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Re: Bug Commentary
I've read this bug some times ago but because i didn't find it in the short list so i bring it up again:
[b]Paralized summons stay paralized after death. It means for example a recast air queen still have the paralize(x) and is still paralized in her next battle! Same for all the unique summons.[b] |
Re: Bug Commentary
Thanks, calmon. I'll add that one. I remember exracting it out of the thread, but it probably got lost in the shuffle as I organized the stuff into categories.
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Re: Bug Commentary
True, it was reported here: http://www.shrapnelcommunity.com/thr...306#Post500306
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Re: Bug Commentary
Thanks, Ich.
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Re: Bug Commentary
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Re: Bug Commentary
Thank you for the clarification. That also explains a lot of things. All units in the game have a unique identifier number that tells them apart from all other units and allows keeping track of afflictions, age, paralysis etc.
The unique monsters obviously also have these identifiers, and when they are resummoned, they will retain the characteristics they had previously (except maybe experience, which is afaik nullified). Seems that there is no similar nullification for paralysis, so when the unit dies and has the paralysis characteristic set to some value, it persists after the summon. So while it is a bug, it seems to be consistent with the game mechanics and not some totally bizarre behavior. I will amend the bug description. |
Re: Bug Commentary
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The problem is that all Water Queens have the huge Regeneration in water AND on land. They shouldn't regenerate without water. Quote:
The problem is that 'unholy bless' is a national spell for ermor only. This means that nations like LA ulm can't bless the sacred ghouls, same for Sauromatia which can't bless her national (undead) sacreds ancestral spirits. |
Re: Bug Commentary
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Right now, everyone has holy sacreds, whether undead or not, so normal blessing should work. Otherwise, what the hell good is any blessing? OR unholy blessing needs to be available for all. The best solution would be for even normal blessing to affect undead, but the special unholy undead boost spells (power of the Sepulchre, protection of the sepulchre, unholy power, unholy protection) being MA and LA Ermor only. So the bug report is correct and sensible. |
Re: Bug Commentary
Yes you're right. I'm thinking about the problem again and there isn't any good argument for not having 'one bless to bless them all' http://forum.shrapnelgames.com/images/smilies/wink.gif
Playing ermor it happened to me that i accidentally script the wrong bless spell which can be really annoying. Maybe you can add it to the bug list that 'unholy bless' will become obsolete when fixing this bug. |
Re: Bug Commentary
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