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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi March 17th, 2007 11:03 AM

Re: Bug Commentary
 
Quote:

Reverend Zombie said

EXTRA gems for globals don't count until you exceed the original (undiscounted) base cost, which would make this kinda useless for globals.

Fascinating what you find when you go mucking around in the deep pages of the forum. This bug was in Dom2, so there's a good chance it's in Dom3 also.

Sombre March 18th, 2007 05:32 AM

Re: Bug Commentary
 
I'm not sure if this has already been noted, but the EA ermorian equites have no secondary weapons (ie, swords). They only have light lance and hoof attacks.

Equite monster number 1107
Equite of the shroud monster number 1108

This might be because they are supposed to have 'long swords' when in fact no such weapon exists in dom3. Maybe there are other units with this problem.

If this has already been noted, that's my bad. Try not to bite my head off ;]

Edi March 18th, 2007 06:14 AM

Re: Bug Commentary
 
It's not a bug. Light Lance has charge bonus, but it is NOT a once per battle only weapon the way the Lance is. You can use lance only for one strike, then it's gone and you have your actual primary weapon. With light lance, it IS your primary weapon and you can use it to whack the enemy as many times as you want.

Sombre March 18th, 2007 06:43 AM

Re: Bug Commentary
 
Ah. Well then the description is inaccurate, because it mentions 'long swords'. Not as big a problem as it seemed.

RonD March 18th, 2007 11:23 AM

Re: Bug Commentary
 
Quote:

Edi said:
Quote:

Reverend Zombie said

EXTRA gems for globals don't count until you exceed the original (undiscounted) base cost, which would make this kinda useless for globals.

Fascinating what you find when you go mucking around in the deep pages of the forum. This bug was in Dom2, so there's a good chance it's in Dom3 also.

Not so much a bug as just the result of the equation they implemented for globals. Part of the long list of things where more documentation would be helpful, yet arcane enough that its probably just as well to have the "documentation" be in the forums rather than a manual.

Edi March 18th, 2007 11:38 AM

Re: Bug Commentary
 
I know. There's a discussion somewhere that discusses the relative merits ofa couple of equations, but I'm not going to try to comb through the forums to try and find it. As I recall, there was a fairly elegant solution to the problem by simply changing the equation a tiny little bit that would account for the discount in calculating dispel difficulty. As such, it could be fixed with relatively little effort as long as it's reported and if we can find that old discussion to save Johan some time in looking at and analyzing the code for why it behaves that way.

SurvivalistMerc March 18th, 2007 07:02 PM

Re: Bug Commentary
 
I didn't have time or inclination to read throught he previous 55 pages so I apologize if this is already in the list bue I just had a battle in a SP game against Vanheim in its home fortress.

There were 10 commanders half of them vanherses/vanjarls and the like, another half or so dwarven smiths, and an A5F7 phoenix. The holy units cast the divine retribution spell (I think that's the name...the one that smites you when you kill the mob). They were then killed off by the phoenix's fire aura. That was kind of funny to watch as it's sort of poor positioning by the AI. But that's not the bug. The bug is that every turn after they died (and this included the vanheim prophet) my side would get smitten. Every turn. There was no text indicating what had cast the smite, and there was no holy unit on the field on the other side. I guess dying without a clear "killer" other than their own preternder's aura did this.

MaxWilson March 19th, 2007 07:08 AM

Re: Bug Commentary
 
Unit bug (typo/discrepancy):

Hirdman #1510
Actual defense is 16, but from the "Recruit" screen is listed as 17.

Edi March 19th, 2007 07:26 AM

Re: Bug Commentary
 
MaxWilson, since when has that been true? I've got recruited hirdmen of that type and they show a defense of 17. They have a base value of 14 for def and the modifiers raise it to 17. The only way they could have def 16 is by having an affliction or being otherwise hampered. Such as being in a swamp province.

Survivalist, I think that's WAD. If somebody with the divine retribution gets killed, the heathens get smited every turn. Doesn't matter why he died, it's the heathens' fault! http://forum.shrapnelgames.com/images/smilies/wink.gif

Juzza March 19th, 2007 07:29 AM

Re: Bug Commentary
 
(um for the post above me, was that by chance in a swamp Province? swamp provinces lower attack and defence for most units, damn you Edi beat me to it.)


This looked like the place to report bugs, so please correct me if I'm wrong! ahem

1. Late Age Rhyla, the insanity causes commanders to do random things inclueding, Become prophet, this makes rhyla get multiple prophets, baaad, unless this is ment to be like this..


2. sieging a fort, it was taking a while and I had a random event to increase province defence on the province and I had 15 def there, when you shouldn't normaly be able to make province def in a sieged province.

I shall report more once I remember what they are, I'm very sure I saw others.


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