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Re: SE5, Tell Aaron what\'s on your Wish List
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PvK |
Re: SE5, Tell Aaron what\'s on your Wish List
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The more ways to play, the merrier, except for the time needed to develop and test all those ways. PvK |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
The sarcasm was about your response, not so much about TCP/IP mode itself.
PvK |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
I've only had a few successful games on PBW and that was usually with Fyron in a 2 player game with some AIs.
There's too many hiccups that can cause the whole tcp/ip not function correctly and that makes it not very useful. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Sorry Fryon, if you were really just trying to help. Seemed to me like you were dismissively telling me my question was irrelevant, but I don't see that it is.
I don't see much that TCP/IP offers that PBW + IRC/email doesn't offer, without any development cost. TCP/IP forces people to only play when connected, but that's a limitation which could be matched by players' will or gamemaster enforcement, if the goal is to force people to all play at the same time. The performance gain is minimal - I've played PBW two-player games and the first few turns go by with hardly any delay. Is it just that people don't want to have to alt+tab to IRC, email, and/or PBW? Or the illusion that TCP/IP offers something that PBW doesn't? It seems cooler? The slightly improved convenience makes all the difference? Am I missing something? PvK |
Re: SE5, Tell Aaron what\'s on your Wish List
One thing that I think would be cool to implement in SEIV or SEV would be the ability to create unique facilities for which the player provides the description and which have no game effect. This would be entirely for role-playing and personal edification purposes.
For example, in one of my games I play a race known as the Exiles of Kor. They worship Kor. It would be cool if I could start a giant monolithic construction on one of my worlds, call it "The Great Temple of Kor" give it a cost (say 50Kt Min) and just build it. It would have ZERO game effect, other than to take up a facility slot, but it would have potentially LOTS of role-playing effect. My bitter enemies could try to sabotage it, I could be forced to keep fleets there to defend it, etc... Another player recently wanted to role play and international casino empire, well, they could do this in part by building a "casino complex" which, again, has no game effect, but has lots of role playing effect. It could be the destination of regular trading vessels, etc... if I ever survive the Klackons in my other game, I can tell ou I'd devote a lot of resources to building a giant memorial to the billions they killed on Earth... There are plenty of options. This sort of "role playing project" works to great effect in other games I am familiar with (see http://www.throneworld.com/lords/index.jsp). Now, those of you out there who are scoffing that "but why would anyone spend resources without any benefit? It's stupid!" may scoff away. But I can tell you that this free-form ability to role play can lend itself to a more satisfying role playing environment on many occasions. Thanks, Alarik |
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