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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Knightsaber June 10th, 2003 05:45 PM

Re: *** Star Trek Mod Discussion ***
 
*gnashes fangs*

http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa June 10th, 2003 05:58 PM

Re: *** Star Trek Mod Discussion ***
 
and it would help meet all canadian content laws http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie June 10th, 2003 06:09 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Well, I wouldn't say that armor in the mod was like the armor feature in Voyager "Endgame", but it provides a little more protection once the shields have been knocked out (which only occurs once the generators are truly destroyed) - but not too much, a heavy weapon with a mount against most ships will cripple or destroy them.
<font size="2" face="Verdana, Helvetica, sans-serif">As I recall, the shields and armor are both leaky.
That means, after the first hit, you will be taking some hull damage.

Without armor/SIF, even a little hull damage will kill you, so you definitely need to bulk your ship up.

Captain Kwok June 10th, 2003 06:46 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Suicide Junkie:
As I recall, the shields and armor are both leaky. That means, after the first hit, you will be taking some hull damage. Without armor/SIF, even a little hull damage will kill you, so you definitely need to bulk your ship up.
<font size="2" face="Verdana, Helvetica, sans-serif">I believe I did mention this about 6 or 7 Posts down! http://forum.shrapnelgames.com/images/icons/tongue.gif

I guess SJ is just trying to reclaim his top poster crown after Fyron zipped by him!

Ed Kolis June 10th, 2003 09:27 PM

Re: *** Star Trek Mod Discussion ***
 
Hey, this isn't the "Official" Star Trek Mod Discussion anymore? http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities June 10th, 2003 09:52 PM

Re: *** Star Trek Mod Discussion ***
 
Nope, the offical discussion is held at Fyron's forums unless kwok swiched it back here, and I doubt he has. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok June 10th, 2003 10:30 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Ed Kolis:
Hey, this isn't the "Official" Star Trek Mod Discussion anymore? http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I didn't expect that anyone would notice the slight title change! I really only changed it to condense the title a bit, that's all. However, I do prefer using Fyron's forum because you can create separate threads and most items don't get buried by Posts like this one!

Captain Kwok June 11th, 2003 01:35 AM

Re: *** Star Trek Mod Discussion ***
 
Well, I wouldn't say that armor in the mod was like the armor feature in Voyager "Endgame", but it provides a little more protection once the shields have been knocked out (which only occurs once the generators are truly destroyed) - but not too much, a heavy weapon with a mount against most ships will cripple or destroy them.

But you're right - how would you guys really know? Oh well don't fret, I'm getting there...still http://forum.shrapnelgames.com/images/icons/tongue.gif .

Captain Kwok June 12th, 2003 06:21 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by minipol:
The battle picture (preview) on your site looks very cool. http://forum.shrapnelgames.com/images/icons/icon6.gif drool ...
How's the testing coming along?
I have a question about the AI? Are you using an own AI or have you modfied the AI of say TMD?

<font size="2" face="Verdana, Helvetica, sans-serif">The mod is vastly different than the regular game, especially in terms of organization, so any old AIs will be totally non-functional - so I'll be making my own AIs based closely on each race's behavior on Star Trek, but I'm sure I'll borrow some ideas from the best AIs.

Testing is going ok but a little bit slower than I'd because of other 'life' demands. There's some issues right now that I need to clear up to make the mod functional enough to let other people use it without a few workarounds.

I'll post a few more in-game images soon with the next update.

Edit: Drop by our official forum hosted by Fyron, there's plenty of more detailed discussion there that you might find interesting! Link is available through the website!

[ June 12, 2003, 17:22: Message edited by: Captain Kwok ]

minipol June 13th, 2003 01:09 AM

Re: *** Star Trek Mod Discussion ***
 
The battle picture (preview) on your site looks very cool. http://forum.shrapnelgames.com/images/icons/icon6.gif drool ...
How's the testing coming along?
I have a question about the AI? Are you using an own AI or have you modfied the AI of say TMD?


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