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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Suicide Junkie October 29th, 2004 03:07 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Quote:

Makinus said:Even if the Ai is a little weaker, what settings would you recommend for me to boost the AI so the game would pose a good challenge (except the setting All AI against the Human player, because i like some diplomacy).

You could always play a tougher race... Leave your maintenance reduction at even and put the points into politics, for example.

Makinus October 29th, 2004 04:50 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
If i did a 0 point race against the AI 3000 point races (20 races/medium size map) with a small bonus the Ai in Adamant would be strong enough to give a chalenge to an average player?

Just so you can measure my level: I can beat Stock AI with Medium bonus without big problems, TDM AIs without bonus i can take without much problems too, but i never defeated an human player...

Fyron October 29th, 2004 07:16 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
It is hard to say. Play and find out. http://forum.shrapnelgames.com/images/smilies/happy.gif

CovertJaguar October 30th, 2004 11:07 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
And here is the mirror image:
http://www.pacifier.com/~gladmill/ad...or%20Image.png

EDIT: Here is the astral sail:
http://www.pacifier.com/~gladmill/ad...ral%20Sail.png

Captain Kwok October 31st, 2004 04:06 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
I like that astral sail.

Fyron November 1st, 2004 04:08 AM

Adamant Mod Discussion Thread
 
Has anyone been playing the mod against the AI, and if so, how has the AI been doing?

Makinus November 1st, 2004 08:44 AM

Re: Adamant Mod Discussion Thread
 
Iīve been trying to install the latest Version of Adamant FQM mod (found in adamant.spaceempires.net) and i noticed 2 small bugs that probably were already noted but, there goes:

First, there is a typo in the file Data\TechArea.txt in the area Advanced Tactical Maneuvers that is copied in all the AI files, except for the file AI\Default_Ai_Research.txt where it is spelled right (Advanced Tactical Manuevers) generating an error in the loading of the mod...

Second, the Tylmai race directory donīt have the AI pictures, creating an error when you are browsing the races to design your own race...

The first one i crrected without problems, but where i can find the Tylmai race pics?

thanks

Fyron November 1st, 2004 02:39 PM

Re: Adamant Mod Discussion Thread
 
You seem to have downloaded an old Version of the mod. The "FQM" Version of 0.15.00 has not yet been uploaded. You'll need to download the 0.15.00 Full file. You can simply copy the Pictures\Systems folder from the current installation of Adamant to the folder created by installing 0.15.00 (it is not a good idea to simply install 0.15.00 over 0.14.xx).

CovertJaguar November 4th, 2004 12:41 AM

Re: Adamant Mod Discussion Thread
 
Been busy the Last few days, but I had some free time today.

I was wondering, Fyron, was this anything like what you had in mind for the dimensional pockets?:
http://www.pacifier.com/~gladmill/adamant/Bag.png http://www.pacifier.com/~gladmill/adamant/Chest.png

Captain Kwok November 4th, 2004 12:44 AM

Re: Adamant Mod Discussion Thread
 
I think the trunk works well for the magic cargo bay.


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