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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

narf poit chez BOOM November 5th, 2004 04:45 PM

Re: Adamant Mod Discussion Thread
 
Like the horse. And the other stuff, but I'm pretty sure I already said that.

Fyron November 5th, 2004 05:38 PM

Re: Adamant Mod Discussion Thread
 
CovertJaguar, could you please repost the following images with black backgrounds, rather than transparent? Thanks.

Summoning Circle 2.png
Scrying Pool 2.png
Flag Bridge.png
New Minor Helm.png
Atmosphere Generator.png
Luxurious Crew Quarters.png
Basic Helm.png
Major Helm.png

CovertJaguar November 5th, 2004 07:39 PM

Re: Adamant Mod Discussion Thread
 
Here you go:
http://www.pacifier.com/~gladmill/ad...0-%20Final.png http://www.pacifier.com/~gladmill/ad...0-%20Final.png http://www.pacifier.com/~gladmill/ad...0-%20Final.png http://www.pacifier.com/~gladmill/ad...0-%20Final.png http://www.pacifier.com/~gladmill/ad...0-%20Final.png

You are going to use the blue summoning circle?
http://www.pacifier.com/~gladmill/ad...0-%20Final.png

You only want the Atmosphere Generator? I'll post both the minor and major ones anyway:
http://www.pacifier.com/~gladmill/ad...0-%20Final.png http://www.pacifier.com/~gladmill/ad...0-%20Final.png

I think I'm going to redo the Luxurious Crew Quarters. I can give you the spartan ones that I just finished though:
http://www.pacifier.com/~gladmill/ad...20Quarters.png

Quote:

CovertJaguar, you NEED to contact Aaron Hall about developing art for SE5, NOW!

As I said before I really don't have time for more than one project. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Fyron November 5th, 2004 11:59 PM

Re: Adamant Mod Discussion Thread
 
Quote:

You are going to use the blue summoning circle?

Wouldn't hurt to have two Versions, on for normal races and one for Zero Gravity Engineers. Or even to distinguish between ship and base mounted space yards (which are quite different in abilities) instead.

CovertJaguar November 6th, 2004 06:27 AM

Re: Adamant Mod Discussion Thread
 
I could do more colors of the summoning circles if you want them.

Here are the normal Crew Quarters:
http://www.pacifier.com/~gladmill/ad...20Quarters.png

And here are the Luxurious Crew Quarters:
http://www.pacifier.com/~gladmill/ad...-%20Inside.png

EDIT: Here is the Staff of Teleportation:
http://www.pacifier.com/~gladmill/ad...eportation.png

EDIT2: Here is the Telescope:
http://www.pacifier.com/~gladmill/adamant/Telescope.png

Here is the Astral Collector:
http://www.pacifier.com/~gladmill/ad...0Collector.png

CovertJaguar November 7th, 2004 06:55 AM

Re: Adamant Mod Discussion Thread
 
Am I the only one here today? http://forum.shrapnelgames.com/images/smilies/smirk.gif

Anyway I have some more, the Astral Monster Gates:
http://www.pacifier.com/~gladmill/ad...-%20Purple.png http://www.pacifier.com/~gladmill/ad...%20-%20Red.png

Captain Kwok November 7th, 2004 09:39 AM

Re: Adamant Mod Discussion Thread
 
The monster gates look a little too bright.

Fyron November 7th, 2004 06:09 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Captain Kwok said:
The monster gates look a little too bright.

Indeed. The Staff of Teleportation is as well. I would prefer a minimum of random light glares like that.

Captain Kwok November 7th, 2004 09:25 PM

Re: Adamant Mod Discussion Thread
 
I really like the astral collector.

CovertJaguar November 7th, 2004 09:36 PM

Re: Adamant Mod Discussion Thread
 
Quote:

I really like the astral collector.

Yah, that one turned out really well. http://forum.shrapnelgames.com/image...es/biggrin.gif



As for the less flare effects, do these look better:
http://www.pacifier.com/~gladmill/ad...No%20Flare.png http://www.pacifier.com/~gladmill/ad...20-%20Blue.png http://www.pacifier.com/~gladmill/ad...No%20Flare.png http://www.pacifier.com/~gladmill/ad...No%20Flare.png


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