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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

CovertJaguar November 4th, 2004 12:48 AM

Re: Adamant Mod Discussion Thread
 
There are two sizes of cargo bays that need pictures, not to mention the racial trait specials. Does the bag work for the small one or should I do a different style trunk or a barrel or something?

Fyron November 4th, 2004 12:56 AM

Re: Adamant Mod Discussion Thread
 
Quote:

CovertJaguar said:

I was wondering, Fyron, was this anything like what you had in mind for the dimensional pockets?

I didn't really have anything in particular in mind... The AST Versions don't really need separate images, unless you really want to make them... they should be quite similar to the regular Versions, maybe of a different shade, or slightly larger or something...

CovertJaguar November 4th, 2004 04:53 AM

Re: Adamant Mod Discussion Thread
 
It doesn't really matter to me, I'll just whip up a couple with different coloring for the AST tommorrow.

Captain Kwok November 4th, 2004 08:32 AM

Re: Adamant Mod Discussion Thread
 
The sack one reminds me of Santa. http://forum.shrapnelgames.com/image...ies/tongue.gif

Fyron November 4th, 2004 12:04 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Captain Kwok said:
The sack one reminds me of Santa. http://forum.shrapnelgames.com/image...ies/tongue.gif

Or the classic bag of holding...

narf poit chez BOOM November 4th, 2004 02:47 PM

Re: Adamant Mod Discussion Thread
 
/me drops a portable dimensional portal into the bag and runs away fast.

CovertJaguar November 5th, 2004 12:19 AM

Re: Adamant Mod Discussion Thread
 
I don't remember exactly what happens if you do that, but I remember it being very very bad. http://forum.shrapnelgames.com/images/smilies/eek.gif Something along the lines of ripping open a dimensional rift. You don't want to be anywhere nearby when it happens.

Anyways, here are the other ones:
http://www.pacifier.com/~gladmill/ad...-%20Purple.png http://www.pacifier.com/~gladmill/ad...-%20Purple.png

EDIT: And Behold the Astral Horse:
http://www.pacifier.com/~gladmill/ad...al%20Horse.png
This one took a while, it was actually the first time I attemped this complex a model. I think it turned out well. http://forum.shrapnelgames.com/image...es/biggrin.gif

Captain Kwok November 5th, 2004 09:47 AM

Re: Adamant Mod Discussion Thread
 
Neigh!!!

Ed Kolis November 5th, 2004 09:54 AM

Re: Adamant Mod Discussion Thread
 
CovertJaguar, you NEED to contact Aaron Hall about developing art for SE5, NOW! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ragnarok-X November 5th, 2004 12:39 PM

Re: Adamant Mod Discussion Thread
 
Indeed, great !


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