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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder May 31st, 2002 05:11 AM

Re: Babylon 5 Mod
 
Hmmm..for EA infantry I am using some pics from a TV show called Starship Troopers Chronicles; I may use some pics I picked up from a table top game based on Hammer's Slammers. Minbari.....hmmmm...AoG has some figures or maybe some of the Slammer's pics...or the Chronicles (there are some with the folks in spacesuits/powersuits & hand weapons))...

[ May 31, 2002, 04:11: Message edited by: pathfinder ]

Fyron May 31st, 2002 05:18 AM

Re: Babylon 5 Mod
 
Val:
Sorry for the delay in my posting a response, but this stupid forum wouldn't let me log in for a while. Grr... http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyways, I'll check them out tomorrow. No time tonight.

Val May 31st, 2002 04:38 PM

Re: Babylon 5 Mod
 
Here are all the data/ai/text files for the mod:

B5ModData.zip

Here are all the unfinished shipsets:

UnfinishedShips.zip

Actually, for EA I'd like to get a pic from the GROPOS episode. For the Mibari, maybe a pic of a Windsword warrior caste. For the Narn, that guy with the sword. For the Centauri, one of the royal guardsmen pics. etc.

[ May 31, 2002, 16:15: Message edited by: Val ]

PDF May 31st, 2002 04:42 PM

Re: Babylon 5 Mod
 
Val, your links are mismatched, the one for data files gives Unfinished races file and vice-versa ! http://forum.shrapnelgames.com/images/icons/shock.gif
Please edit ! http://forum.shrapnelgames.com/images/icons/icon10.gif

Val May 31st, 2002 05:16 PM

Re: Babylon 5 Mod
 
Ack!

Ok, adjusted them to be correct... glad you caught that!

Val June 1st, 2002 04:54 AM

Re: Babylon 5 Mod
 
Here is something for fun http://forum.shrapnelgames.com/images/icons/icon12.gif Unzip it into your B5mod directory - should be a pictures/game folder within. It will change the look of a few things (not many yet) - let me know what y'all think.

MenuChange.zip

Gil Hamilton June 1st, 2002 06:22 AM

Re: Babylon 5 Mod
 
Val- I've added a few new ships to the set, but I'm not sure if they're right for any of the races in the MOD. I'd like for them to be included if needed. I'm still not satisfied with the color rendering, but could send the DXF files to someone who might be better at it if the general theme of the designs is usable.

Fyron June 1st, 2002 06:35 AM

Re: Babylon 5 Mod
 
The game doesn't like the Brakiri only having one picture in their folder. I trued starting a game, but when I went to the race setup screen, it kept spitting out errors about the Brakiri Race Portrait not being found, and then proceeded to psuedocrash SEIV. I could still click on stuff, but I couldn't select any options in the race setup screen.

Val June 1st, 2002 03:38 PM

Re: Babylon 5 Mod
 
Gil:
zip and post the ones you've added http://forum.shrapnelgames.com/images/icons/icon7.gif

IF:
The Brakiri, Vree, Drazi, Drakh, Technomage, Raider, Abbai and Pakmara are all partially completed shipsets. Vree, Technomage and Drazi are closest to done, but it will still be a bit.

capnq June 1st, 2002 06:28 PM

Re: Babylon 5 Mod
 
The absolute minimum for a shipset is a race portrait and the battlecruiser portrait; the Set Up screen uses those two bitmaps when you pick the shipset for a New Race. If either one is missing, the program crashes.


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