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Re: Babylon 5 Mod
Capnq:
Yeah, that's what I figured. Val: Well, then at least copy the Neutral race portrait and battlecruiser into their folders, so the game doesn't crash on them. |
Re: Babylon 5 Mod
Actually, the Version you are using is old or you have not updated. If you look at the 'unfinished shipsets' zip posted yesterday, the Brakiri do have a 'Battlecruiser' and race portrait. As do the Vree, Raiders and Drazi.
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Re: Babylon 5 Mod
Hmm... I didn't realize that it was necessary to install that file too. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Babylon 5 Mod
Updated GOLD Version of B5 Mod !
This is a "straight" port to Gold of latest B5 update 1.49.29 dated 05.31.02 Just barely tested, no error Messages ... http://forum.shrapnelgames.com/images/icons/icon12.gif B5 Mod Gold 1.67.29 |
Re: Babylon 5 Mod
wow, either my hangover is making me real stupid, or I totally misunderstood this.
I haven't seen Gold Version of the B5 before, so I've been waiting for it, and when I saw this post I dl'ed and thought: "Hoody Hoo!!!" for having no error Messages it sure has a lot of error Messages though http://forum.shrapnelgames.com/images/icons/tongue.gif Quote:
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Re: Babylon 5 Mod
Yes, my files are IN ADDITION to the rest of the mod, it's not a complete mod !
I'm currently playing a game as the Minbari,game is proceeding nicely, but I was surprised when I looked at the Shadows (playd by AI) : they didn't colonize any planet, and have no Colony ship design ! So they're doing quite bad, why is that ? BTW, I'm also "commenting" facilities (ie putting description for all abilities ...). Val, I'll send it to you whe completed ! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
Ok I gave it a more serious try now, but gave up trying to figure out what was fist and supposed to overwrite what (the homepage is unclear on the modcore, and a small .49 zip under), so even though I'm a huge B5 fan I think I'll wait until this gets released http://forum.shrapnelgames.com/images/icons/icon10.gif
But from the things I've seen of the shipsets and modifications I think I'll love this when it's finished http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
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Re: Babylon 5 Mod
heh i think whats you did wrong Aeon (?)
You cant just download the zipfile posted below, you need to get ALL the files for the original b5 mod for se4 original, afterwards you overwrite them with the gold-mod (3 Folders, AI, Pictures and another) At least thats how i did it. |
Re: Babylon 5 Mod
ok gotcha... (think I'll look at this when my hangover is over http://forum.shrapnelgames.com/images/icons/icon6.gif )
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Re: Babylon 5 Mod
AeoN, if you want I can upload a "complete" B5Gold file .. You'll just need to know how to install a zip file. Tell me if you're interested http://forum.shrapnelgames.com/images/icons/icon12.gif
A couple of issues with the mod : * The game crashes when I try to view/export the tech tree, it seems too complicated (or perhaps has too long tech names ?). Anyway I'm lost in this tree, a doc file is needed ! * I don't find it very fun to have unlimited supplies ships right from the start... With the capacity of even the most primitive reactors there is no need to research anything better ! IMHO this stuff should be much costlier/heavier, research would be necessary to make them better ! * Same thing with maintenance : as it stands all ships have at least 50% reduction (military) and this can go to 90% ! At this rate maintenance doesn't seem meaningful anymore... And BTW, why not just lower basic maintenance costs by 50% and then make 0/40/80% reductions for military/corporate/civilians ? Or did I miss stg ? |
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