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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Amos March 11th, 2007 03:49 PM

Re: Bug Commentary
 
I don't think #dyingdom is working. I left a capital province, the only province in the game, with no pretender for 10 turns and the dominion of 1 didn't change (shouldnt it drop to 0?). I don't know if its a bug or a normal game behavior.

FrankTrollman March 11th, 2007 03:59 PM

Re: Bug Commentary
 
Deleted.

Nick_K March 15th, 2007 08:05 PM

Re: Bug Commentary
 
I seem to remember a thread in Doms2 where it was mentioned that tramplers were /supposed/ to make a melee attack at the end of their trample. Is this supposed to be the case in Doms3 or is the current situation WAD?

Graeme Dice March 16th, 2007 01:24 AM

Re: Bug Commentary
 
Tramplers have never made a melee attack except when they attack something their size or larger. Allowing them to make such an attack would make tramplers other than elephants and other size 6 creatures much more useful.

Endoperez March 17th, 2007 07:02 AM

Re: Bug Commentary
 
#clearsites doesn't affect LA Pangaea starting site "The Carrion Grove". It could be related to old code that made Carrion Woods have different Carrion Groves depending on world richness.

Edi March 17th, 2007 07:57 AM

Re: Bug Commentary
 
Quote:

Ygorl said:

Cave provinces have a "Junk" icon rather than a cave icon on the main screen GUI. Also, cave provinces' battlefields are not dark (I think they should be?)

I got this sent by PM. Might as well put it here so it's visible to all. Time to add some more to the shortlist.

Sombre March 17th, 2007 09:56 AM

Re: Bug Commentary
 
I believe I stated earlier that #clearsites doesn't work at all. On anything. I stand by that; although I haven't tested it extensively I've never seen it clear any sites at all from any nation.

So have you had a different experience?

Edi March 17th, 2007 10:02 AM

Re: Bug Commentary
 
It's listed there as not working at all (my experience as well, but only cursorily tested), but I added a separate shortlist entry for the special case for Carrion Grove and Unholy Sepulchre due to their special nature.

Endoperez March 17th, 2007 10:26 AM

Re: Bug Commentary
 
Quote:

Sombre said:
I believe I stated earlier that #clearsites doesn't work at all. On anything. I stand by that; although I haven't tested it extensively I've never seen it clear any sites at all from any nation.

So have you had a different experience?

It is bugged, yes. I hadn't noticed that, but I havne't used it at all in Dom3 any way.

MA Mictlan using one #clearsites removes Temple of the Rain and Temple of the Sun, leaving those of Land and Moon. They appear in the order of Rain, Moon, Sun, Land. Using four #clearsites removes all sites. I didn't test it any further, but using couple of #clearsites instead of just one should do the job. It's still bugged, and should be reported, but the workaround is quite simple.

Sombre March 17th, 2007 10:44 AM

Re: Bug Commentary
 
How weird. Still, that's actually very useful information for me to have.


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