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Re: SE5, Tell Aaron what\'s on your Wish List
We do exactly this in the Play by Committee game. We have a Temple of Aaron and one player, a System Lord, is building a gigantic facility in his own arrogant honor.
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Re: SE5, Tell Aaron what\'s on your Wish List
But how do you represent it in game-terms? Do you just chose a facility type and everyone calls it "X"?
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Re: SE5, Tell Aaron what\'s on your Wish List
Head on over to the site and download the mod. We have added a few Facilities, and a few Components, and I regularly rename the components so that the differences between tech levels are recognizable. (i.e. Anti-Proton Beam, Carbureted Anti-Proton Beam, Large Bottled Anti-Proton Beam).
It's a very simple mod, and one that we change as we go forward in the game. Log in using spectator | spectator and check it out. |
Re: SE5, Tell Aaron what\'s on your Wish List
Allow all stellar objects to be colonized, and then include the ability to colonize each class of stellar objects as separate racial traits.
This would let you have different "classes" of life forms. It would be interesting to have Terrestrial (planets), Stellar (stars), Energy (storms), and Dimensional (warp points) life forms existing in a universe. I would advocate completely different tech trees for each class, sharing only the most rudemantry of componets and weapons. Even better, in the begining stages what reason would you have to fight other classes of lifeforms since your not competeing for resouces? You could have three different races occupying the same territory in a cooperative federation sort of agreement without stepping on each others coat tails. You would watch massive wars take place right next to your homeworld and not be bothered by it at all. Or we could make each lifeform class be xenophobic twords each other (A slide bar value in setup). In the later stages with tech advances perhaps allowing competition on various levels to exacerbate differances you would have epic wars between civilizations. Of course alot of game issues would have to be worked out to fully implement this. Would Dimensinal colonies occupy both sides of a warp point? What should the stats for Stellar colonies be as there would normally be one colony per system but we can't have them starting with shereworld type planets? A radical idea, but what depth of play it would add. |
Re: SE5, Tell Aaron what\'s on your Wish List
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But you should read your own above words. But it could be that I am misunderstanding you, you are so young http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Hey,
Some more ideas. 1.) I would really like to see multi-tile ships. I hate that a starbase and base ship look no more massive than a dreadnaught or battleship (admittedly this varies from shipset to shipset). Multi tile ships would display just how massive these vessels would be and make formations much more important. It would go something like; Escort to Light Cruiser - 1 tile Cruiser-Dreadnaught - 2 tiles Baseship and above - 4 tiles I would use a similar scale for bases. Just imagine by the later stages of the game the mighty starships that would be roaming the starlanes. Movement and weapons would be difficult in a square based tactical map (HEXES PLEASE!!!). As for weapons, when desining these bigger ships you would decide what tile the specific componets are in. Those weaopns would fire with range from that tile, and the enemy could target a specific tile of a larger ship to get at certain compoents. 2.) I second the arch of fire idea. That you should decide what direction your weapons face. Maybe have different mounts like a turret that are more expensive but can fire in to adjacent directions. Would agian make formation and manuever important, as you could flank a ship to get into its defenseless side. I would do the same with shields, allowing a player to distribute its points around the ship as it sees fit. Reinforce the forward shields at the expense of the rear? Its up to you. Pax Imperia: Eminent Domain did this beautifly. Picture of design screen 3.) that game also had 3D graphics, but limited them to a managable scale. I would much rather see beautiful 2d graphics than pigish 3D. Hope SEV doesn't follow the 3D hype if it can't be pulled off well. |
Re: SE5, Tell Aaron what\'s on your Wish List
Ah yes the idea of forward, rear and side facing mounts and ships as well as multi tile ship types is a good idea. Which would mean planets and the game map would need to be bigger also to make this work - or a zoom feature where ships are 1 tile but closer inspection reveals different sizes and a micro combat map. Just some ideas to discuss
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Re: SE5, Tell Aaron what\'s on your Wish List
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[ January 27, 2004, 02:21: Message edited by: Imperator Fyron ] |
Re: SE5, Tell Aaron what\'s on your Wish List
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