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Re: AI DEATH MATCH 2
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Here are the AIs: Group A1 - Cylon Group A2 - Romulan Group A3 - Ekhazan Group A4 - Sergetti Group A5 - Corrian Group A6 - Toltayan Group A7 - Shadows Group A8 - XiChung Upon once time, the Sergetti was the most strong AI in the market!! Really I think that the AIs scripts are a lot more strong now. |
Re: AI DEATH MATCH 2
Two unexpected results! http://forum.shrapnelgames.com/image...s/rolleyes.gif
United Flora vs Space Vikings The Space Vikings defeated the United Flora at the turn 160. They expanded fast and the UF had not time to develop their optimal level. Here the link: UFlora_vs_Vikings_F2.zip Tessellate vs Aquilaeian. The Aquilaeian defeated the Tessellate at the turn 500 by points. They won 7.5M vs 7.4M! Think the Tessellate would have win if the game would be played for some more turns. Here the link: Tessellate_vs_Aquilaeian_F1.zip |
Re: AI DEATH MATCH 2
Wow both top contenders fall to underdogs! Just when I thought I had it all figured out http://forum.shrapnelgames.com/images/icons/icon7.gif
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United Flora vs Narn Regime.
The United Flora needed some time, but finally defeated the Narn at the turn 410. Here the link: UFlora_vs_Narn_F2.zip [ May 08, 2003, 00:48: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Hi people,
Would you be so kind to help me ? I am trying to update an AI. So I run several tests games, and my AI regularly reverse to a very early ship design. For instance, in place of a nice and mean battle cruiser it reverses to a puny destroyer. Which is really a pain. http://forum.shrapnelgames.com/images/icons/icon9.gif I did read on this thread about this bug, so please could someone explain me why does it happens, and most of all tell me how to avoid that ? What is this mess about "calling names" ? |
Re: AI DEATH MATCH 2
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*Rollo sharpens his axe http://forum.shrapnelgames.com/images/icons/icon12.gif Yay!, for the Aquilaeian and Vikings. Two venerable AIs that gave those young upstarts a good and deserved kicking http://forum.shrapnelgames.com/images/icons/tongue.gif . (funny that these duels were both between races of the same modders) Rollo |
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CueCappa vs Aquilaeian.
The CueCappa won at the turn 360 (as I expected), and then, after the first round of games here are the standings in the group F1. GROUP F1 Points Tessellate 1 CueCappa 1 Aquilaeian 1 Link to the game: CueCappa_vs_Aquilaeian_F1.zip |
Re: AI DEATH MATCH 2
Vikings vs Narn
Another unexpected result... at least to me. The Narn won by points at the turn 500. Here the link:Vikings_Vs_Narn_F2.zip Then, the standings after the first round of games are: GROUP F2 Points United Flora 1 Space Vikings 1 Narn Regime 1 |
Re: AI DEATH MATCH 2
De-lurking...
MB - I just want to say that I have read all of this and the Last AI Death Match and they are excellent. Great undertaking for the AI Designers and the players. Thanks. Rexxx - I noticed the Khrel made it to the top 12 AI's. They and the Tessellate are the only two non-TDM AI's there. So when (or where if already done) are you going to release the Khrel AI/shipset for download inside the forum? |
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Indeed, your solution is working.
Thanks for it. |
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Welcome on board! About the Khrel files, already I have posted all the scripts involved in the contest, on this forum (but without the images). Try this: http://forum.shrapnelgames.com/newup...047347357.ZIP. If you want the Khrel images, drop me a mail to jlperyr@adinet.com.uy, and I'll send it to you (don't think Rexxx or Richard Meic would have problems with this). |
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CueCappa vs Tessellate.
The Tessellate defeated the CueCappa, at the turn 500 by points (again). Here the link: CueCappa_vs_Tessellate_F1.zip |
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MB - It is funny that you suggest that because Last night I was looking through some of the old favorite shipsets threads and ran across the Khrel. So I had just finished doing exactly what you suggested. My only question is whether the original empire files (2k, 3k, 5) are equivalent to new one (2k)?
Just so it is easier for others to get the shipset for the fine AI, here is the link. Khrel Shipset Link |
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Khrel_Emp_Files.zip Strongly suggest to use the Khrel scripts that I have posted with the AI other scripts, because Rexxx sent me several updates for the Khrel. |
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Space Vikings vs United Flora.
The UF took revenge, and defeated the Vikings fast, at the turn 170. Here the link: Vikings_vs_UFlora_F2.zip |
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Yes, I assembled the shipset from the link I gave with the AI from the death match download and added the empire files that you recently uploaded. So now I have an new AI opponent that was in the top twelve. Thanks.
EDIT: As long as you are providing .emp files, the Tessellate that Gyphin has in his signature does not include these files. Nevermind, I just found these files inside the death match scripts download that you already provided. The Deathmatch looks exciting six AI's tied after 1 round. [ May 10, 2003, 21:09: Message edited by: cybersol ] |
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Anyway, here are the *.emp files Tessellate_Emp_Files.zip |
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Aquilaeian vs Tessellate.
The Tessellate defeated the Aquilaeian without big problems, at the turn 360. Here the link: Aquilaeian_vs_Tessellate_F1.zip |
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Narn Regime vs United Flora.
The UF had not problems to defeat the Narn very fast. They won at the turn 160. Here the link: Narn_vs_UFlora_F2.zip |
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[ May 12, 2003, 18:47: Message edited by: Dralasite ] |
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The Rollo's races expand very fast, and more when they start in the down side of the map. The UF crushed the Vikings without problems, this time. But also, remember that the "luck" is very important too, specially when 2 strong AIs are fighting. |
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Aquilaeian vs CueCappa.
Another unexpected result... the Aquilaeian won at the turn 500 by points (the CueCappa only kept one system). During most part of the game the CueCappa was ahead in the numbers and had the inititative, but arround the turns 380-430 the things changed to the Aquilaeian side. I'm somewhat embarrassed... The Aquilaeian had a lot of luck playing against the Tessellate and winning 7.5M vs 7.4M. And now, they won this game against the CueCappa when I'm sure that the CueCappa is clearly more strong than the Aquilaeian (specially with this map/settings). I know, I know, the luck is always a factor in any game, and more when 2 AIs are playing... but I'm not sure to be happy that my AI defeated the CueCappa, because at the end I want to see the most strong AIs in the highest places of this contest. Here the link: Aquilaeian_vs_CueCappa_F1.zip This was the Last game for the group F1. Here the standings: Tessellate 3 Points Aquilaeian 2 Points CueCappa 1 Point Then, the Tessellate and the Aquilaeian got places to the Semifinal. |
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Narn Regime vs Space Vikings.
Staring in the down side, the Vikings had not problems to crush the Narn, at the turn 150. Then, they got the second place in the group. Here the link: Narn_vs_Vikings_G2.zip The standings in the group G2 are: United Flora 3 Points Space Vikings 2 Points Narn Regime 1 Points. The two semifinals are: G1 Tessellate Space vikings G2 United Flora Aquilaeian I will run a max of 6 games x every AI (3 games staring in the upper side, and 3 starting in the down side). But, if I got a result like 4-0, I will not run all the games. |
Re: AI DEATH MATCH 2
My poor Cappa, such bad luck http://forum.shrapnelgames.com/images/icons/icon9.gif . But I suppose they have proven their worth http://forum.shrapnelgames.com/images/icons/icon7.gif .
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Tessellate vs Vikings.
The Vikings won at the turn 230. This time was not unexpected... because the Space Vikings defeated the Tessellate in the first round. Here the link: Tessellate_vs_Vikings_G1.zip |
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could you post up the standings of all races that has participated in the match and sort them by highest point to the lowest?
Oh, and I'd like fries with that also http://forum.shrapnelgames.com/images/icons/icon10.gif |
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MB,
could it be possible that you have filled out the score wrong in the excel for the Tessellate/Space Vikings? The Tessellate have 1 point but they lost to the Space Vikings. Anyway, interesting file http://forum.shrapnelgames.com/images/icons/icon7.gif I mostly play TDM/FQM solo and for my next game i am going to add some of these races as they are not all in TDM. I suppose i just have to copy the appropriate files into the TDM/FQM mod directory and these races should then be available? |
Re: AI DEATH MATCH 2
As long as we are finding errors in the fixture spreadsheet. I believe the Orks won third round C5 Orks vs Gron.
Looking over the results so far, it really strikes me how the AI field is broadly competitive. The top 12 AI's were all extremely good, but somehow the top six take it to an even higher level. I'm just amazed at the great efforts all the AI designers have put into their creations. |
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United Flora vs Aquilaeian.
The UF defeated the Aquilaeian without problems, at the turn 270 Here the link: UFlora_vs_Aquilaeian_G2.zip |
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Thanks for the fixes Cybersol/Minipol!
(In my discharge must say that the spreadsheet was supposed to be released at the end!) |
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Space Vikings vs Tessellate.
This time, the Tessellate won a fast game at the turn 190. In the early game, the Vikings expanded fastest, but the Tessellate were able to remove the Vikings colonies of their systems. Here the link: Vikings_vs_Tessellate_G1.zip |
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So far, it looks like Vikings vs Tessellate are evenly matched, and United Flora vs Tessellate is an even match (I believe both Groups are 50%-50% so far for wins losses?)?
[ May 15, 2003, 16:25: Message edited by: Dralasite ] |
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About UFlora vs Tessellate, don't know. Still they have not played during this contest... but think the UF have advantage. |
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Aquilaeian vs United Flora.
Starting at the upper side, the Aquilaeian have even lesser opportunities to win... The UF won at the turn 270. Here the link: Aquilaeian_vs_UFlora_G2.zip |
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Tessellate vs Vikings.
This time the Tessellate offered a decent battle, but the Vikings won at the turn 360. Here the link: Tessellate_vs_Vikings_G1B.zip |
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To change the SEBatch configuration, you only need to change the values into fields of the file "paramete.dbf", using something that could change these files.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hi Master Belisarius, It took me a while to get SE4 Batch running, but finally it did. When running your programming i saw in Task Manager that it automatically executes SE4.exe. Does your program make a command line voor SE4 based on the variabels you provide in the mainscreen and in the configuration screen ?? Could you explain if it so what commandlines you are using ? Furthermore i hope that you will take the time to make SE4 batch again and available for all Versions of Windows. It will most definitly encourage a lot of new AI programmers to join the club. I for sure am very interested ! Thanks in advance. gr. Tymy |
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What was se batch written it? Perhaps it can be decompiled? It may be easier to rewrite, I dunno.
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United Flora vs Aquilaeian.
Again, the UF won... this time at the turn 210. Then, if in the next game they win again (what I can bet 1000 to 1!), they will reach the final. Here the link: UFlora_vs_Aquilaeian_G2B.zip |
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MB, what races are in the finals so far?
[ May 16, 2003, 23:20: Message edited by: JLS ] |
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The code is VERY SIMPLE, and could be re-done in other better language, without problems. |
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