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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

NullAshton September 12th, 2005 10:11 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Can you start up the OpenRPG server so we can talk about this? http://forum.shrapnelgames.com/image...ies/tongue.gif

EDIT: Here's my character sheet, that should work.

Jack Simth September 12th, 2005 08:35 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online at the moment.

Let's see... you are out of rations, your appearence entry needs updating ... and your sword is currently being repaired (not that you will be able to use it for much until you can play around with Polymorph effects....) ... and you have a +1 on your attack rolls that I can't account for... I suspect you either forgot to drop the +1 from being small, or the +1 from the sword you can no longer use.

NullAshton September 12th, 2005 09:19 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Updated sheet with changes.

Jack Simth September 12th, 2005 10:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sever offline. A little character sheet tweaking and some intro to shopping.

Also: for selling - you can do most of this offline, although I will want to see your work - get half of your investment back on each of the items (e.g., those +4 Gauntlets of Dexterity, market price 16,000 gp yield 8,000 gp when sold).

For buying: The mundane portion of the armor costs double for medium nonhumanoids, figured after price boosts due to material - so that Mithral Chain Shirt, 1,100 for humanoids, costs 2,200 for a wolf. The magical portion, however, remains unchanged - a +5 Glammered Slick Mithral Chain Shirt costs 32,550 for a medium or small humanoid, but 33,650 for a medium non-humanoid (wolf).

Item Slots available for a wolf:

* One headband, hat, helmet, or phylactery on the head
* One pair of eye lenses or goggles on or over the eyes
* One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
* One vest, vestment, or shirt on the torso
* One robe or suit of armor on the body (over a vest, vestment, or shirt)
* One belt around the waist (over a robe or suit of armor)
* One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
* Two pairs of bracers or bracelets on the legs (fore and aft)
* Two rings (one on each front paw)
* Two pairs of boots or shoes (front set and rear set)

Note that, while some such items must be specially made, crafting is available, and it doesn't impact the price like armor does.

NullAshton September 13th, 2005 02:10 PM

Re: OT: Narf has gone looney and wants to GM.
 
Wolves can wear a lot more items that I thought they could...Can they refit some existing items to fit?

Jack Simth September 13th, 2005 08:33 PM

Re: OT: Narf has gone looney and wants to GM.
 
No, unfortunately.

However, most items are equipped with adaptive magic - the primary exception being armor - and need no alterations to work; you lack a hand slot now, so the gloves aren't any good for you. However, you have an extra bracer/bracelet and boot slot, so you could wear both boots of elvinkind and boots of haste (as an example). Items can't be migrated from one slot to another, however, without extensive reworking, and you are better off selling them and buying new (and the off-slot penalty increases the price - 50% additional cost), so you could get boots of dexterity, but a +4 would cost 24,000 gp (16,000*1.5).

Armor can't be reworked without being destroyed.

NullAshton September 13th, 2005 08:55 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, so cheaper just to get alternatives, like protection...

Saturday will be fun.

Jack Simth September 13th, 2005 09:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
Also note that it's usually cheaper to spread the bonuses out - an Amulet of Natural Armor +2 costs 8,000 gp; a Ring of Protection +2 costs 8,000 gp; between the two, you've got an Amulet of Natural Armor's +4 bonus to ac ... but the Amulet of Natural Armor +4 costs 32,000.....

You need to watch bonus types when doing so, however, as bonuses of like type don't stack - a Ring of Protection (Deflection bonus) will stack with an Amulet of Natural Armor (Natural Armor enhancement) but two Rings of Protection won't stack.

NullAshton September 13th, 2005 09:52 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, I'll probally just have bracers of armor instead of regular armor. Don't have to wait 5 minutes for you to put on my armor http://forum.shrapnelgames.com/images/smilies/wink.gif

Jack Simth September 13th, 2005 10:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
You know, Mage Armor is a touch spell, and Jason can arrange for his touch spells (4th level and lower) to touch others.... consider that before you go purchasing anything with less than a +4 bonus....


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