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Re: AI Campaign => For a Challenging AI opponent
Yes. The traits/facilities do not prevent events from happening, they just shift the targets around. I am not sure if a system protected by a 100% facility can be hit by a random event or not if there are open systems elsewhere with appropriate targets. But, if all systems have the same level of protection (even 100%), it all evens out and gets you back to the starting chance of each system being hit by an event. http://forum.shrapnelgames.com/images/icons/icon12.gif This does not make your Epic facilities useless, of course. http://forum.shrapnelgames.com/images/icons/icon12.gif
Edit: Beat to post, for once. http://forum.shrapnelgames.com/images/icons/tongue.gif [ October 01, 2003, 21:48: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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" Unless, of course, there is no valid target for the event, such as a ship bomb when there are 0 ships in the game. I do not know what happens then; the game either cans the event for that turn or it picks a new event type." I belive it will be CANED... |
Re: AI Campaign => For a Challenging AI opponent
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Reference Version History for Space Empires IV Version 1.66: 8. Fixed - "Lucky" racial trait was not always working. 9. Fixed - Abilities "Change Bad Event Chance - System" and "Change Bad Intelligence Chance - System" were not always working. [ October 01, 2003, 21:52: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Those just mean that the code for that was glitchy and was not always taken into account when selecting a target system. http://forum.shrapnelgames.com/images/icons/icon12.gif Go run some tests. I might do the same. But, I must leave now, so bye. http://forum.shrapnelgames.com/images/icons/icon7.gif
Just make 2 systems, 2 human players. Mod a free facility (no tech, no resources) that does 100% fate shrine ability, increase chance of events, see what happens. Oh, and if you want to email MM about this, feel free to. http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 01, 2003, 21:56: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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Here is some published and recent data in regards to Traits effecting Events; to get your test started with: http://forum.shrapnelgames.com/images/icons/icon12.gif Half of what I believe to be true, I based on this, in regards to the modifying of the the Base setting sum. Please note the Lucky race: Absolutely no event PTF's Events tests ============================= Originally posted by PsychoTechFreak : Quote:
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[ October 01, 2003, 22:39: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Originally posted by JLS:
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If a player starts a game in default LOW 10% or even Medium 30% Frequency Setting as there option it should NEVER be critical for that player build a Heroes Epic Facility or a Faith Shrine as I posted. Some MODS have Event Percent Chance L=15 - Med =30 and High =45 and that file works very fine at default. AIC will be 10% higher then that High setting. = = = = Quote:
[ October 02, 2003, 00:51: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS, http://forum.shrapnelgames.com/images/icons/tongue.gif
I ran a test, here is a log file: test.txt I am not convinced that the change bad event chance ability and the traits were ever fixed... again, you should run some tests. http://forum.shrapnelgames.com/images/icons/icon12.gif I have a zwheihander handy (heh) to thwack anyone that wants to complain about using non-default files. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
Thanks Fyron, will do http://forum.shrapnelgames.com/images/icons/icon7.gif
I will test at a default setting of Chance 25% Event; not "changed event chance in Settings.txt to 100"% as this MAX and unrealistic setting may counteract with the -CBEC. And with a -30 Fate Shrine as we discussed in the earlier Posts http://forum.shrapnelgames.com/images/icons/icon12.gif Probaly with a few other AI Players, 1 ntrl and myself for 5 Players in total. Counting manually and loging the events that Hit me with out the Fate Shrine, and then the count with the default -30% Fate Shrine III. Any and all may join with this test, but please use all se4 DEFAULT FILES. To include stock se4 events file. Game event freq HIGH and stock -30 Fate Shrine III Facility and about 4 to 6 total players. This will insure all files are of indentical benchmark. http://forum.shrapnelgames.com/images/icons/icon12.gif Also note: You will be hit with more frequant events as the other Players die or removed form game. And the added builds of a -30% Fate Shrine may reduce these hits providing there are three or more Races Total. At 2 Races it may hard to count the minus effects of your new Fate Shrine. = = = In additon Fyron, do you feel the trait lucky also has not been fixed; by reducing in game overall events? [ October 02, 2003, 00:46: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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[ October 01, 2003, 12:50: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS, my question was, would there be players who will NOT build the facilities reducing the chances for events? (Or players who will build the Shrines improving the odds of an event that is) I can see fairly easily why I would like to reduce the events in a given system/all systems, but not the contrary.
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