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-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

Captain Kwok March 8th, 2007 11:51 PM

Re: Balance Mod v1.04 Available!
 
Did you alter the mod in anyway?

se5a March 9th, 2007 01:34 AM

Re: Balance Mod v1.04 Available!
 
try reinstalling BM?

Caduceus March 10th, 2007 03:12 PM

Re: Balance Mod v1.04 Available!
 
No, I don't think I have. I can try reinstalling today.

Caduceus March 10th, 2007 03:15 PM

Re: Balance Mod v1.04 Available!
 
I don't know. I reinstalled, but it is still doing it.

Hrm...

Caduceus March 10th, 2007 03:18 PM

Re: Balance Mod v1.04 Available!
 
Okay, I completely deleted it and it seems to be working again. Problem solved.

Captain Kwok March 24th, 2007 10:48 AM

Re: Balance Mod v1.04 Available!
 
I apologize for the delay. I'm just fiddling around with a few changes in the scripts that I need to finish and test before I can post v1.05. Originally the patch was to be released on Monday so I undertook a few changes to research and construction that were going to take Fri/Sat to work out. The research part is done, but the construction script needs to be debugged. http://forum.shrapnelgames.com/image...ies/tongue.gif

Captain Kwok March 25th, 2007 03:21 AM

Balance Mod v1.05 Available!
 
Greetings!

I've finally posted v1.05 of the Balance Mod for download. There were a few items I needed to resolve with the AI scripts before I could post, which was the main source of the delay.

Note that this version is not save game compatible with previous versions. It will extract to a new folder labeled 'Balance Mod v105+', which will be the default location for future save game compatible versions.

You can grab the download here:
http://www.captainkwok.net/balancemod.php

<font class="small">Code:</font><hr /><pre>
Version 1.05 (25 March 2007)
----------------------------

1. Changed - Increased cost for Chemistry tech area
2. Changed - Increased cost for Physics tech area
3. Changed - Increased cost for Industry tech area
4. Changed - Slight increase to Depleted Uranium Cannon damage amount
5. Changed - Added ordnance usage to Planetary Napalm
6. Fixed - Error in Planet Combat Defense Modifier
7. Fixed - Some levels of Biological Weapons did not give any results
8. Changed - Reduced number of tech levels for Biological Weapons
8. Changed - Increased cost for Plasma Missiles tech area
9. Fixed - Fighter combat speeds were not adjusted for new engine system
10. Fixed - Error in damage amount for Massive Weapon Platform Mount
11. Changed - Increased cost for Military Science tech area
12. Changed - Torpedo Weapons now requires Military Science level 3
13. Changed - Ship Capture now requires Military Science level 2
14. Changed - Reduced cost of Supply and Ordnance Storage components
15. Fixed - Error in Combat To Hit penalty for Space Stations
16. Changed - Increased maximum speed for all Carrier ships
17. Changed - Decreased and ground damage and range for Point-Defense Weapons
18. Fixed - Error in range for Point-Defense Blaster
19. Fixed - Massive Ship mount should require a ship of 1250kT or larger
20. Changed - Point-Defense and some small weapons can now target Mines in combat
21. Updated - Incorporated FQM Beta 8 components in the Balance Mod
22. Updated - Improved AI construction queue purchasing
23. Updated - Enhanced AI diplomacy with less static treaties and responses
24. Added - Introduced fear modifier in AI diplomacy
25. Fixed - A few errors in anger levels used to determine diplomatic responses
26. Updated - AI will prioritize tech area research during times of war
27. Added - Construction Yard colony type for the AI
28. Fixed - AI was not adding Ordnance Storage for Carriers
29. Fixed - AI was not scrapping ships
30. Updated - AI Scripts
</pre><hr />

aegisx March 25th, 2007 10:53 AM

Re: Balance Mod v1.05 Available!
 
Is there something in here that will prevent the AI from doing stuff during a missed PBW turn?

Captain Kwok March 25th, 2007 11:28 AM

Re: Balance Mod v1.05 Available!
 
Under ministers, there is an option that is on by default for the AI to play in the player's absence.

Kamog March 25th, 2007 10:40 PM

Re: Balance Mod v1.05 Available!
 
Thank you very much, Captain Kwok. http://forum.shrapnelgames.com/images/smilies/happy.gif


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