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-   -   Rise of the Remorhaz Society (http://forum.shrapnelgames.com/showthread.php?t=6394)

sachmo October 5th, 2003 02:31 PM

Re: Rise of the Remorhaz Society
 
Quote:

Originally posted by Atrocities:
Hell of a good ready my friend. http://forum.shrapnelgames.com/images/icons/icon10.gif Thank you.
<font size="2" face="sans-serif, arial, verdana">Just glad I found some free time. I'm glad you enjoyed it! http://forum.shrapnelgames.com/images/icons/icon7.gif

Loser October 6th, 2003 02:24 AM

Re: Rise of the Remorhaz Society
 
Great job!
Thanks Sachmo, it's good to get a bit more of this storyline.

sachmo October 6th, 2003 05:40 PM

Re: Rise of the Remorhaz Society
 
Quote:

Originally posted by Loser:
Great job!
Thanks Sachmo, it's good to get a bit more of this storyline.

<font size="2" face="sans-serif, arial, verdana">Hopefully there will be a lot more of it! http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities October 6th, 2003 07:55 PM

Re: Rise of the Remorhaz Society
 
If the sci-fi channel had any brains at all, they would buy the story right from you, hire you as the lead writer and make your story into a series.

Then you could talk them into buying my story from me and hire me as a writer. Not that I am any good at that. http://forum.shrapnelgames.com/images/icons/icon12.gif

sachmo October 7th, 2003 04:04 AM

Re: Rise of the Remorhaz Society
 
Quote:

Originally posted by Atrocities:
If the sci-fi channel had any brains at all, they would buy the story right from you, hire you as the lead writer and make your story into a series.

Then you could talk them into buying my story from me and hire me as a writer. Not that I am any good at that. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">Thank you for the praise, but maybe you could talk them into hiring me! See, I'm one demensional. You write, and create ships sets, and websites, and... http://forum.shrapnelgames.com/images/icons/icon7.gif

Starhawk October 7th, 2003 06:55 PM

Re: Rise of the Remorhaz Society
 
Keep your story coming Sachmo I have been reading it for weeks even though I at first had no idea it was about a game.... http://forum.shrapnelgames.com/images/icons/icon10.gif now I just can't wait to see how it all turns out.

btw You should right a book get millions of dollars and there yah go instant college fund for those kids of yours http://forum.shrapnelgames.com/images/icons/icon12.gif

The FryeR K October 13th, 2003 05:30 PM

Re: Rise of the Remorhaz Society
 
This is a great story can't wait to read the next installment.

sachmo October 20th, 2003 03:34 AM

Re: Rise of the Remorhaz Society
 
Force Multipliers

The Naval Design Bureau was a misleading name. In actuality, the Bureau was in charge of creating new hardware for all of the branches of the military, but it had been created initially as a think tank to design the first Remorhaz warships. Since it’s creation, the workload had pushed the project of renaming itself to the bottom of the pile. As the war drew on, and the scientific community grew, that pile grew bigger and bigger every day. The scientists, planners, and engineers assigned to the Bureau persisted, though. Every new discovery and invention that they could get their hands on was studied as the Bureau attempted to find a military application for it. For example, the Hemdall Corporation on Harkness had created an improved guidance system for the robotic miners that their company manufactured. The Naval Design Bureau obtained a few samples, and discovered that the precision computer that ran the new guidance system was very similar, but superior, to the targeting system on the FA-5 Warhammer anti-ship space fighter. Adding these to the craft would increase their attack efficiency by as much as 25%, and the cost of adding the new system to the fighters would be negligible. With that, the FA-5B Warhammer was born. Without the work of the Naval Design Bureau, the improvement might never have been made, considering the illogical connection between the two systems. This scenario had taken place a thousand times before, and would continue until there was peace in the galaxy.

Strikefleet Hellcat converged on Bardron VI, intent on finishing the Rage presence in the system, and hopefully the galaxy. Rear Admiral Sakazawa, commander of Strike Fleet Hellcat, was expecting a rough fight. A quick scan of the planet told him that he might have bitten off more than he could chew.
The Rage defenses started with two belts of missile satellites. Behind that, the tactical display showed at least fifteen space fighters, armed with cannon and missiles. The surface of the planet was bristling with weapons. No less than sixteen defense bases were dug into the surface of the moon, half armed with heavy missiles and half armed with phased-polaron beams. A quick glance at the data scrolling across the display told him why this world was so heavily armed. Nineteen mining facilities dotted the surface of the mineral rich moon, making this planet one of the most valuable worlds remaining in the Rage dominion.
The figures told Sakazawa what he already knew; that would have to bomb the planet into submission. The missile bases wouldn’t present as much of a threat to his fleet as the heavy phased-polaron beams would. He didn’t have the firepower to take them out before they would be able to rip his fleet to shreds, to say nothing of trying to cover the Space Marines while they tried to land on the planet. It would be a slaughter. No, he would have to hang back and fire missiles, hoping to whittle away at the defenses and give his bombardment ships a fighting chance. He silently cursed himself for thinking he wouldn’t need the missile ships that Lu now had in Zezzis. He had been confident that the Rage wouldn’t have time to prepare layered defenses, and that Hellcat would be able to overwhelm anything that they came up against. He had been wrong, though, and until he was able to wear Bardron VI down a bit, he would not be able to take the planet without serious casualties.
He issued his orders to his staff to be communicated throughout the fleet. They were going to proceed on to Bardron IX and eliminate that threat while waiting for Lu to bring his three missile frigates to join them in the bombardment of Bardron VI. As the fleet changed course, he prepared a com message to send to Grand Admiral Urian explaining why Bardron would not be in Remorhaz hands by the end of the month.
Two days later, Captain Geoff Dillon of the Security and Intelligence Bureau had a report of Admiral Sakazawa. Sometime within the Last twenty-four hours, someone had managed to contaminate half of the fuel for the contra-terrene engines stored on RSS Cyllene. This meant that unless the fleet diverted to Oleander to resupply, they would not have enough fuel to support all of the ships in combat operations at Bardron IX, let alone enough fuel to return to attack Bardron VI.
Sakazawa sighed. He looked up at the captain and asked,
“Are you any closer to catching these saboteurs?”
“Yes sir. We’re closing in on them. It’s only a matter of time.”
“Meanwhile, they have met with spectacular success. Their attacks on our supplies have forced the cancellation of a major military operation.”
Sakazawa shook his head in disbelief.
“They probably have no more than five agents in our fleet, isn’t that your estimate, Captain?”
Dillon’s eyes darted around nervously. He began to fear that the admiral was going to hold him responsible for the enemy’s success.
“Sir…yes, sir. We think it’s a small cell. Probably no more than five.”
The admiral stared hard at him for a long second, and then smiled.
“I know you are doing your best, captain. I just need you to be as successful as they have been against us.”
The captain relaxed.
“Sir, you have my word. My team and I will find them.”
Sakazawa stood.
“Your word is enough for me Captain. Thanks.”
With that, the captain left, thankful that he hadn’t let the admiral down. Yet.

2412.5

Strikefleet Hellcat was on the move again. Once Commodore Lu joined up with the rest of the fleet, they quickly resupplied and left to assault Bardron IX. During the two weeks of travel, there were no incidents of sabotage. In Bardron Quadrant 32, next to Bardron IX, the fleet met up with reinforcements from Jethanis, RSS Goldmoon and RSS Ceto, both missile ships. Now thirty ships strong, Hellcat moved at full speed toward the Rage planet.
As the fleet approached the planet, sensors scanned the system for enemy spacecraft. Finding none, the computers scanned the surface of the planet, looking for defense bases, troop concentration, and the like. The Rage had two space stations in orbit around the world. They were armed with missile tubes, but they appeared to be mainly used as shipyards. They were a threat, but a low priority one. On the surface the Rage had more formidable defenses. There were no less than twelve phased-polaron beam emplacements, and six missile batteries. The scanners picked up no troop concentrations at all.
Sakazawa ordered the fleet to concentrate on neutralizing the surface defenses so that the Space Marines could land at the earliest possible opportunity. To avoid heavy casualties, the missile ships would close to maximum range and fire at the planet, and try to stay out of range of the phased-polaron beams.
At maximum range, the Rage missile batteries fired the initial barrage of the battle. When they reached optimal range, the Remorhaz point defense cannons opened fire, knocking them out without suffering a single hit.
At this point, three ships split off from the main force to eliminate the space station threat. Tarus, Hawk, and Ceto closed with the closest base, firing at maximum range. Tarus got lucky when one of the shells from her main gun penetrated the space station’s missile battery, exploding the entire emplacement and rendering it combat ineffective. A second barrage by the ship finished the base off.
Every missile barrage fired by the Rage was defeated by the concentration of firepower from the Remorhaz ships. Finally, the missile ships were in position. As one, they moved to optimum range and fired a massive barrage at Bardron IX. The Rage defenses succeeded in destroying one salvo, but 90% of the Remorhaz missiles found their targets. All of the missile batteries and three of the phased-polaron beam sites were destroyed in the first salvo. The captain of RSS Ceto requested permission to close range and engage the remaining bases with gunfire, but Sakazawa denied the request. He was content to knock out the remaining defenses with missile fire, and didn’t see the need to risk ships and lives needlessly. Time was still on the Remorhaz side.
Another barrage was fired at the planet. This attack knocked out the Last Rage defense base. Sakazawa ordered the Space Marines to prepare for a combat drop, but before the transports could move into position, every Rage habitat on the surface exploded. When the dust settled, the scanners could not detect a single Rage entity on the planet. It appeared that rather than get captured, the primary sequencer on this world had set up a planet-wide self-destruct network. The Rage did not want another world to fall into Remorhaz hands. Sakazawa took it as a sign that the Rage were almost finished, and he knew that the Last battle would be at Bardron VI. It would be bloody work, for sure.

Days later, RSS Faith exited a wormhole from the Vendrin system into the suspected Ukra-Tal system of Tyrik. Her captain, Lieutenant Commander Kilder Crutchley, half expected to be blown apart by mines upon exiting, but the scanners were clear for thousands of miles. The system was indeed inhabited by the Ukra-Tal, in fact, they had colonized every planet in the system. The only enemy warship detected was a Heinola class light carrier, but it was much too far away to make a difference in Crutchley’s life.
“Communications, prepare a data package for command and send it immediately, if not sooner”, Crutchley shouted. “If we get killed, I want them to have something to remember us by.”
“Aye, aye, Cap’n. Sending data package now”, the communications officer responded.
Crutchley quickly weighed his options. His mission was accomplished. They had scouted the system and found no Rage here, which meant that the Bardron system was probably their Last holdout. If that held true, then that phase of the war might be over soon. The thought made him happy, because one less enemy would mean that they could focus that much more attention on the Ukra-Tal.
His other option was to pounce on one of the Ukra-Tal planets close by, hopefully doing some damage to it before retreating. Tyrik VII was the closest, and it didn’t have any defenses that he could detect at this range. He wasn’t sure what to do, but he didn’t have time to get in touch with Commodore Lu. He decided to talk it over with his staff.
He looked over to his left, where his executive officer’s station was.
“Petey, what do you think? Should we bug out, or make some noise?”
Lieutenant Pete Ortega turned to face the captain.
“Sir, if we hit them unaware, we could do some major damage, but it would be localized to one planet. By the time we finished with one, they would be on us for sure.”
Crutchley nodded. “Go on.”
Pete shrugged. “I think if we do that, then they will be waiting for us the next time we come back. All alone, we can’t do enough damage to take that risk. Maybe if we slip out of here, they won’t notice that were here, and when we come back, we’ll bring friends.”
Crutchley shook his head.
“Pete, I do believe that you have the mind of an admiral. You should skip your own command and go right to flag country!”
The XO laughed, along with some of the crew.
“Just calling it like I see it, sir.”
“Hmmm. Well, I agree with you. Let’s get the hell out of here, before that carrier comes sniffing around here for us.”
He looked at the helm officer.
“Mister McKinney, take us home, all engines full.”
“Aye, aye, sir!” the helm officer cried.
Faith turned for home, with a promise to come back and extract a pound of flesh from the Ukra-Tal.

Although it’s original inhabitants had been slaughtered by the Ukra-Tal in the early stages of the war, there were still a few humans on Timerron in the Yukra system. The Ukra-Tal didn’t know they were there, though, and the Remorhaz intelligence agents were trained to keep it that way.
Agent 32 barely remembered his real name. He had been on Timerron for just over a year now, and had barely talked with anyone. The mission was his life here, surrounded by the enemy. Everywhere he went, he was forced to be on guard, while trying to appear to be an unremarkable Ukra-Tal laborer. With the help of the personal field distorter, he was able to create his disguise, albeit for short periods of time. There was no disguise for his habits, though. Everything a typical Remorhite would do had to be chased from his mind. If he did anything out of the ordinary, he could be killed at a moments notice. He had come close to blowing it a few times, but thankfully he had survived. Now he found it much easier, and he wondered if he should be afraid of that.
A week earlier, the mission was specified. He was to plant a bomb on a Hedmora class cruiser that was bound for Iolo. Upon completion of his mission, transportation would be arranged to return him to Remorhaz space.
This is a dangerous mission, he thought as he uncovered his weapons Cache hidden in the floor of his dwelling. I may not survive this.
Unconsciously, he began assembling the explosive device, testing the timers for functionality. His mind started to wander a bit as he worked. Home. What would it be like? Would he ever be able to relax again? Would he be the same person that he was before he left Shadow a year ago? He wasn’t sure that person still existed.
Suddenly he was aware of what he was doing. He had reassembled the explosive device incorrectly. Focus, he thought. Remember your training.
The next day, he readied himself for his mission. He gathered his tools, and booby-trapped his dwelling so that all evidence of his identity would be destroyed when they came looking for him. It was only a matter of time.
He activated his field distorter and left the dwelling. He walked to the tube station and boarded the public transport. No one noticed him, and he talked to no one. While on the tube, he ran over the mission in his mind one more time, but soon thoughts of home were intruding on his thoughts again. He should have a nice fat bank account when he got home. Maybe he would muster out of the Bureau and go back home to Hera. Or he could settle on Remorhaz. Maybe meet a girl, settle down…
He snapped back to reality and gave a slight jerk. One or two riders glanced at him, but otherwise paid no attention to him.
Keep your mind on the mission! He berated himself, knowing that a loss of concentration at any point could cost him his life.
The tube stopped by the shipyards, and he exited. A large group of workers exited with him, all moving toward the shipyards where they worked. He recognized some of them, but did not greet them. As they entered the shipyard, he moved toward his work berth. His job as a data entry clerk allowed him access to the records of his target. He had determined that his best chance for success would be at afternoon shift change. The Ukra-Tal are a very smart race, but when it came to security concerns, they left a lot to be desired. The entire mission should only take fifteen minutes, and then he would leave and head directly to the egress point.
He sat down at his work berth briefly, accessed his terminal and quickly scanned the work log for his target. No changes were scheduled for today, so the mission would go ahead as planned. He left his berth and headed for the Hedmora. As he walked down the access tunnels and workspaces, he was suddenly overwhelmed by nervousness. What would they do to me if I were caught, he thought? He had never considered it. There was no justice system in the Remorian sense of the word. Civil disobedience was a foreign concept to the Ukra-Tal. If one did break the law, he was fined. If he could not pay, he was forced to serve until his debt was paid. How would they treat a spy? The fear of the unknown welled up inside of him, and he fought the urge to turn and run away.
Before he knew it, he was at the checkpoint. A single Ukra-Tal soldier stood here, representing the entire security force for the cruiser behind him. Agent 32 was tight with anticipation, and forced himself to relax. He had access to the entire yard. He should be able to get through this checkpoint with no problem.
“Yourself has pass?” the soldier asked.
“I posses sufficient access”, Agent 32 replied, handing his access pass to the soldier.
The soldier scanned the pass, and turned to give it back. The soldier’s eye slits narrowed as he caught sight of 32, and his tentacles moved to grab his weapon.
Agent 32 was faster. In a heartbeat, he had his microblade out and jammed it into the soldier’s nerve bundle, ending its life instantly. At that moment, he realized that he could see his normal human hand, and not the tentacles that he was used to. He grabbed his field distorter and instantly knew what the problem was. The previous night, while his brain was wandering with thoughts of home, he had forgotten to recharge the field distorter. Luckily for him it had enough power remaining to get him this far, but he no longer had a disguise. He began to run down the access tunnel and into the ship. He saw no one as he ran, but with every step he expected to hear the alert sirens go off and the corridors to be filled with vengeful Ukra-Tal.
A few hundred feet later, he was outside of the engine room. He had to get inside and plant the bomb, and then get out alive, without being seen. He didn’t like his chances. The engine room was on of the rooms on the ship that was always manned by someone. Hopefully, it was just one crewman, and he would be able to take him out before he was noticed. He armed the dead switch on the bomb, so that it would go off if he were killed, and pulled out his microblade. Then he toggled the door.

On board the stolen Ukra-Tal freighter, Agent 32 watched Timerron fade in the distance. He was going home, and his mission was a success. He had survived, despite his own stupidity and lack of concentration. His training had saved him, as it had so many times before, but he knew that he could never go back on a mission again. He had failed himself, even if he had accomplished his mission. He knew that he would never trust himself again enough to survive deep cover. As Timerron was lost in the blackness of space, he felt a weight lifted off of his shoulders that he hadn’t realized had been there for the past year. In that instant, he made up his mind. He would muster out of the bureau, move to the planet farthest from the war, marry a pretty girl, and try to forget about his year in the belly of the beast.

Atrocities October 20th, 2003 06:00 AM

Re: Rise of the Remorhaz Society
 
Let me be the first to say, great job. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron October 20th, 2003 06:01 AM

Re: Rise of the Remorhaz Society
 
And it gets even longer... http://forum.shrapnelgames.com/images/icons/icon10.gif

sachmo October 20th, 2003 02:18 PM

Re: Rise of the Remorhaz Society
 
Quote:

Originally posted by Imperator Fyron:
And it gets even longer... http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">And still no end in sight. http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities October 20th, 2003 02:35 PM

Re: Rise of the Remorhaz Society
 
You have to just love those OMN http://forum.shrapnelgames.com/images/icons/icon7.gif (Optical Masking Net) and PDF's (Personal Field Distorter).

I also had plans for the Identity Chameleon Net, The Chameleon Suite, and the Optical Identity Net.

Being a spy is such great fun.

I can't wait for you to re-use this character as a specialist for some increadibly dangerous mission that he alone is the only one that can complete it. http://forum.shrapnelgames.com/images/icons/icon7.gif Excellent job on this story Sachmo.

sachmo October 20th, 2003 07:11 PM

Re: Rise of the Remorhaz Society
 
Yes, I really had fun with that part of the story. I think his nerves are shot, but he might make an appearance later.
Interesting that you were thinking of using the personal field distorter...I couldn't really think of a name for it, so I just sort of made that one up. I guess I really didn't though, but I like the way you think! http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities October 20th, 2003 09:19 PM

Re: Rise of the Remorhaz Society
 
Quote:

Originally posted by sachmo:
Yes, I really had fun with that part of the story. I think his nerves are shot, but he might make an appearance later.
Interesting that you were thinking of using the personal field distorter...I couldn't really think of a name for it, so I just sort of made that one up. I guess I really didn't though, but I like the way you think! http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Oh I had used it in my story, it was only logical given the fact that we are dealing with aliens and what better way to hide ones appearance than to have technology do it for us. I love the part about the battery running low, that was great.

The one I wrote about hid the wearer from view, yours gave him a new appearance. Great minds do think alike. We are devious sorts you and I.

narf poit chez BOOM October 20th, 2003 10:36 PM

Re: Rise of the Remorhaz Society
 
the Last post was a 401 error!

um, bad thread post count joke.

sachmo October 22nd, 2003 05:19 AM

Re: Rise of the Remorhaz Society
 
Innovations

The city of Turian on Remorhaz, capitol of both the planet of Remorhaz and the Remorhaz Society, was known for it’s beautiful architecture. From the regal government buildings located in the Quadrangle to the colorful, vibrant shops located in the Merchant’s Quarter, the city was packed with interesting sights. In the case of the headquarters of the Research Guild, form did not follow function. The building was long and gray, with a total lack of innovation in its design. Square and utilitarian were words that came to mind when people walked past. It didn’t fit in Turian at all, the citizens believed.
Inside of the building, innovation was the watchword. The main task of the brilliant minds that worked inside this eyesore was to coordinate the research efforts in all corners of the Remorhaz Society for maximum productivity. Without their efforts, many of the latest innovations would still be locked up inside the minds of their inventors.
Doctor Genoviv Mustali was the current head of the Research Guild. It was her job to oversee the coordination of the scientists, students, and thinkers in the Society, and also to emphasize the direction in which the research effort should be headed. The emphasis was not decided solely by her, but in concert with the Chairman, the military, and any number of other organizations. It was a job that threatened to pull a person apart at the seams, but thankfully Genoviv was made of stern stuff.
She reviewed her notes one Last time as Grand Admiral Urian and Commandant Hunter came into the meeting room. She rose and moved toward them, flashing them her widest smile. She shook hands with them both before offering them refreshments. Both men declined.
“Grand Admiral, I saw the latest vid from the Bardron front. It’s wonderful news. I can’t believe that we are so close to victory against the Rage.” Genoviv said.
Urian looked across the table at her. She was a nice looking woman, with a grace that always reminded him of a dancer, or of a forest cat.
“We think that Bardron VI is their Last planet. Hopefully, they will be out of the war by the end of the year, if everything goes well.”
She nodded. “I’m sure it will, sir.” She turned her head slightly to address Commandant Hunter.
“Your Space Marines have done an incredible job, Commandant Hunter. You must be very proud. They’ve had remarkable success.”
He glanced up from his data pad.
“We couldn’t have done it without you, Doctor. The efforts of you and your people have given my Space Marines the right tools for the job. We are in your debt.”
Genoviv blushed slightly. The Commandant wasn’t the type to waste words, and so she knew he meant what he was saying. The fact that he had said anything spoke volumes.
“We do what we can, sir. We’re happy to help.”
A few moments later, Chairman Sachmo and his entourage came into the room, accompanies by Admiral Hilger Ash, the head of the Naval Design Bureau and Field Marshall Fredrick Gulman, commander of the Grand Army of the Remorhaz Society.
Everyone stood as the Chairman moved around the room, greeting everyone present. When he finally got around to Genoviv, he shook her hand warmly.
“Doctor, I hear you’ve got some excellent news for us,” the Chairman said.
“I do indeed sir.”
“If everyone is ready?” She glanced around the room, and everyone began taking their seats. She moved to her data pad as the lights dimmed.
“Let’s begin.”
A hologram appeared in the center of the table, showing the schematics of a weapon.
“When the war against the Rage began, they held advantages in propulsion and missile technology. As the war progressed, we narrowed that gap. Because of this, we eventually countered their gains, and began to push them back. Our superior numbers and aggressive tactics seemed to be effective against them.”
“Once we reached Lezzari, we found that they had again leapt past us in the technology race. When the Rage unleashed their phased energy weapons against us, it was a nasty shock. They had a longer range and did more damage than our depleted uranium cannon. In fact, they almost outdistanced our missiles. This technology gap was one that we could not overcome, until now.”
The schematic was replaced by a vid of tests being conducted on captured Rage equipment. Genoviv began again.
“Thanks to the efforts of many scientists throughout the Society, we now have our own Version of the phased polaron beam. It’s not quite as powerful as the Rage designs, but we feel that the current model is more than adequate for fleet service. Admiral Ash? ”
Admiral Ash tapped his data pad, and three different ship designs appeared in the hologram, along with a space fighter design, a defense satellite design, and a new Blazer design. There was also what looked like a service rifle for the Space Marines based on the new beam technology.
As Ash began discussing the new design proposals to incorporate the new phased polaron beam weapons, everyone in that room knew that the technology gap between the Ukra-Tal and Remorhaz had just become much smaller.
During the meeting, it was decided that the current research effort should remain unchanged, which was focused on next generation targeting computers for the fleet. Once this was completed, all effort would be put into increasing the effectiveness of the polaron beam. In the meantime, the new designs proposed by the Naval Design Bureau were approved, with the initial deployment being the phased beam battle rifle for the Space Marines. It was thought that this new weapon would increase their combat power by at least thirty percent, and would be the cheapest to implement quickly. Before long, the entire Remorhaz military would be armed with this new weapon, just in time for the offensive against the Ukra-Tal.

Atrocities October 22nd, 2003 06:38 AM

Re: Rise of the Remorhaz Society
 
Congradulations on the discovery of the PPB. http://forum.shrapnelgames.com/images/icons/icon7.gif

Great read as always. This story defines SEIV for me. Thank you very much for continuing it.

Ragnarok October 22nd, 2003 02:29 PM

Re: Rise of the Remorhaz Society
 
Ack! I'm falling behind in this story. http://forum.shrapnelgames.com/images/icons/shock.gif
Rest assure, I will get it read. May end up having to do it here at work but I will get it read. http://forum.shrapnelgames.com/images/icons/icon7.gif

Actually, do you have the full Version of the story, Sachmo? If so could I ask that you be so kind to send it to me?
Matthew 'at' eislogan.com

I would greatly appreciate it! http://forum.shrapnelgames.com/images/icons/icon6.gif

sachmo October 22nd, 2003 02:43 PM

Re: Rise of the Remorhaz Society
 
Atrocities- thank you very much! It's nice to be able to have time to write again.

Ragnarok- I'll update the Word Version soon and send it to you. It won't be tonight as the wife and I are stepping out, but soon!

Starhawk October 22nd, 2003 07:23 PM

Re: Rise of the Remorhaz Society
 
Love the story Sachmo..keep up the good work.

geoschmo October 22nd, 2003 09:49 PM

Re: Rise of the Remorhaz Society
 
Sachmo,

You really should look at submitting this to a publisher when it's done. For that matter maybe Shrapnel would publish it. http://forum.shrapnelgames.com/images/icons/icon7.gif

You are up over 80,000 words now. In paperback novel form you would be around 320 pages. Decent length already and you aren't even done yet. It's truely going to be an epic before it's finished. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities October 22nd, 2003 10:02 PM

Re: Rise of the Remorhaz Society
 
The average page in a paperback book has about 400 to 500 words on it.

Lets say for arguement that each page requires about 500 words.

88,000 words divided by 500 = 176 pages. The average paper back is about 400 pages.

Sachmo you might have a series on your hands. http://forum.shrapnelgames.com/images/icons/icon10.gif

To bad the rest of us who write don't get together and update our stories. Think of it, 5 or so seperate stories dealing with SE IV in general for Shrapnel to peddle as Books. Ohhhh that would be sweet, that is being published.

The thing is the market for stories like this is a nitch one. But I would buy your book. http://forum.shrapnelgames.com/images/icons/icon7.gif

sachmo October 23rd, 2003 04:58 AM

Re: Rise of the Remorhaz Society
 
Thanks guys. I don't know what I'm going to do with this story, or even what I could do with it when it's done. Really I just like writing the story and hearing from those who are reading it. If Shrapnel wanted to do something with it, I wouldn't be opposed to that. But it would need some major rewriting if they wanted to use it to represent their product. http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM October 23rd, 2003 05:05 AM

Re: Rise of the Remorhaz Society
 
ok, first off, i don't want to be a critic. second, some of these stories could be sold. third, none of them are quite up to what i expect from something i'd buy. need more polish. fourth, i am picky. fifth, if you want real critisism, find an editer. sixth, the people doing the stories do have talent.

Wardad October 23rd, 2003 10:37 PM

Re: Rise of the Remorhaz Society
 
http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

sachmo October 25th, 2003 06:20 AM

Re: Rise of the Remorhaz Society
 
New Tactics in Iolo

“It looks like they are heading for the wormhole, sir. Even if they try to double back to Correlia, we can intercept them before they come anywhere near the planet.”
Commodore Thom Hitcher tapped his chin with his finger. According to his sensors, two Ukra-Tal cruisers were trying to outflank Correlia and his fleet. After months and months of assaults on Correlia itself, for the first time they were trying to make it to the Iolo-Ultrinox wormhole. If they made it through, they could threaten any number of systems, including Velocitas and Remorhaz itself. However, if they did, they would find themselves in the midst of a Remorhaz minefield, but Hitcher didn’t want them to get that far. It would be a close fight. His task force consisted of three Glory class destroyers, one Nemesis frigate, and a Ganymede class light cruiser against one Gjovik and one Hedmora class cruiser, both which were well armed enemy combat vessels. The Remorhaz ships had a range advantage, but if the Ukra-Tal ships closed to within acid launcher, they would punish the Remorhaz ships. Hitcher had to decide whether to pursue them, or protect his fleet and let the minefield take care of them.
“Let’s go get ‘em.”, he told his staff.

Within hours, the Correlia Defense Fleet was cutting through space at full power, on an intercept course for the two Ukra-Tal ships. It took three days, but the Remorhaz ships finally closed to within engagement distance.
Hitcher ordered his screening vessels to fan out in the front arc, to allow their missiles to be brought into the fight before the cruisers could close range. With his eye on the tactical display, he watched his command fan out before him, the ship’s captains executing their maneuvers with precision.
The Ukra-Tal commanders, with their usual aggressive behavior, charged the Remorhaz ships. Hitcher watched the range tick down as both fleets flew toward each other a full speed. The computers compensated for the closure rate, and once the cruisers flew into the capital ship missile envelope, his ships opened fire.
Three destroyers and a frigate lit up their dark corner of space with a ripple-fired salvo of capital ship missiles. Their captains then reversed course, hoping to open the range between them and the horrible acid launchers that the Gjovik and Hedmora were armed with. Hitcher moved his own ship, RSS Orion, between the retreating vessels and the enemy cruisers. The missiles acquired their target, the Hedmora, almost instantly and accelerated toward it. Anti-missile projectiles filled the space around their ships, disabling or destroying almost all of Hitcher’s missiles, but one salvo broke through and exploded against the Hedmora’s shields, weakening them. By this time, the cruisers were able to close range and fire a few extreme-range shots at Orion, a few of which took down her shields and hit her hull. No major damage was done, but Hitcher was forced to pull back a bit. He fired a few shots of his own with his cannon, but missed. RSS Narvik was able to fire a long range shot with her lone cannon and the shell found its mark, weakening the Hedmora’s shields even further.
The Ukra-Tal commander decided not to press his luck any further and moved to open the range. Hitcher was a bit surprised, because this played to his ship’s strengths, but he wasn’t about to overlook the gift that his enemy had given him. He ordered his ships to again turn and pursue the Ukra-Tal ships while their missiles reloaded.
Seeing his mistake, or possibly counting on the pursuit, the enemy cruisers again turned to close with the Remorhaz ships. Once again, a heavy salvo was launched, forcing the Hedmora to retreat. The Gjovik fired at Orion from extreme range, missing with all her shots. The Remorhaz ships were able to return fire on the Gjovik, hitting her with four cannon shells. The shells tore holes in her hull, but the damage began to repair itself immediately. The Ukra-Tal organic armor was a huge advantage.
The enemy cruisers continued to close range. At long range, the Hedmora fired its acid launchers at RSS Narvik. The shots crashed through her shields, and slammed into the hull, burning a gaping hole in the ship. Compartments were disintegrated as the powerful acid burned through the ship. The crew that survived the barrage worked their way toward the middle of the ship as the acid continued to eat away at the superstructure. Narvik was out of the fight.
Now Hitcher was at a disadvantage. He could no longer afford to fire and sprit, because that would leave Narvik at the mercy of the cruisers. He watched as the Hedmora turned away to recharge its acid launchers and the Gjovik closed in for the kill. It fired at Narvik, hitting her once and wiping out her bridge. Thankfully, the entire bridge staff had already evacuated to the bowels of the ship, sacrificing maneuverability for survival. The Gjovik now faced the full brunt of the Remorhaz cannons alone. Shell after shell crashed into the cruiser, knocking out components. Both of her acid launchers were destroyed in the initial salvo, and were now useless in the fight. It turned to run, while the Hedmora turned back to save its partner.
Another Remorhaz salvo was launched at the Hedmora, and without the Gjovik’s protection, more of the missiles found their mark. She was still in the fight, but she was damaged. Now it was Orion’s turn to withstand another acid barrage. The Hedmora fired a full salvo at her, reducing most of her point-defense battery to melted slag. Still able to fight, Orion returned fire, further damaging the Ukra-Tal ship while the two remaining effective Glory class destroyers raked it with point-blank cannon fire. The damage to its hull was now such that the organic armor could no longer repair itself, and that allowed the cannon fire to destroy a few of its engines. The Ukra-Tal ship was very tough, though, and was still a dangerous enemy. On top of that, its acid launchers were still operational.
Orion was hit with another full acid salvo. This attack burned down the axis of the ship, destroying everything in its path. Weapons mounts, crewmen, anything and everything was destroyed, but the path of destruction bypassed the starboard weapons mounts, leaving Hitcher with one of the ship’s two heavy cannon. With it, Orion was able to land the killing blow on the Hedmora, which exploded as the shells found some vital component deep inside the stricken cruiser.
Narvik and Orion turned for home as the Gjovik was hunted down and destroyed by Shining Victory and Skydancer.

The trip back to Correlia was busy for everyone. Although the damage was extensive to both Narvik and Orion, some repairs could be made. For Orion, it seemed they would be enough to allow her to get home with the rest of the fleet. Narvik was not so lucky, because her damage was too great to allow her to keep up with the fleet. On top of that, there were now at least three Ukra-Tal cruisers within range of Correlia and all of them could beat the fleet back to the planet if they traveled at the highest speed that Narvik could make. With great reluctance, Commodore Hitcher allowed her to detach from the fleet and attempt to make it back to Correlia alone. All of the wounded and non-essential personnel were transferred to the rest of the fleet, and Narvik was left behind.

Hitcher watched Narvik fall behind on the viewer and shook his head. How did Naval Command expect him to interdict ships that were bigger, stronger, and technologically superior to his if they didn’t give him any reinforcements? Hiding behind a minefield and backed up by ground based weapons, they could hold their own against a fleet with many times his number of ships, but if the Ukra-Tal decided to bypass all of those weapons, like they seemed to be doing now, they would quickly grind his fleet into dust. If Narvik didn’t make it home, he would have lost one-fifth of his fleet, while he read reports of the fleet in Bardron assaulting the Last Rage worlds with thirty or more ships! The thought enraged him.
He got out of his command chair and growled, “XO has the con,” as he walked briskly toward his cabin. He was forced to travel two sections out of his way because the direct path to his cabin was open to space, thanks to the acid damage from the battle. This only served to infuriate him more.
He opened his cabin door and powered on his data pad. He began to type out a message for Grand Admiral Urian’s eyes only. He was going to tell the Grand Admiral the truth, and if he didn’t like it, he could come down to Correlia personally and relieve him of his command.

Grand Admiral Urian read the message with a grim look on his face. It wasn’t very often that a Commodore demanded things of Grand Admiral, but Hitcher’s blunt message made its point very clearly. The Ukra-Tal were stepping up their activity in Iolo, but they no longer seemed to be concentrating on Correlia. He had hoped that the Ukra-Tal would continue to throw themselves at Correlia’s defenses, diverting their attention from the other fronts while they prepared for the offensive. If Hitcher were going to have to leave the protection of Correlia to stop Ukra-Tal movements with his fleet, he would definitely need reinforcements, whatever delays that caused for the rest of the Navy. If Hitcher’s fleet were destroyed, the planet was doomed.
He immediately issued orders for two ships from the Home Fleet to move to Iolo and join the Correlia Defense fleet. The Ganymede class light cruisers RSS Xanthe and RSS Odysseus received the orders and changed course at once. Urian only hoped that they were able to make it to Correlia in time to save the fleet.

Above Highrock, Rear Admiral Gina Jager was just settling down for a nights rest when the com unit began to beep. Sighing, she rolled out of bed and quickly composed herself. Brushing back her hair, she keyed the unit to answer. The face of an Army sensor officer appeared.
“Good evening, Captain. What can I do for you?”
The Army captain looked nervous.
“Admiral, I’m very sorry to disturb you, but the duty log says to inform you in an emergency…”
Gina waved him off. “Don’t worry about it, captain. A little lost sleep won’t kill me. What do you have?”
The captain was looking off-screen for a moment.
“Admiral, may I send you the long range feed?”
“Sure,” Gina replied, taking a seat at her desk.
The captain’s face disappeared as the image was replaced by a long-range scan of the Lenoltris system. Five sectors away, and closing, was a fleet of at least twenty-four Ukra-Tal light cruisers.
“Ma’am, we picked them up about ten minutes ago. They aren’t jamming, so we didn’t really notice them until they passed the outer passive sensors. They caught us a bit with out pants down on that one.” He laughed nervously.
Gina replied, “It’s alright captain. A few hours wouldn’t make that much of a difference. Can you show me a course projection?” She asked for the captain to show her where the computer predicted the Ukra-Tal fleet would end up, but she was pretty sure she already knew the answer. In the blink of an eye, the computer calculated their destination…Highrock.
“Thanks, Captain. Looks like they are coming for us again. Get the word to the ground base commanders. We’ve got a few days before they get here.”
The captain looked relieved.
“Yes, Rear Admiral.”
The link went dead.
Gina sat at her desk for a few moments, thinking. If the Ukra-Tal threw themselves at Highrock once more, she felt that she could defeat them. If she had to engage them away from the defenses of the planet, however, she didn’t think she would be able to stop such a vast fleet. They had switched tactics in Iolo, so why not here?
Until they came closer, she couldn’t be sure of what they were going to do. She would prepare to defend the Remorhaz Society, wherever she was called upon to do it.
She turned on the com unit again, and put a call into her chief of staff, ordering him to start getting the fleet ready for battle. Then she lay down to try and get some sleep. She wasn’t sure how much she would be able to get in the days to come.

[ October 29, 2003, 03:48: Message edited by: sachmo ]

Atrocities October 25th, 2003 06:53 AM

Re: Rise of the Remorhaz Society
 
Thank you for another great read. http://forum.shrapnelgames.com/images/icons/icon7.gif You make me feel guilty for not posting a new chapter to my crappy *** story. http://forum.shrapnelgames.com/images/icons/icon10.gif

Erax October 25th, 2003 07:09 PM

Re: Rise of the Remorhaz Society
 
I make Atrocities' words my own. This story just keeps getting better and better.

narf poit chez BOOM October 25th, 2003 10:12 PM

Re: Rise of the Remorhaz Society
 
hey, when are we going to see more of yours? http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 25, 2003, 21:13: Message edited by: narf poit chez BOOM ]

The FryeR K October 26th, 2003 04:35 AM

Re: Rise of the Remorhaz Society
 
In the immortal words of a comic master
" Woohoo "--Homer Simpson

Erax October 27th, 2003 01:17 PM

Re: Rise of the Remorhaz Society
 
Narf : I should have had one up Last week, but RL got in the way. http://forum.shrapnelgames.com/images/icons/icon9.gif I'll try to have it by Friday.

Wardad October 27th, 2003 05:36 PM

Re: Rise of the Remorhaz Society
 
http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

sachmo October 27th, 2003 08:17 PM

Re: Rise of the Remorhaz Society
 
Wow, 6 smilies!! New chapter will be up soon. If it's not up by tomorrow, it will be Wednesday. Can't miss the premier of 24!

sachmo October 29th, 2003 05:45 AM

Re: Rise of the Remorhaz Society
 
Well, after I watched 24, I had to play for a bit, as some things just had to be dealt with. Coming soon...the Battle of Bardron VI!

Atrocities October 29th, 2003 05:48 AM

Re: Rise of the Remorhaz Society
 
24 what a great series, it starts here in about 10 minutes. http://forum.shrapnelgames.com/images/icons/icon10.gif

Wardad October 29th, 2003 05:09 PM

Re: Rise of the Remorhaz Society
 
what is 24?

sachmo October 29th, 2003 06:08 PM

Re: Rise of the Remorhaz Society
 
It's a TV show on the Fox network. Each show in the season is one hour in a particular day, and all events occur in real time. The premise of the show is a counter terrorist agent working to stop some attack from happening.

Atrocities October 29th, 2003 11:02 PM

Re: Rise of the Remorhaz Society
 
I was slightly disappointed by this seasons opener.

**SPOILER**

Where is my action, they promised me action and I don’t see any action! Did you see any action, I didn’t see any action. I saw drama, but very little action.

The President lives and is in a weakened state.

The President has a new love interest, a Doctor no less. (Who I think is deliberately keeping him sick.)

The office politics at CTU are thicker than ever, and now we have Kim Bauer to the mix as an employee and she is in love with Jacks aid.

Then we come to Jack. A drug addict now.

I am optimistic that the story will get good, but I would have enjoyed seeing or knowing a lot more about what happened in the previous 3 years since the Last "one of those days" occurred. http://forum.shrapnelgames.com/images/icons/icon7.gif

What disappointed me was I was hoping for more action than drama, but what the hell, its 24, I will get my action soon enough. http://forum.shrapnelgames.com/images/icons/icon7.gif And the story line around the president that they totally abandoned his assassination attempt in favor of a few words in a speech.

What would have been cool is if the drug dealer was the guy who had originally ordered the nuclear bomb and the attempted assignation the president, and his brother was the one threatening to release the virus that thus far only the president was infected with.

sachmo October 30th, 2003 06:43 PM

Re: Rise of the Remorhaz Society
 
Part of the new chapter is done. I may be able to finish it tonight, but it should be up soon.

sachmo November 2nd, 2003 07:37 AM

Re: Rise of the Remorhaz Society
 
I had to write something...


Showdown at Bardron VI

Thirty-one fighters from the 3rd Fighter Wing joined up with Strike Fleet Hellcat for the assault on Bardron VI, possibly the Last Rage held world in the galaxy. Strike Fleet Hellcat was the most powerful fleet in the Remorhaz People’s Navy. The fleet consisted of one system patrol ship, twelve frigates, five destroyers, two light cruisers, one minesweeper, two repair ships, three supply ships, two landing ships, plus the thirty-one fighters that had just joined them. It was an impressive fleet, but Bardron VI had some very strong defenses. The previous reconnaissance of the planet reported at least sixteen defense complexes, armed with a variety of weapons, and fifteen space fighters. If the planet could be taken, it might end the Rage threat to the Remorhaz Society. Rear Admiral Shiro Sakazawa, commander of Strike Fleet Hellcat, knew that every month that they waited to attack the planet was another month that the defenses were strengthened, and that his fleet was tied down here. There were other battles that needed to be fought, and so the Rage threat needed to be eliminated. Bardron VI could wait no longer. Hellcat moved in for the kill.

Commander Philip Henderson checked his readouts as his fighter wing formed up around him. His entire wing was made up of FA-4 Thundercat attack fighters, which were designed for ground attack missions. Each of the thirty fighters was armed with two heavy space-to-surface bombs, idea weapons for knocking out hardened surface targets. The biggest problem for his fighters was that they had to get in very close to use the bombs, and to do that they would have to get through the Rage defenses. As he had learned during the briefing, that would be a very tough job by itself.
“Jericho flight, arm ordinance.”
He glanced at the status display as the weapons systems on all of the fighters changed from yellow to green in short order. No problems so far.
“Jericho flight, execute formation delta.”
Using his ship as the axis, his fighters maneuvered into their positions for the run in on Bardron VI, behind the capital ships. Sakazawa was sure that the Rage would send their space fighters out to intercept his fleet, and he wanted the Thundercats to stay behind the point defense umbrella. Their lack of ship-to-ship weaponry would make them an easy target for the Rage ships.
All that was left to do now was to hold formation and wait for the admiral to give the order to attack. He settled back in his seat and looked out of the canopy at the large planet ahead. Without an atmosphere, it looked like a dead world, but this was the type of planet the Rage preferred. Not much of a prize, he thought, but knocking out the Rage would be worth it.

In the combat information center onboard his flagship RSS Tarus, Rear Admiral Sakazawa kept a close eye on the tactical display. Thirty Rage fighters left their hidden base on the surface of Bardron VI and turned to intercept the Remorhaz fleet.
Sakazawa shook his head. If he were in command of the Rage defenses, he would have kept the fighters uncommitted until the odds had evened out a bit, or at least until the fleet was distracted by fire from the ground bases. As it was, the Rage fighters didn’t stand a chance. Hellcat was deployed in a phalanx formation, which allowed the fleet to concentrate its point defense fire and eliminating holes in the coverage.
Despite the knowledge of the Remorhaz firepower, the Rage fighters pressed on, while the fleet moved closer to the planet. Sakazawa’s plan was simple. The fleet would move just outside of ground cannon range and deploy for a massive attack on the surface defenses of Bardron VI. Since the Rage couldn’t hit everything at once, Sakazawa was hoping that a massive attack from the capital ships would allow the Thundercats to lay some of their ordinance on the defense bases, opening the way for the Space Marines to land and take the planet by force. His hope was that by overwhelming the defenses early, he would minimize his own losses, but the plan relied on accurate intelligence and no shortage of luck.
The Rage space fighters moved into maximum engagement range of the fleet. RSS Quasar scored the first kill of the battle as her point defense cannon locked onto a Rage space fighter at maximum range. The Rage fighter began to twist and turn, trying to avoid the cannon fire, but the computer was always one step ahead of him. Shell after shell hit the craft, tearing pieces from the ship and damaging components. As the ship lost maneuverability, more shells hit it, until a number of rounds penetrated its powerplant, causing it to explode. The crew cheered as they watched the target disappear from the tactical display, but quickly searched for a new target as twenty-nine Rage ships moved even closer, hoping to put their own missiles into the skin of a Remorhaz ship.
They would never get the chance. The closer the fighters got to the fleet, the heavier and more accurate the fire became. Within two minutes, all of the Rage space fighters were destroyed. The only threat they posed to the Remorhaz fleet was if their wreckage happened to collide with one of the capital ships. Having overcome the first line of Rage defense, Hellcat continued on.


This chapter will continue!

Atrocities November 2nd, 2003 08:55 AM

Re: Rise of the Remorhaz Society
 
Go Hellcats!

Wardad November 3rd, 2003 05:55 PM

Re: Rise of the Remorhaz Society
 
http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities November 7th, 2003 04:23 PM

Re: Rise of the Remorhaz Society
 
Hey a while back we had a member who wrote a few books and I stumbled accrossed his web site today. He has a lot of very useful writers resource links there.

http://www.angelfire.com/mn/lawman704/books.html

and also a link to

http://www.bookpublisher.com/ads/google_01.html

I wonder whatever happened to the guy? A Cop if I recall correctly...?

The FryeR K December 5th, 2003 10:03 PM

Re: Rise of the Remorhaz Society
 
Story...Need Story....please

Starhawk December 5th, 2003 10:19 PM

Re: Rise of the Remorhaz Society
 
To quote a famous wise man.

ARRRRRRRGGGGGGGHHHHHH!!!!! -Charlie Brown-

Need more story.....you can't leave me hanging like this, how did the battle turn out?

sachmo January 29th, 2004 05:14 PM

Re: Rise of the Remorhaz Society
 
This ain't over. What happened to me? Dominions II, Civ 3 Conquests, and other distractions. But I'm not quitting.

[ January 29, 2004, 15:52: Message edited by: sachmo ]

Wardad January 29th, 2004 07:17 PM

Re: Rise of the Remorhaz Society
 
http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
need story fix soon...

sachmo February 20th, 2004 03:17 PM

Re: Rise of the Remorhaz Society
 
This weekend. I promise.

Atrocities February 21st, 2004 04:23 AM

Re: Rise of the Remorhaz Society
 
At Last something to look forward to in life. http://forum.shrapnelgames.com/images/icons/icon7.gif

sachmo February 23rd, 2004 05:44 AM

Re: Rise of the Remorhaz Society
 
Weekend didn't go as planned, so it will have to be this week or coming up weekend.

[ February 23, 2004, 03:44: Message edited by: sachmo ]


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