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-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

Psycho January 21st, 2010 05:39 PM

Re: Momentum 2 - Running
 
Vamps are uber and should be nerfed back to 77 slaves. And vamp queen is uber as well.

I am going to be really busy tomorrow and will have no time for dominions, so I'll need another 24h delay. Sorry.

Valerius January 22nd, 2010 12:26 PM

Re: Momentum 2 - Running
 
Hosting has been postponed 24 hours.

Psycho January 24th, 2010 09:18 AM

Re: Momentum 2 - Running
 
Again I got lucky while assassinating a specter. :p Was he set to retreat?

Valerius January 24th, 2010 03:20 PM

Re: Momentum 2 - Running
 
No, he was set to cast spells. According to the log it looks like the vampires failed a morale check. If they could have only done 4 hp more damage to your vampire lord they could have killed him. :hurt:

With one fort lost this turn and another two ready to be stormed, this is turning into a rout...

Psycho January 27th, 2010 09:10 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 727954)
No, he was set to cast spells. According to the log it looks like the vampires failed a morale check. If they could have only done 4 hp more damage to your vampire lord they could have killed him. :hurt:

Ouch, how unlikely was that.

Quote:

Originally Posted by Valerius (Post 727954)
With one fort lost this turn and another two ready to be stormed, this is turning into a rout...

How cool is that Dark Citadel, I've never before stormed one. It would be even better with auto darkness.

Psycho January 30th, 2010 08:27 AM

Re: Momentum 2 - Running
 
PsiSoldier, how should I interpret your attack?

Valerius February 4th, 2010 09:06 PM

Re: Momentum 2 - Running
 
I'll need some more time for this turn; hosting postponed by 4 hours.

PsiSoldier February 4th, 2010 11:16 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 729001)
PsiSoldier, how should I interpret your attack?

Eh I hired a Merc commander hoping that she would have Magic Paths I needed but all she had was lousy Nature that I already have plenty of. So better to suicide her and get something out of the money I spent on hiring her.

If I "Attacked" you, you would know...

Psycho February 5th, 2010 09:22 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by PsiSoldier (Post 729975)
Quote:

Originally Posted by Psycho (Post 729001)
PsiSoldier, how should I interpret your attack?

Eh I hired a Merc commander hoping that she would have Magic Paths I needed but all she had was lousy Nature that I already have plenty of. So better to suicide her and get something out of the money I spent on hiring her.

If I "Attacked" you, you would know...

I figured it was a mistake or some such, just wanted to be sure.

Valerius February 8th, 2010 05:09 AM

Re: Momentum 2 - Running
 
Ha! A small victory: that annoying bane lord with boots of the planes is dead.

Surprisingly, considering your disease demon caused my golem to cast returning before he could extract the forces in that fort, the battle in 81 wasn't a complete disaster.

With how badly things have been going for me I'll consider this turn a success. ;)

Psycho February 8th, 2010 02:19 PM

Re: Momentum 2 - Running
 
Good to hear from you again.

Quote:

Originally Posted by Valerius (Post 730464)
Ha! A small victory: that annoying bane lord with boots of the planes is dead.

I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.

Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.

Quote:

Originally Posted by Valerius (Post 730464)
Surprisingly, considering your disease demon caused my golem to cast returning before he could extract the forces in that fort, the battle in 81 wasn't a complete disaster.

That was the idea - hoping that one of those assassins would make him return without the army. But then the first paralyze went through and my vamp queen was paralyzed for 30 turns. Not enough time to slaughter all the defenders.

Psycho February 10th, 2010 12:58 PM

Re: Momentum 2 - Running
 
Can I have extra 24h for this turn?

Valerius February 10th, 2010 09:31 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 730859)
Can I have extra 24h for this turn?

Sure, no problem. Actually, Psi is having computer problems so we would have needed to postpone hosting anyway.

Quote:

Originally Posted by Psycho (Post 730553)
Good to hear from you again..

I'm afraid I haven't had much to say other than "well, there goes another fort." ;)

Quote:

Originally Posted by Psycho (Post 730553)
I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.

That was a reasonable assumption as I hadn't really been patrolling them until this past turn. There was actually supposed to be two vamp lords there but I forgot to move one of them.

Quote:

Originally Posted by Psycho (Post 730553)
Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.

In a way I really like this mechanic for commanders with that much experience: they can heroically survive the first spell that would otherwise kill them. But it probably doesn't hold up as well when applied to troops with recuperation and especially immortality.

Psycho February 14th, 2010 08:36 AM

Re: Momentum 2 - Running
 
Guys, what happened?

Valerius February 14th, 2010 12:56 PM

Re: Momentum 2 - Running
 
$%&@*! You may have noticed Psi is looking for a temp sub while he waits to hear back from Shrapnel about a replacement CD/manual. This is why I've been delaying hosting, which I should have done again and completely forgot about. Sorry about that!

Psycho February 14th, 2010 01:31 PM

Re: Momentum 2 - Running
 
I saw Psi's thread and assumed you would be delaying hosting, that's why I was surprised to see you two staling. It's a lucky coincidence I concentrated mostly on Mictlan this turn.

Valerius February 16th, 2010 03:19 PM

Re: Momentum 2 - Running
 
In order to avoid another mishap this turn I went ahead and postponed hosting by a few days. The good news is Psi's order is placed so the replacement game should be on its way shortly.

Psycho February 16th, 2010 06:06 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 731868)
In order to avoid another mishap this turn I went ahead and postponed hosting by a few days. The good news is Psi's order is placed so the replacement game should be on its way shortly.

Let's hope so. I waited three weeks for mine to arrive.

Psycho February 20th, 2010 06:39 AM

Re: Momentum 2 - Running
 
This is a pretty huge delay. I am going to forget what I was doing. Can't we get the game moving somehow?

SciencePro February 20th, 2010 10:52 AM

Re: Momentum 2 - Running
 
Or maybe we could just all give up and declare psycho the winner?

Valerius February 20th, 2010 10:57 AM

Re: Momentum 2 - Running
 
I've PM'd Psi to see if he's heard from Shrapnel and also bumped the sub request. I don't think we can just let Eriu stale but we also can't wait weeks for the game to arrive.

Valerius February 20th, 2010 10:59 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by SciencePro (Post 732599)
Or maybe we could just all give up and declare psycho the winner?

I'm ok with this. I'd like to hear from Psi, though, before calling it a game.

Valerius February 20th, 2010 05:16 PM

Re: Momentum 2 - Running
 
Well, we got a couple of responses so I'll switch Eriu temporarily to Alpine Joe's e-mail. Alpine played Jotunheim earlier in the game but I don't think this is a problem.

It would be nice if Psi could update Alpine on the situation so I'll keep the current hosting time at 8:50 GMT Tuesday.

Psycho February 20th, 2010 05:31 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 732601)
Quote:

Originally Posted by SciencePro (Post 732599)
Or maybe we could just all give up and declare psycho the winner?

I'm ok with this. I'd like to hear from Psi, though, before calling it a game.

I didn't think you would want to end the game, so I was reluctant to ask for concession. I don't object to everyone surrendering, of course. Let's hear from Psi about it as well, provided you two don't change your mind.

In the meantime, welcome Alpine and thanks for subbing.

Valerius February 20th, 2010 05:43 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 732643)
I didn't think you would want to end the game, so I was reluctant to ask for concession. I don't object to everyone surrendering, of course. Let's hear from Psi about it as well, provided you two don't change your mind.

I like to put up a good fight but not drag the game out when the result is inevitable. I didn't think we were quite at that point - but close enough that I'd be willing to concede if Mictlan and Eriu also were. Ideally I'd like to play a few more turns and give it one more try.

Psycho February 20th, 2010 05:49 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 732644)
Quote:

Originally Posted by Psycho (Post 732643)
I didn't think you would want to end the game, so I was reluctant to ask for concession. I don't object to everyone surrendering, of course. Let's hear from Psi about it as well, provided you two don't change your mind.

I like to put up a good fight but not drag the game out when the result is inevitable. I didn't think we were quite at that point - but close enough that I'd be willing to concede if Mictlan and Eriu also were. Ideally I'd like to play a few more turns and give it one more try.

Of course. Like I said I didn't think we were there yet either. Fight on.

Valerius February 22nd, 2010 12:27 AM

Re: Momentum 2 - Running
 
In case you don't check the sub request thread, I'll mention that Psi's replacement game arrived and he's up and running. Back to normal hosting.

Psycho February 25th, 2010 01:11 PM

Re: Momentum 2 - Running
 
I got used to momentum hosting at a certain time and completely forgot that it's different this turn. Can I have a delay?

Valerius February 25th, 2010 03:02 PM

Re: Momentum 2 - Running
 
Sure, I'll add 24 hours to hosting.

Psycho February 26th, 2010 03:54 PM

Re: Momentum 2 - Running
 
A heliophagus assassin with a mage bane - ouch that's nasty! I should be more careful.

SciencePro, a question for you. I cast two disease demons on your castle in Validun this turn. For some reason I cannot watch one of the battles - when I click on the "watch battle" text, nothing happens. Can you tell me if the other disease demon was successful?

SciencePro February 26th, 2010 09:02 PM

Re: Momentum 2 - Running
 
i only got notification of one disease demon that killed a coutal. Then the army of the dead attacked that province and killed the p.d. there.

Psycho February 26th, 2010 09:11 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by SciencePro (Post 733564)
i only got notification of one disease demon that killed a coutal. Then the army of the dead attacked that province and killed the p.d. there.

That's weird. But, I think I know what happened. The other one must have attacked the ghost riders commander and for some reason that battle cannot be seen.

Valerius February 26th, 2010 09:18 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 733535)
A heliophagus assassin with a mage bane - ouch that's nasty! I should be more careful.

I'm hoping we can arrange a meeting with your VQ. :) But the crazy thing was that the first heliophagus failed to kill that golem. I haven't run the battle in debug mode but after some good hits on the golem all of a sudden it seemed the heliophagus couldn't hit the broad side of a barn, while the golem with its measly attack of like 11 kept scoring hits on the heliophagus. I told you brands didn't need to have their cost increased - that sad performance proves it. :)

Psycho February 27th, 2010 07:42 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 733569)
Quote:

Originally Posted by Psycho (Post 733535)
A heliophagus assassin with a mage bane - ouch that's nasty! I should be more careful.

I'm hoping we can arrange a meeting with your VQ. :) But the crazy thing was that the first heliophagus failed to kill that golem. I haven't run the battle in debug mode but after some good hits on the golem all of a sudden it seemed the heliophagus couldn't hit the broad side of a barn, while the golem with its measly attack of like 11 kept scoring hits on the heliophagus. I told you brands didn't need to have their cost increased - that sad performance proves it. :)

It was a truly interesting battle, so I analyzed the log to see what went on. Here's what happened: Heliophagus started well scoring five hits in the first round. One was negated by luck, two didn't penetrate through 45 protection (23 armor + 22 shield), the last two did a lot of damage. On the second round heliophagus scored 6 hits - the two from tail are too weak and can't penetrate armor. The four from brands are all negated by luck. Then the golem scores his first and crucial hit - good roll of 33 att does 26 dmg on heliophagus, but more importantly freezes him reducing his att and def and halving his AP. From this point on, heliophagus has trouble hitting the golem and all hits are either negated by luck or can't penetrate through protection. Golem can't score a hit either, but area frost damage occasionally rolls high and slowly kills the heliophagus.

So, basically the lack of luck and cold protection cost you.

As for meeting with Silena - I'd be happy to arrange it. But since she gets homesick easily, it's going to have to be closer to my capital.

Valerius March 1st, 2010 04:56 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 733677)
It was a truly interesting battle, so I analyzed the log to see what went on...

So, basically the lack of luck and cold protection cost you.

Thanks for looking into that. I think it was round two with the golem's luck avoiding all 4 hits that left me speechless. The heliophagus certainly had plenty of holes in his defenses - I was more counting on him doing a lot of damage quickly than surviving a long fight. Even so, I think the brands weren't the best choices. I would have been better off with weapons that had a damage multiplier against undead, constructs, or magic beings (or just a lot of mage banes :)).

And now for some good news: though it may be too late to make a difference GoNB has been restored to its rightful owners. Even without GoNB Pan has a higher income than Van but at least I can actually buy mages (it's been a long time since I could do that). :up:

Psycho March 1st, 2010 07:57 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 733832)
The heliophagus certainly had plenty of holes in his defenses - I was more counting on him doing a lot of damage quickly than surviving a long fight. Even so, I think the brands weren't the best choices. I would have been better off with weapons that had a damage multiplier against undead, constructs, or magic beings (or just a lot of mage banes :)).

They certainly weren't the best choice - all my guys have 100% FR. I would probably go with something more universal such as dual duskdaggers or swords of swiftness. Or dual mage-banes, those should work well also.

Quote:

Originally Posted by Valerius (Post 733832)
And now for some good news: though it may be too late to make a difference GoNB has been restored to its rightful owners. Even without GoNB Pan has a higher income than Van but at least I can actually buy mages (it's been a long time since I could do that). :up:

That's a risky move. You can easily end up wasting a bunch of gems.

Valerius March 1st, 2010 10:15 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 733847)
They certainly weren't the best choice - all my guys have 100% FR. I would probably go with something more universal such as dual duskdaggers or swords of swiftness. Or dual mage-banes, those should work well also.

I didn't really care about the fire effect as much as I wanted an AP attack. I considered dusk daggers ... but then realized I had no one to forge them. Hadn't really considered swords of swiftness; I like them but didn't think the heliophagus was at a high enough strength level to really maximize their benefit.

Quote:

Originally Posted by Psycho (Post 733847)
That's a risky move. You can easily end up wasting a bunch of gems.

True, but I was pretty confident it would work. I've had a good N income all game and have tried to conserve it. When you took GoNB I actually had a large stockpile of N gems but it wasn't enough that I felt I could get the global back. The problem is that in order for me to feel confident of overriding your casting I had to wait a long time and, as mentioned, it may now be too late. However, I'll be curious to find out after the game ends how many gems you put into your casting and if I overspent by much.

Valerius March 4th, 2010 03:14 PM

Re: Momentum 2 - Running
 
Hosting has been postponed until 5:30 GMT Friday.

Psycho March 6th, 2010 09:53 PM

Re: Momentum 2 - Running
 
I am having some virus related problems. That's what happens when you let family use your computer. I am going to spend tomorrow formatting and reinstalling from scratch. Please delay 24h.

PsiSoldier March 7th, 2010 12:42 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 734383)
I am having some virus related problems. That's what happens when you let family use your computer. I am going to spend tomorrow formatting and reinstalling from scratch. Please delay 24h.

That's always fun. I had thought my computer had come down with a virus a few weeks back and formatted and reinstalled windows several times before I realized my 9800GX2 was simply dying on me. Sent it back to BFG and they replaced it with a GTX285 that I got in the mail 2 days ago. Still haven't gotten to try it out yet though since it doesn't have an HDMI output and had to order a DVI to HDMI converter from newegg which hasn't gotten here yet (By the way dont buy crap like that from Best Buy because they overcharge you about 400%, those are 35$ from bestbuy and I got one from newegg for 5.99 plus 2$ shipping). Until then I'm using a Radeon 5770 that I guess I'll sell once I can install the GTX285. Unless of course the 285 doesn't benchmark much better than the 5770 and then I'll sell the 285 since it goes for about twice as much on Ebay.

Anyways who knows, you might have a vid card or hard drive or some Ram dying that's just making you think you have a virus like I initially thought. I got pretty frustrated after about 5 or 6 formats and reinstall's and still having trouble. But I'm using win 7 and thought maybe the install process might have been screwing up or there was a boot sector that was infected that wasn't getting cleaned in the reinstall/format since it was the first time I'd been through it since the initial install. But at least I got an upgraded video card for free out of the deal or at least free minus the shipping I paid to RMA the old one.

That was all what had caused the big delay with the game earlier when I was having trouble. Ive got two 1.5TB seagate Baracuda's that are identical and accidentally clicked the wrong one to format during one of my many reinstall where I was getting tired and accidentally wiped out my Dom3 when I couldnt find the disk or manual to reinstall. Normally I physically unplug the harddrives I do not want to install windows on so something like that cant happen but after about the 4th reinstall I got lazy and it cost me.

Valerius March 7th, 2010 02:02 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 734383)
I am having some virus related problems. That's what happens when you let family use your computer. I am going to spend tomorrow formatting and reinstalling from scratch. Please delay 24h.

Good luck. Hosting has been postponed 24 hours.

Valerius March 9th, 2010 01:03 AM

Re: Momentum 2 - Running
 
I postponed hosting since SciencePro's turn wasn't in with only a few minutes to go.

Psycho March 9th, 2010 06:19 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by PsiSoldier (Post 734460)
That's always fun. I had thought my computer had come down with a virus a few weeks back and formatted and reinstalled windows several times before I realized my 9800GX2 was simply dying on me. Sent it back to BFG and they replaced it with a GTX285 that I got in the mail 2 days ago. Still haven't gotten to try it out yet though since it doesn't have an HDMI output and had to order a DVI to HDMI converter from newegg which hasn't gotten here yet (By the way dont buy crap like that from Best Buy because they overcharge you about 400%, those are 35$ from bestbuy and I got one from newegg for 5.99 plus 2$ shipping). Until then I'm using a Radeon 5770 that I guess I'll sell once I can install the GTX285. Unless of course the 285 doesn't benchmark much better than the 5770 and then I'll sell the 285 since it goes for about twice as much on Ebay.

Anyways who knows, you might have a vid card or hard drive or some Ram dying that's just making you think you have a virus like I initially thought. I got pretty frustrated after about 5 or 6 formats and reinstall's and still having trouble. But I'm using win 7 and thought maybe the install process might have been screwing up or there was a boot sector that was infected that wasn't getting cleaned in the reinstall/format since it was the first time I'd been through it since the initial install. But at least I got an upgraded video card for free out of the deal or at least free minus the shipping I paid to RMA the old one.

That was all what had caused the big delay with the game earlier when I was having trouble. Ive got two 1.5TB seagate Baracuda's that are identical and accidentally clicked the wrong one to format during one of my many reinstall where I was getting tired and accidentally wiped out my Dom3 when I couldnt find the disk or manual to reinstall. Normally I physically unplug the harddrives I do not want to install windows on so something like that cant happen but after about the 4th reinstall I got lazy and it cost me.

At first I actually thought I had a graphics card problem as well - whenever I started a 3D game or tried to watch a video, the blue screen of death would appear. It's an old 8600GT, so I though it was dying on me. But then I noticed that if I started a game as soon as windows desktop appeared, I could start it and it would run fine until I alt-tabbed from it, at which point the blue screen of death would appear again. I figured that I must be starting the game before the virus gets loaded. Anyway, I've finished the reinstall (which isn't at all fun for me) and everything is running smoothly now.

Psycho March 13th, 2010 02:13 PM

Re: Momentum 2 - Running
 
:):):) Lol at that battle. My troops couldn't scratch anyone, but it was funny watching the thugs suicide themselves. And especially lich who was one square away from retreating when the lightning hit him. :):):)

Psycho March 14th, 2010 09:57 AM

Re: Momentum 2 - Running
 
For some reason I thought that hosting was due tomorrow. I just got the reminder and I'm not home. Can I have 24h?

Valerius March 14th, 2010 01:13 PM

Re: Momentum 2 - Running
 
Sure, hosting postponed 24 hours.

Valerius March 15th, 2010 05:34 PM

Re: Momentum 2 - Running
 
I won't be around at hosting time and there's still a couple of turns missing. Psycho, I know you sometimes submit close to the deadline but Psi doesn't so I'm postponing hosting.

Valerius March 16th, 2010 12:29 PM

Re: Momentum 2 - Running
 
Psi and I have talked and we are willing to concede to the game to Psycho. Since SciencePro earlier indicated that he was of the same mind the game has ended. Congratulations, Psycho! As in the first Momentum game, you fought off multiple opponents for a well-deserved win. If there is a third game in this series I may rename it the "Psycho Invitational."

I'll post some thoughts on the game later but am interested in everyone's feedback on the game settings.

Thanks everyone for playing and especially to SciencePro for stepping in as a sub.

Psycho March 16th, 2010 01:27 PM

Re: Momentum 2 - Finished - Psycho/Pan wins!
 
Heh, just when I was about to launch a massive attack on Psi. I have several raiding parties in his lands and made preparations to take all his lands in two turns.

Well, thanks. Since this was my only game, I will have some free time, so I'll try to write a detailed AAR. And comment on game settings, of course. Not today, though.

Thanks for the invite Val, but I doubt I'll be joining another momentum in a foreseeable future. Due to lack of free time, I'll have to stick to slowboat games. I'd like to see you all again in future games, especially Val.

PsiSoldier March 16th, 2010 05:08 PM

Re: Momentum 2 - Finished - Psycho/Pan wins!
 
Congrats Psycho. And yeah, I learned a good lesson from watching my pretender die in that battle lol. Ive never seen a commander use more than one extra gem for a battlefield spell before and he goes and uses 2 leaving himself with none to cast returning like he was scripted. Ahh well live and learn. At least the game went out with one final halfway interesting battle and I learned a little something. The annoying thing was that he completely did not need to use any extra gems at all for the spell being S7 casting an S4 100 fatigue spell, although I had given him one extra gem which I assumed the AI would use but using 2 just kind of flabbergasted me.

Dom3 really needs an improved scripting system to do a way will hogwash like that. But at least I now also know that I can take advantage of a commander using more than one extra gem to reduce fatigue as well, so it could prove advantageous in some circumstances.


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