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Re: OT: Narf has gone looney and wants to GM.
And, can I buy bracers of armor +4, then Jason uses Mage's Armor to improve it to +8 for a little while at a time?
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Re: OT: Narf has gone looney and wants to GM.
Not quite - Bracers of Armor and Mage Armor both provide an Armor bonus - they don't stack. A Ring of Protection (Deflection bonus) would stack with a casting of Mage Armor, an Amulet of Natural Armor (Natural Armor enhancement) would stack with a casting of Mage Armor, a Dusty Rose Prisim Ioun Stone (Insight Bonus) would stack with a casting of Mage Armor, but Bracers of Armor would not. Jason's Shield spell would stack with either, but it's a Personal spell (and only lasts 1 min/level). However, he could put a few Shield spells into the ring of spell storing (which would then be reduced to caster level 1st), and you could use a standard action at the beginning of combat to cast it - granting a +4 Shield bonus to AC for 10 rounds (more than the length of most combats, really).
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Re: OT: Narf has gone looney and wants to GM.
Meh. I could get a ring of protection +3... Then Mage's Armor would bring me up to 7. And Jason could also cast three Shields into the ring, allowing me to bump up AC up 11... Or I could just have +5 bracers of armor... Okay, so how about I buy the +5 bracers of armor, then you place those shield spells into the ring. That way, I still have a ring slot left. Or, if two sets of those bracers stack(Bracers of Armor is the only useful bracers that I can use...)I could just get two +3 sets of bracers.
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Re: OT: Narf has gone looney and wants to GM.
1 Attachment(s)
Yep, I'd like to play please. Attached is the charsheet.
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Re: OT: Narf has gone looney and wants to GM.
Munchkins, the two of you. My head just started spinning.
Hmm...New person with char sheet... At this rate, we may have a full party by new years! (Don't mind me, I'm nuts) |
Re: OT: Narf has gone looney and wants to GM.
Null:
Two pairs of Bracers of Armor won't stack, as they both provide Armor bonuses. Violist: I'm surprised you didn't pick up a Headband of Intellect or some such; your character sheet lists 1993 PP = 19,930 GP, while a Headband of Intellect +4 costs 16,000 gp, and improves your spell save DC's at no action cost as well as increasing your bonus spells (if worn constantly) which would get you an additional 7th, 6th, 3rd, and 2nd spell slots over and above what you have available currently (currently 0:4, 1:6, 2:5, 3:5, 4:5, 5:4, 6:2, 7:1). Also, you didn't purchase any of the expensive MC's for the spells you know - but looking at your spells, something isn't right - I total up the value of your assorted items, and come up with about 110,000 k (give or take about 20 gp - which matches, assuming no significant amount of spell purchasing). I check your spellbook, and find 4 7th level spells at ECL 13 - How? A little more in-depth checking gets me: At 13th: By Advancement Only, maximizing highest-level spells Vs. Counted on Character Sheet 2 7th vs. 4 4 6th vs. 5 4 5th vs. 6 4 4th vs. 3 4 3rd vs. 5 4 2nd vs. 1 Int+5 (10) 1st vs. 8 All (19) 0th vs. 15 Narf: Well, mostly, they had more time to optimize their characters. I'm getting a little worried that there isn't any primary healer, though.... and watch out for squirrels. |
Re: OT: Narf has gone looney and wants to GM.
And more interest in it. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Saturdays, yes.
Stat generation: Not particularly picky. As for permitted sources ... I can't DM anything I don't have access to myself - which is mostly some old 3.0 material and the Online SRD. Complete Divine is, unfortunately, one of the many books I don't have. Sorry. |
Re: OT: Narf has gone looney and wants to GM.
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