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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I was curious about the vets strategy on this.
Obviously, research doesn't transfer between partners, with only limited migration - forge buddy, remote spells etc. So I'm curious if the vets tried a lead researcher - perhaps a bogarus or ea arco - who wasn't expected to to militarily dominate - but was expected to provide globals, magic items, etc. Interesting challenge being outnumbered 2:1. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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I think our main miscalculation was that while army recruitment scales up significantly with the +150% gold/resources, mage recruitment scales up more slowly and spells don't scale up at all. So for example if I was spamming Thunder Strike, I would have to spam it 50% more times than in a regular game. A thug would have to kill 50% more guys than in a regular game. All the mid-game strategies need to be re-evaluated in terms of this. I think this is why atul is doing so well, he's wielding armies and using buffs. Those DO scale up 50%. Prison of Fire spam or communions however, do not. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I've actually enjoyed the 150% gold/resources because I like army play a lot more than random totally uber guys running around. That said, i'm starting to run into battleground size limitations with my main army (I really want to spread out more!). But still, legions of dai-bakemono with mage support has been much more satisfying to me than making some uber-thugs or SCs to take down Ashdod's giants. (Also, i think 150%g/r is enough that Ashdod actually got to field things that look like armies of giants rather than just a few uber guys with retinues).
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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You are exactly correct demon. Money changes the early balance between mages and armies. (Recruitment limit of 1/castle for example). Also it puts a premium on fast out of the gate expanders - like mictlan, mercenaries... |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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What these settings do is scale back the effect of these counters. It's foreign to me, and perhaps to some of the rest of the vets, because it doesn't resemble the game I'm used to playing. In a sense, many of you noobs have a big experience advantage on me here. Whether it makes for a good game or not, I'm not going to judge. Anyway, the vets are used to my monologues on IRC, but you guys aren't, and I've rambled on long enough. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I still had problems with Ashdod's sacreds. And Namad threw me for a loop the first time he kept everyone at the back with guard commander to stay out of range of my rusting mist. So i'm definitely learning some things. And magic was still essential to beating Ashdod's giants, as witnessed by my first few losses against his army.
If anything, I'd say Team play, while interesting, is the worst for learning. I mean, as Shinuyama its not standard to be able to call in teleporting mage-duel teams to wipe annoying astral thugs. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
qm taught me the guard commander move about a year and a half ago or so :)
it's brilliant. although only useful in small doses. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Okay, reading what I wrote the following comes off as too negative, that's not meant so badly. I'm just not able to rephrase. A game nice to have, and as the situation currently stand noobs can either learn new tricks or kill me by exhaustion (which isn't fun). :p
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I don't have that much trouble with 150% everything as I played MidgÄrd in Preponderance with similar settings. Though I agree with TheDemon, this game has little resemblance to usual games. The charm of Dominions (according to my preferences) is finding solutions to changing problems with limited resources. Not just flooding people with More Of The Same. As to this game being too much Team game, I must disagree. The setup made this into a series of 2-against-1s with some weak interaction. For an actual team game the placement should've been so that there would be at least some chance to cover your teammate. But, with the demands of 1/2 distribution and that every noob gets a straight route to fight that was pretty much impossible. And, the map is a bit big to conquer on my own and so on, so I might stop complaining. ;) |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Well, this game has been interesting to say the least. It isn't over yet, of course.
another thing I think might be fun for a teaching type game, if any vets were at all interested and not totally burned out by the noob v vet series, would be to have multiple teams of one vet and like 2 noob flunkies. That way, the odds wouldn't be so stacked against the vets - it would be a completely fair math up, hopefully - and each noob would be able to learn directly from a vet on his team, as well as the ones they were fighting. In fact, I may try to start a game like this. But not until this one is concluded. |
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