![]() |
Re: STM "Final v1.7.5" Discussion
Hey All
Check out this cool star trek link http://www.st-intelligence.com/ Not bad at all. Lighthorse |
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.1.2
1. Fixed Federation Frigate Tech Level now is 2 instead of 4 2. Added Federation Escort II (Will use defiant mount) 3. Changed Federation Escort availible at start for Federation 4. Changed Federation Escort BMP from Defiant to Nova 5. Changed 8472 Warp Weapons requirement for Physics 4 to Physics 2 6. Changed All Races Research Files in the hopes of improving Ai use. 7. Changed Federation Impulse Einge VI now available with Slipsteam Drive 8. Changed Structural Integrity Field I - V Tonage to 0 for all (Kowks original plan) 9. Changed Structural Integrity Field I - V Supply Usage to 0 for all (Kowks original plan) 10. Changed General Ship Construction cost from 10k to 100k 11. Fixed 8472 Quantum Singularity Beam was showing up in other races technology 12. Changed Impulse Engine I - VI General Group from Impulse Engine to Engines (AI should use them now) 13. Changed Bussard Collector General Group from Engines to Supply 14. Changed DesignCreation for all race in the hope of improving AI usage |
Re: STM "Final v1.7.5" Discussion
These are some cool changes!
|
Re: STM "Final v1.7.5" Discussion
In settings.txt, Pop Modifier 7 percentages are 135, and it looks like they should be 125.
Thanks for all your work! |
Re: STM "Final v1.7.5" Discussion
|
Re: STM "Final v1.7.5" Discussion
Here is the latest info for the next patch that I should have ready sometime this week.
Star Trek Mod v1.1.4 1. Changed Name of Small Depleted Uranium Cannon I - III to Small Phased Energy Cannon I - III 2. Removed Small Phased - Polaron Beam (Was not needed) 3. Added Disrupter I - X to Breen Technology 4. Added Small Distrupter I - III to Breen Technology 5. Changed Modified each races DefualtDesign.txt to better reflect that races available weapons 6. Changed Name of Federation Escort II to Heavy Escort 7. Changed Tonage size of Borg ships, they did not work out as expected at higher numbers 8. Added Borg Ship Mount - Reduces size of components by 25% for all Borg ships 9. Fixed Error in VehicleSize.txt Borg Cube 10. Fixed Error in Borg Transwarp Conduit Drive Star Trek Mod v1.1.3 1. Added Image Mod Combat images 2. Changed Many weapons Combat images 3. Fixed Missing combat image for Small Pulse Phasers 4. Fixed Photon Torpedo VI - X now use same combat image as Photon Torpedo I - V 5. Changed Borg Energy Weapons requirement from physics 2 to physics 1 6. Changed Adjusted several races Research.txt slightly 7. Changed Name of Depleted Uranium Cannon I - X to Phased Energy Cannon I - X 8. Fixed Dominion Mini Positron Torpedo I - IV now exclusive to Dominion Race 9. Added Updated Weapons/Components reports/families documents 10. Changed Increased the Weapon Damage at Range for the Dominion Mini Positron Torpedo I - IV |
Re: STM "Final v1.7.5" Discussion
er.. sorry to be such a newb, but how exactly does one upgrade from 1.1.0 to 1.1.2?
I tried unzipping the 1.1.2 update into the SEIV directory and got a separate folder. Do I cut and paste everything into the Star Trek Mod folder? File by file, or whole folder replacement? I'd take the time to figure it out myself, but it's 9:30 pm here and I've been at work since 8:30. My brain is not working so well anymore [ August 21, 2003, 04:22: Message edited by: jimbob ] |
Re: STM "Final v1.7.5" Discussion
First rename your StarTrek Mod folder to Star Trek Mod
Then unzip the update and install it into your SEIV folder. It should then ask to over write your files. If you read down the page at the Star Trek Mod web site you will see instructions |
Re: STM "Final v1.7.5" Discussion
The latest Version of the mod, 1.1.5 is coming along well. I have all races using their own technology in their ship ship designs and they all appear to be expanding well. They research their technologies early on, and are using components such as the Captains as expected.
I want to do some more fine tune tweaking on the designs files and some more testing to be sure all is working. I want to thank all of you for all of the bug reports and TNZ for his suggestions on the Design files. I will include weapons families reports so people can do their own modifying if the races do not build ships as expected. Remember, AI is very limited and often uses components two or three times even though they are restricted from doing so. This is a pain in the arse, but do not expect the Ai's in this mod to be easily beaten. I have played four games now with the new Version and each time I have been beaten rather harshly. I am hoping that this Version will be the Version that we can upload to PBW in a week or so. Here are the updates as of v 1.1.5 Star Trek Mod v1.1.5 1. Changed Name of Borg Transwarp Conduit Drive to Borg Transwarp Conduit Drive I 2. Added Borg Transwarp Conduit Drive II - III 3. Modified All races DefualtDesign.txt yet once again in the hopes of improving AI use and ship design 4. Fixed Error in TechArea for 8472 technology 5. Modified Yet once agian the 8472 research.txt 6. Added New Breen Mini images (latest textures by Atrocities) 7. Fixed Name issues with all race html's 8. Fixed Spelling Error of Photon Torpedo V 9. Fixed Spelling Errors of Dominion in TechArea 10. Fixed Error in TechArea where Tholian Ship construction was coming up under Romulan Technology 11. Fixed Spelling Error in TechArea for Tholian Technology - Tholian Facility Technology 12. Fixed Spacing Error in TechArea Borg Torpedo Weapons |
Re: STM "Final v1.7.5" Discussion
Space Empires IV Play By Web is back on line
|
Re: STM "Final v1.7.5" Discussion
My computer crashed while posting. Delete this post please.
[ August 22, 2003, 08:12: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
Idea for Borg AI design creation.
For the Borg AI design creation file I think the Borg should not make the following design types: mine sweeper, space yard ship, mine layer, satellite layer and all stellar manipulation ship any bigger than a tactical cube or up to a 1000kt in size. [ August 22, 2003, 11:05: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.1.5
In just over a month since its offical public release I have released 8 patch consisting of over a hundred fixes, modifications, changes, and other. I did not inlcude the Star Trek Map as UserX is still working on it. But it can be downloaded and added to the mod by simply making a SaveGame folder in the mod directroy and placing the map there. THIS MOD WILL - may effect your save games. So back up your old Star Trek Mod folder by nameing it something else, for example STM1.1.2 The Mod launcher will recoginze it as a new mod, and will open it and run it as normal. With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested? |
Re: STM "Final v1.7.5" Discussion
Count me in!
|
Re: STM "Final v1.7.5" Discussion
8427 -
Borg - Breen - Cardassians - CNC Dominion - Atrocities Federation - Ferengi - Klingons - Romulans - Tholians - |
Re: STM "Final v1.7.5" Discussion
I'll be the Romulans.
|
Re: STM "Final v1.7.5" Discussion
Quote:
In just over a month since its offical public release I have released 8 patch consisting of over a hundred fixes, modifications, changes, and other. I did not inlcude the Star Trek Map as UserX is still working on it. But it can be downloaded and added to the mod by simply making a SaveGame folder in the mod directroy and placing the map there. THIS MOD WILL - may effect your save games. So back up your old Star Trek Mod folder by nameing it something else, for example STM1.1.2 The Mod launcher will recoginze it as a new mod, and will open it and run it as normal. With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested? [ August 24, 2003, 03:00: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Some ideas for the Star Trek Mod.
1.Captains’ components re-configured. 2.New construction components for ships and specialist construction components for star bases and battle stations. 3.Structural integrity field component replaced with hull structural component. 4.All armor re-configured to leak and new armor for Romulan, 8472 and Klingon. 5.Also, I have an idea for weapon mount that are not dependant on ship size but on propulsion technology level, to reflect the ships ability to generate and handle higher power/energy levels. The weapon mount idea is more for discussion than consideration. But the captains’ components and construction components ideas might be usable. Using the armor and hull structural components would probably involve a major re-configuration of the mod. My ideas. 1061696155.zip |
Re: STM "Final v1.7.5" Discussion
With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested?Count Lighthorse in as the Borg.
|
Re: STM "Final v1.7.5" Discussion
Klingons - Tesco
|
Re: STM "Final v1.7.5" Discussion
I hope the Borg actually act like BORG this time and not like a normal empire, as in the first couple of AT's Star Trek PBW games... http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: STM "Final v1.7.5" Discussion
Sorry about that, I do hate Earthlinks session program. I let a friend use the computer, and now everytime I dial up, Earthlink sessions opens my home page using his log in. MOST FRUSTRATING!
Sometimes I don't catch it. I have asked Geo to hold off on uploading the 1.1.5 Version for a few days if he has not already uploaded it. I found some minor things that I want to change before he uploads it. I will have Version 1.1.6 ready in a day or so. Thanks. (It will be a very small patch.) [ August 24, 2003, 08:31: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
8427 -
Borg - Lighthourse Breen - Cardassians - CNC Dominion - Atrocities Federation - Ferengi - Klingons - Tesco Romulans - Fyron Tholians - [ August 24, 2003, 08:34: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Oh what the heck, I'm feeling isolationist and punctual lately... if there's no problems with anyone, I'll take the Tholians.
|
Re: STM "Final v1.7.5" Discussion
I've yet to play a multiplayer game of SEIV. Count me in as the Federation.
|
Re: STM "Final v1.7.5" Discussion
Can we have a rule in the game where all races must be RPed appropriately? I really don't want to see more non-Borg Borgs forming alliances of 4+ players...
|
Re: STM "Final v1.7.5" Discussion
Hey, I said I'd be isolationist and punctual - what more do you want? http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
Can we have a rule in the game where all races must be RPed appropriately? I really don't want to see more non-Borg Borgs forming alliances of 4+ players...
I agree also, since the Borg do not form alliance with anyone else. Lighthorse |
Re: STM "Final v1.7.5" Discussion
I am not advocating forcing everyone to have the same treaties and wars as in the shows or anything, but each race should be played appropriately. For example, Klingons don't have to go to war with the Feds or ally with them, but they should act like an honorable warrior race that conquers everything they can and all. Treaties and wars should be dependant on game conditions and such. http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: STM "Final v1.7.5" Discussion
Keep in the spirit of the race picked, if not the actual letter of the show "canon". Seems reasonable. Just stay the heck out of Tholian space and all will be right with the Galaxy. http://forum.shrapnelgames.com/images/icons/tongue.gif
|
Re: STM "Final v1.7.5" Discussion
Rp the Tholian's would suck... since they would just not say anything.
|
Re: STM "Final v1.7.5" Discussion
Sure they would... "Get out!"
[Hmmm.... maybe I should annunciate more...] "Geeeet ouuuut..!" [No... Too Amityville Horrorish...] [metallic monotone]"You have violated the sovereign territory of the Tholian Assembly. You will evacuate the system within one tenth or face the consequences." [That'll do it. http://forum.shrapnelgames.com/images/icons/icon10.gif ] [ August 25, 2003, 00:52: Message edited by: General Woundwort ] |
Re: STM "Final v1.7.5" Discussion
im in too! tholians or breen...
|
Re: STM "Final v1.7.5" Discussion
I have notice a problem with some of the AI shuttle, early in the game. They do not have life support, cockpit or engines. The interesting thing was the federation's first shuttle had only weapons, later on in the game the shuttles were fully equiped with life support, cockpit, engines and weapons. What I think happen was that the AI researched regular shuttle technology first and later research they own race's ship technology, that includes shuttle technology too.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Originally posted by Atrocities:
8427 - Borg - Lighthourse Breen - openair Cardassians - CNC Dominion - Atrocities Federation - UserX Ferengi - Klingons - Tesco Romulans - Fyron Tholians - General Woundwort Rule #1 - Role Play your race please. All Agree? Rule #2 - Intel will be turned off Rule #3 - Gentalmen rules apply (Please help me here) Thanks Lighthorse, that is one of the things I want to fix before having a pbw game. The others are simple issues things. I did not catch the shuttle bug, or the transport bug until Last night. Tis a big mod with a lot of ideas. The shuttle problem is that it uses fighter technology and fighter technology is tied into advanced ship construction and is researched late in the game. So I will need to add shuttle components and set up the design files accordingly. I also want to set up Satellites and weapon platroms to use race specific weapons. Subtle chagnes to the Vehical Size text as well. The dominion ships have a few minor issues that need to be fixed. Hopefully the PBW test will help to solidify the mod and flesh out any more issues. [ August 25, 2003, 05:01: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
One other thing, do we want a random map or the Star Trek map by UserX?
|
Re: STM "Final v1.7.5" Discussion
Atrocities posted
One other thing, do we want a random map or the Star Trek map by UserX? I for one would perfer to use Usex excellent Star Trek map. Lighthorse |
Re: STM "Final v1.7.5" Discussion
I'd say a random map... the ST map is visible for all to see, and the door for rampant cheating would be opened wide. It is a good map, but I just don't think using a map everyone can look at is a good idea. It also takes one of the Xs out of the game. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ August 25, 2003, 06:23: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
A random map, please. It will spice things up and make for pleasant (and unpleasant) surprises.
EDIT - my usual bad spelling errorz [ August 25, 2003, 11:47: Message edited by: General Woundwort ] |
Re: STM "Final v1.7.5" Discussion
cheating could be equalized by having everyone examine the map carefully first.
|
Re: STM "Final v1.7.5" Discussion
Yes, but that still makes the game much less fun, as it removes one of the 4 Xs...
|
Re: STM "Final v1.7.5" Discussion
I am leaning toward a random map. At least it will give everyone an equal chance and such. Right now we have 8 of 10 players so Narf if your going to play, you'd better hurry and pick one of the Last two open races. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: STM "Final v1.7.5" Discussion
not playing, just commenting.
|
Re: STM "Final v1.7.5" Discussion
Atrocities, All I really care about is playing SE4 Star Trek Mod, PBW. I could go with neither UserX map or a random map. I perfer to leave the game set up decisions solely with you alone.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: STM "Final v1.7.5" Discussion
How about a random map and then some one not playing can equal out the homeworld placements....
For fairness ofcourse |
Re: STM "Final v1.7.5" Discussion
i'd perfer a random map too...
|
Re: STM "Final v1.7.5" Discussion
Hmmm.... well that will teach me to start a game without checking shrapnel first!(tried starting a similar game with UserX's map on PBW) I guess I might as well get in with the 8472
|
Re: STM "Final v1.7.5" Discussion
Quote:
I think my map is pretty cool but there are some minor disadvatages for some species, primarly the Ferengi and maybe the Breen as I've tried to make the map and species placement close to the real thing. Also the Dominion will have to get through whoever controls Bajor (likely the Cardassions) to engage all other species and the Borg are place far enough out of the way that by the time they enter the core systems, the major powers have a chance against them. I'm easy either way but it will be a huge disadvatage for whoever start next to the Borg! Just really looking forward to playing against other people! |
Re: STM "Final v1.7.5" Discussion
Also, Atrocities, I was playing a short game yesterday as the Klingons and noticed that everytime I won a battle in a system I controled, I got a message saying something to the effect that my "population is growing UNHAPPY due to the recent victories." For the sake of the Klingon player, we might want to investigate further http://forum.shrapnelgames.com/images/icons/icon7.gif
|
All times are GMT -4. The time now is 09:17 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.