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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

Finalgenesis July 1st, 2010 09:26 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
That's some good stuff, didn't know that LA Ermor gets 15D, that's crazy :shock:

I also didn't feel that LA Ry was all that overpowered, it seems to be a penalized version of MA Ry. I was thinking I played it wrong.

I definitely ran into the pearl cramp you were speaking of, I thought I must be doing it wrong as I can't seem to pump out enough specter and alchemy didn't seem like the answer, while I'm reading online and agree theoretically that summoned mage is the way to go late game. Having to use pearls on other stuff like astral gateway / teleport / craft just killed me there, CBM didn't help on the clamming either.

I'd like to pick your brain on scales selection for LA Ry, as I've only really used dom 9 T3L3 and standard Sloth3 Cold3 Magic1, expansion was definitely tough late-game once I killed off much of my pop and I can't build up to 800 gold with small luck income events to make forts, my mages and hordes of chaff (my god I can't get them killed fast enough) just resets my gold reserve to zero every turn, so I in effect can only build castle when I get 1k+ gold events.

I made various starving camps and have dedicated commanders to shuffle them in for population control (my god I sound so evil) but as I was playing on a big map, the micro finally got to me along with the dom kill time-bomb.

I could imagine in MP games it'd get much harder since pure chaffing loses a lot of its effectiveness against humans....

Quote:

Originally Posted by ano (Post 750555)
And the idea that needs to be learned from my post about Void Spectres is that unless you have serious reasons to think you'll have many gems (clams are a serious reason, for example but this way is also not so easy for the Dreamlands) you should not plan summoning many arguably effective things for 25+ gems. You will be always short on gems and never have enough of them if you play competitively.
LA Ermor can count on its summons because it has a 15D income right off the bat. R'lyeh has 3S. It's easy to compare


rdonj July 1st, 2010 04:56 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
I highly recommend llamabeast's final sacrifice mod in any game with LA r'lyeh. Don't want those upkeep-causing uw only sycophants? Burn them all :) Although come to think of it I'm not sure if that spell can be cast underwater or against uw provinces.

Also, LA Ermor getting 15D isn't really that crazy since they have to summon all their mages... for minimum 12D. So pretend they have a death income of 3.

Finalgenesis July 1st, 2010 09:14 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
ah I see, I guess I'll get around to LA Ermor eventually and see for myself.

The mod sounds useful indeed, I'll have to look it up as I just can't handle the micro pass a certain point while loving the Lovecraftian theme.

chrispedersen July 1st, 2010 09:26 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
You cannot play Rlyeh with low Dom on this map. The 'string' nature of your provinces means you are already horribly susceptible to dom kill.

Septimius Severus July 1st, 2010 09:45 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by chrispedersen (Post 750662)
You cannot play Rlyeh with low Dom on this map. The 'string' nature of your provinces means you are already horribly susceptible to dom kill.

The map for game 3 will have a variation (for R'lyeh use) containing a large central multi province lake/sea. I was not talking about the current map.

Willburn July 2nd, 2010 02:22 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
As our team are having internal discussions between me and the captain I will resign. Thanks for a good game but I cannot and will not play for my captain the way he treated me. Let me go on to add this is probably also my fault so I appologize to my team for this.

Finalgenesis July 2nd, 2010 03:38 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Oh just a question on game 3, will that be using any additional mods like CBM?

Wrana July 2nd, 2010 08:04 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
I hope not. :)

Septimius Severus July 2nd, 2010 08:25 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by Finalgenesis (Post 750688)
Oh just a question on game 3, will that be using any additional mods like CBM?

Aside from the BI mod (with maybe a few slight tweaks), we will be using our own custom mod, which will handle the special pretenders, and might also include an appropriate portion of the final sacrifice mod if R'lyeh is played, though just normally suiciding troops against the AI or an ally should be sufficient).

I am also considering including a new faction specific spell, item, or starting hero. But haven't given it much thought yet.

If the image work can be done to create a decent looking central sea region, the indy R'lyeh player will have a good buffer zone of sea provinces and should be pretty much be safe from AI attack.

The regular all land option is also available without the central sea, suitable for an indy LA Ermor or some other land nation. Though, they might well be more vulnerable to AI attack unless the dom of Ermor can somehow counteract this.

Septimius Severus July 2nd, 2010 08:39 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by Willburn (Post 750686)
As our team are having internal discussions between me and the captain I will resign. Thanks for a good game but I cannot and will not play for my captain the way he treated me. Let me go on to add this is probably also my fault so I appologize to my team for this.

Willburn, sorry to hear this. I don't know the situation, but team games can take a lot out of ya. And attrition is an issue in any dom3 MP game that lasts any amount of time (why I believe the alternate idea is a sound part of planning).

One of the challenges of team games (and real life teams) is getting along with others. Some captains have a more laid back approach, others are more demanding. Some teams are more democractically run, others are more dictatorial. I actually wish I had Chris "tight asset management skills", maybe then our team would have fared better initially. But still I encourage players to try to take all measures necessary to resolve any differences. Respect one another and learn from one another and be flexible when needed. Yes, the captain is leader of the team and ultimately has responsibility for the team overall, but it really is a group effort.

And love your enemies as well. Keep them close to you at all times. Embrace them. The Children of Crom haved longed to put our loving arms and strong hands round the necks of the Supplicants (particularly their leader) and to squeeze them oh so tightly. :)


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