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Re: Adamant Mod Discussion Thread
There are two sizes of cargo bays that need pictures, not to mention the racial trait specials. Does the bag work for the small one or should I do a different style trunk or a barrel or something?
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Re: Adamant Mod Discussion Thread
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Re: Adamant Mod Discussion Thread
It doesn't really matter to me, I'll just whip up a couple with different coloring for the AST tommorrow.
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Re: Adamant Mod Discussion Thread
The sack one reminds me of Santa. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Adamant Mod Discussion Thread
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Re: Adamant Mod Discussion Thread
/me drops a portable dimensional portal into the bag and runs away fast.
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Re: Adamant Mod Discussion Thread
I don't remember exactly what happens if you do that, but I remember it being very very bad. http://forum.shrapnelgames.com/images/smilies/eek.gif Something along the lines of ripping open a dimensional rift. You don't want to be anywhere nearby when it happens.
Anyways, here are the other ones: http://www.pacifier.com/~gladmill/ad...-%20Purple.png http://www.pacifier.com/~gladmill/ad...-%20Purple.png EDIT: And Behold the Astral Horse: http://www.pacifier.com/~gladmill/ad...al%20Horse.png This one took a while, it was actually the first time I attemped this complex a model. I think it turned out well. http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Adamant Mod Discussion Thread
Neigh!!!
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Re: Adamant Mod Discussion Thread
CovertJaguar, you NEED to contact Aaron Hall about developing art for SE5, NOW! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Adamant Mod Discussion Thread
Indeed, great !
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