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Re: Balance Mod v1.04 Available!
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Would this be a problem for currently running PBW games wishing to update to the newest Malfador patch about to come out (like 1.30 or there abouts)? Thanks, -Hippo |
Re: Balance Mod v1.04 Available!
I don't recall any changes to the stock data files that break save game compatibility.
To elaborate on the source of the problem between v1.03 and v1.04 for the Balance Mod, it's new entries in StellarObjectTypes.txt that shifted various items around which will cause index errors when you click on certain stellar objects. |
Re: Balance Mod v1.04 Available!
Okay, cool. Just to be clear, what I meant to ask was if there was any reason we couldn't use 1.03 with the latest Malfador patch (I remember in the past you've had to tweak the mod following Malfador releases). From your answer, I guess it'll work.
Thanks! |
Re: Balance Mod v1.04 Available!
if there's a problem it's trivial to fix yourself.
normaly it's just a line in the settings.txt that's missing. |
Re: Balance Mod v1.04 Available!
v1.03 or v1.04 will need it's settings.txt updated to work with the forthcoming SE:V v1.3x patch.
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Re: Balance Mod v1.04 Available!
Captain , on your next patch will you be upgrading Fyron's FQM to " Beta 6 " ? Thanks
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Re: Balance Mod v1.04 Available!
1 Attachment(s)
Dunno if this is just me, but in Balance (I'll check in stock in a second), but I am not getting facility/cargo space on planets after I colonize them...
Seems to be in Balance, but not stock - see attached figure. |
Re: Balance Mod v1.04 Available!
Is there population on the planet?
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Re: Balance Mod v1.04 Available!
There is no XXX/kT available on each planet.
I *think* there is a pop, let me restart a game and try again... I'm building facilities... |
Re: Balance Mod v1.04 Available!
No, it happens on my homeworld at the start of the game. See the attachment from my first post to see what I mean.
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