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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
God damn miasma...
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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(Normal damage + 2dice) - (protection + 2dice) for base damage Plus if the MR check is failed... 2 + 2dice in magic damage (nothing protects) Every source of damage in the game gets 2 dice added... |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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But that wasn't the case with your death bless. I watched quite a few replays of your eagle warriors against my prot 14 troops, and there weren't nearly enough "wounding" blows to suggest an AN damage 2 attack; my troops were either fine or they popped. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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AN or AP is then applied to the total protection value, while I don't pay attention to smite that much, I've certainly noticed this behaviour in fire arrows, AP weapons and fire/death blesses before; It's why they are worth using. It's also why a bloodletting cabal can be, well, spectacularly fun to use on occasion. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Which means the death bless causes *all* the damage to be AN+mr, not just the 2 bonus damage. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Ignore...
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I need a 24h delay on the turn please.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Done.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Oh, so It's like that a Aby?
Well, see, now you've got a problem. I don't really like what you're doing, trying to take advantage of my bad situation. So I think it's only fair I let you know what's going to happen. I'm not too optimistic about fighting yet another war so I have no illusions you and Rlyeh will get the better of me in the long run. However, what I am confidant enough about is if I take all my troops and mages and launch a suicide run against you I will kill you. Now, this will leave all my lands empty and defenseless for Rlyeh but since I can't very well attack Rlyeh I can at least have the satisfaction of adding a third kill to my record. Tighten up your defenses, I'm coming. Good luck to you good sir. Thanks for the delay |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Probably can, but it looked like the interesting option with the Miasma creeping in anyway, and limited directions for expansion.
Should be interesting either way, played too much a passive game. Lets bleed, eh? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Greetings and a warm welcome Bandar Log! Would have said hallo sooner but I though I'd make this first contact special and memorable!
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, I've decide to sell hammers for those who'd like them again. I seem to have a few lying around. As always, I'll accept most forms of path boosters (especially fire) and any gem genators. Really looking for a bloodstone though. I'll pay well for one of those.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
If anyone is interested in Ashdod's last stand, send a scout by this turn, I think.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, you still good 3v4jkz2? Need anything before you go?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Doing lovely :-)
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Keep up the good work.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, I'm looking for one of the following items, Blood Stone or Pebble Skin suit. I'll pay well for either of these. For the blood stone, I'll trade an earth, nature or death magic item. (I'll even trade a Skull face or a Treelord's staff for it).
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
hahaha earthquake was a nice touch!
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
:D
My goal in life is to make sure this isn't easy, and I'm having lots of fun with it. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, anyone want to trade blood slaves? I'll give you 2 Earth Gems or something similar for 3 Blood Slaves. Looking for 50 or so slaves in the end, and for that amount, I'll give 35 Earth Gems.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Also, if Bloodmagic is out, anyone want to trade for Nature magic?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I'm not joking when I say I was contemplating going AI if I hadn't won that battle.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
:D
That one was fun to watch, to say the least. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Ah, all my spies kept dying, so I didn't see it! Oh well.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I unfortunately don't, though I can save my turn file so people can watch it.
Hah, I just looked at Half of fame...looks like my pretender was responsible for a good chunk of those deaths (400ish + 150 from the previous EQ bomb?)...my prophet and sole remaining banish bot made it, too. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Yeah those earth quakes, in combination with my 5 HP chaff, makes for a lot of dead... undead.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
You were supposed to kill that scout, Abysia. Not let it take a province :p
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Wait, did I accidentally blindly cut off an escape route? Epic final move, then.
I'll be looking for someone to take over admining once I get eliminated in another few turns. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Wow. I almost forgot to run my turn. I've had such a busy couple of days.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Stole a province with a scout. Proceded to prevent people from taking the province back twice. Booyah.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Could I have a 12 hour extension? Really busy with work.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Nevermind. I managed to get it in in time.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
And thus ends the Ashdod...though I did have a scout kill an Abysian mage in my last turn, so I do get to be pleased about that.
I am looking for someone to take over administration of this game. I edited the title as 8/12 remaining in anticipation of Mictlan and C`tis being eliminated. Well fought Ermor and Mictlan. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Looks like I forgot to send my turn in. I was sure I did. You won't get away with that twice Aby! |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
From the 6th-9th I will most likely not be able to play any of my turns. I'm going to Puerto Rico for a wedding. What is the best way to handle this?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
We could just take a break, I have two other games going on, so it doesnt troubleme all that much.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Yeah, I'm fine with just doing an extra-long extension then.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I can take this extension, but I just today got a job that will involve me being out of computer range 3-4 days at a time all summer, so I will need a replacement admin.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Extend the term this weekend while leaving quickhost on, I would say: that way we can get a new turn as soon as Samoht is back.
I will step forward if nobody else's volunteers for the admin task. I did admin a game once, but never on LLamaserver. Just PM the info. needed when you decide to move on with the change. Looks like we are entering endgame, with early wars coming to an end & new ones starting. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I am curious about the coming turns.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Game is under new management!
Abysia has staled 2 out of the last 4 turns, and seems to be heading to another stale this turn. Not sure if the player is busy RL or just not interested anymore in the game. Have mailed him asking. If he does not answer nor show up I guess we should look for a replacement this weekend (prefereably), or at worst turn him AI. Comments welcomed. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Samoht played his turn41 on Thursday before leaving, that will allow us to get a turn this weekend: will host t41 on Saturday night and then t42 will be scheduled for Tuesday night, when he is supposed to be back.
Still no answer from Abysia. Will look for a sub tomorrow if no news. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Huh. I'm surprised Abysia's dropped out. It didn't seem like they were doing too badly, and it's a fairly straightforward nation to play. Ah well.
The rest of the schedule sounds great. I appreciate you spreading the turns out instead of just making a single one extra-delayed. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Yup, always better to space the hostings when dealing with a player temporary absence, than to lose contact with the game for a long period.
This is always a possibility if the player that requested the extension has the deference of playing his turn just before leaving. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
We got a sub: BewareTheBarnacleGoose is taking control of Abysia as of t41.
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