wings of freezing death for our treacherous foe.

Oh, and we forgive you for that early grab, it was bold and daring, and those are admirable traits indeed.

BTW- are you in need of any forgings? We'd be happy to trade a pair of Frost Brands for a Thistle Mace, for starters. Also, we could possibly be convinced to supply you with a Staff of Storms to shut down TC's archer-centric tactics, though that would work best if you could supply the Air gems for it, as our income will ultimately never be enough to satisfy our own rapacious demand for Air.
Quote:

I like your thinking here. I've been putting off submitting, hoping and praying that C'tis will actually check his PMs first - so I'm not sure what I can afford to send there this turn - however, I should have no problem claiming it, with a sufficient force to hold it against anything he could scrounge up to throw into it this turn.

If there is a good 5N site there, we will be overjoyed. In fact, perhaps we will send you the aforementioned Frost Brands as a token of friendship between our peoples, as that income will more than see to our minimal Nature needs.

Ahhh, that brings something else to mind - perhaps you can forge us some Earth Boots? We would value those quite highly, and welcome any request you might make of us in exchange.
The reults... you took TC territories captured by me at no cost to you, for nothing in return and never did attack TC.

Double talk and double dealing and taking advantage of trust/naivetee... Pot meet Kettle.

Glass houses and stones and all that....

JimMorrison April 18th, 2009 08:24 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Incabulos (Post 686603)
The reults... you took TC territories captured by me at no cost to you, for nothing in return and never did attack TC.

Double talk and double dealing and taking advantage of trust/naivetee... Pot meet Kettle.

Glass houses and stones and all that....


I am pretty sure that I directly implied to you that an actual declaration of war was contingent on pacifying C'tis, something that Zeldor insured was impossible. Multiple times I told him to name his price, giving an open ended offer, and yet he ignored that, so what could I do, attack TC with split forces, not sure of success against either foe? When C'tis made it apparent that he would not accept peace, I finally relented and began to fight him directly - it was all I could do.

Did I take advantage of you, Incabulos? I offered to make gear for your Gorgon. I did want to trade, but I also told you I had plenty of Water, and there were a few useful things I could just send you, if you liked.

Did I intend to attack Zeldor? Certainly, only a fool would not. I grit my teeth as he committed gross acts of war in violation of our NAP, and said nothing. The province in question means little. As far as relations between TC and Caelum go, we took it from a third party, placed minimal PD, and offered no real resistance when TC came to reclaim it. Zeldor then directly violated the NAP again, by attacking a Caelian province that was neutral at the time of NAP, and had never been discussed.

Incabulos April 18th, 2009 09:28 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Well I walked away with the impression Caelum used me to grab some free provinces while maintaining their NAP with TC. Communication did seem to get strangely quiet and since you didn't ever say "I couln't get peace with Cti's so you are on your own..." I just assumed the worst, which is of course partly my fault for not asking.

But I also see it is part of the game which is why I use the nation titles instead of the player's behind them.

I am just stoking the fire since I am finished :D fleas in ears and all that :angel: .

JimMorrison April 18th, 2009 10:12 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Well to be fair, it was 1 province, that would have been of direct strategic importance, and that you didn't imagine you'd hold for more than another turn or two anyways. ;)

Honestly, it took so long to wring a final answer out of C'tis (final, meaning a couple of turns of silence, I had to assume he was just ignoring me), that Pan was already half dead. It was about the same turn (can't remember for sure) that I saw TC had airdropped several thugs on you, and I first noticed that someone had finished clearing you out of the caves. Regrettably, that war was all but over, and Caelum was not going to have the chance to contribute to it.

Full disclosure, of the outcomes including going straight to war with TC, or going straight to war with C'tis, or going to war with C'tis and having a buzzard come to pluck my juicy eyes out - I most wanted the first, thought I was stuck with the second, but ended up getting the third. :p

Incabulos April 18th, 2009 10:16 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Yes I was truly outclassed hehe. But each defeat brings me a little more experience.

Zeldor April 19th, 2009 04:20 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Didn't you say that C'tis is no match for you and killing him will take just a while? :) Most of your armies were sitting next to me all the time, later in the port city too, without any movement or real attacks on C'tis. You were wasting your armies :)

And well, you decided to take 2 provinces of mine with semi-smart idea to not break NAP in that way. But I think that you should rethinkg that plan for future games. You won't convince anyone that it's not breaking NAP :) You either wanted to attack me directly [but why didn't you really? I had no armies nearby, and was surprised by Pan attack] or tried to get me to attack you and try to blame me for breaking the NAP [which wouldn't be true].

Did you expect me to live that matter like that? You kept my provs for a long time, sucking gem income from them, without saying sorry or offering to repay that gems, so we could live in peace. It was you who wanted war, so you should have been prepared for it.

JimMorrison April 19th, 2009 05:34 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 686663)
Didn't you say that C'tis is no match for you and killing him will take just a while? :) Most of your armies were sitting next to me all the time, later in the port city too, without any movement or real attacks on C'tis. You were wasting your armies :)

The "army" sitting at the port city? 80 or so troops with a small handful of mages is a garrison, not an army. It was originally waiting to see what you were doing, before the attrition of war with C'tis made it essentially unthinkable that Caelum could handle both fronts at all. After a couple of Leprosy castings on that province, they weren't worth much anyways. As far as C'tis is concerned, I didn't realize at first that Leprosy was lowered to 5D gems in this incarnation of CBM. This has allowed a never-ending torrent of disease pouring down on my troops in and out of the Miasma. The entire was has been excurciatingly painful, due to these things - and the incredible rate that C'tis is producing Sirrush. He either has a really nice Conj site hidden somewhere, or someone is feeding him Pearls.


Quote:

Originally Posted by Zeldor (Post 686663)
And well, you decided to take 2 provinces of mine with semi-smart idea to not break NAP in that way. But I think that you should rethinkg that plan for future games. You won't convince anyone that it's not breaking NAP :)

I took 1 province from Pangaea. I made no attempts to repel your attackers. Most reasonable people would consider that a mistake at best, not a violation of NAP. The other province was independent, and was never mentioned in our messages - you simply decided you wanted it, and claimed it after I defeated the garrison. Something I allowed at the time, because I've seen what it's like to try to negotiate with you when you think (or know) you have the upper hand - it's like talking to a brick wall.


Quote:

Originally Posted by Zeldor (Post 686663)
Did you expect me to live that matter like that? You kept my provs for a long time, sucking gem income from them, without saying sorry or offering to repay that gems, so we could live in peace. It was you who wanted war, so you should have been prepared for it.

I kept the -one- province for as long as it took you to send a force capable of breaking 10 Caelum PD, which I had installed before you messaged me.

I just think that if YOU wanted war, you could have been something less of a coward about it, and at least given proper NAP cancellation. I'm sorry that you're afraid to ever engage in a conflict that could possibly slow you down or set you back in the slightest bit. While you were walking totally unhindered through all of the cave garrisons, some of us were fighting in Miasma with 9HP troops.....

archaeolept April 21st, 2009 10:25 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
MA Caelum did go AI, further making this game a pile of s***. I vote for starting a new game - I know, when I had been down to 8 troops and managed to finally have my crippled nation to break siege, Zeldor expended a fair degree of work to find a sub willing to fight to keep me down. Strangely, he does not seem to have found anyone to take Caelum's position. As such, this game demonstrates nothing like an adequate degree of fairness.

There is no way that I personally would count a game win in such a situation as valid.


sorry zeldor. It was a fairly cool idea for a game, and an interesting map, but I would think of it as a beta test.

oh, for anyone interested, midgard lost an earth king and a king of elemental fire this turn :)

DonCorazon April 21st, 2009 10:45 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I'd like to move on honestly - happy to concede to whoever. Each turn of this game is more painful than the last. Its my own fault for jumping in without checking the settings when Zeldor said he needed someone for LA Pyth on IRC but I had no idea about all these special sites etc til I started getting hit with Troll Kings and Aesimir (sp?).

So if it balances things out, I am happy to go AI :) or find a sub or admit defeat.

Dragar April 21st, 2009 10:47 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
grr... accidental stale, was sure I'd sent it in. Anyways, no big loss, I'm about to die anyways.

This game was a nice idea but I have to say I don't think the map is conducive to a good game, way too much isolation, and map knowledge a definite advantage


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