![]() |
Re: STM "Final v1.7.5" Discussion
minor bug but Photon Torp III has a Roman numeral of 8 instead of 3.
|
Re: STM "Final v1.7.5" Discussion
Star Trek Mod V1.3.0
Thanks David G. I will get that fixed in the next Version. In the mean time any one who wants to can fix it in their game as well. This list will also be included in the next Version, so if your name is not on the list and you have contributed to the mod in any way, please post and let me know if you want your name added. Thank you to all of the Beta testers: Fyron Captain Kwok CNCRaymond General Woundwort mottlee Mudshark Suicide Junkie TNZ Lighthorse Frank George DavidG Rollo Xeno Seik UserX XenoTheMorph Cosmos [ October 31, 2003, 11:02: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Quote:
I have a lot of ideas. Like… make a mod just for the medium map setting with 16 races. And an AI research path for them. Balance and set up just for them… Were you can only play this Mod on a medium map at 16 races with 2,000 racial points… or….. something like that…….I think that will be a lot easer than doing everything. Basically… when it comes down to it, the research is not in balance with the galaxy size. Everything else is there. And this is by far the best Star Trek game out there ( thanks Atrocities). I just hope that I can help to make it better. -------------------------------------------------------- :-) --------------------------------------------------------------------------------- This is an example of the research imbalance. After turn 100... In a medium seize galaxy with 16 + races I have research a new colony technology with in five turns. And the other and Last colony technology, also with in five turns. But….. to research the heavy curser ship technology will cost me almost three times more in turns….Why? 1. The answers is that the ship construction technology is set for a medium galaxy. And the colony technology is set for a small galaxy. 2. And there are to many moons for the races to inhabit in a system. --------------------------------------------------------- :-) --------------------------------------------------------------------------------- I myself... as a Modular… suck ……. But I love to design………So please don’t let this be the Last of the Star Trek Mod. I would really like to help out. |
Re: STM "Final v1.7.5" Discussion
Quote:
Quote:
[ October 31, 2003, 14:45: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
My thanks to you, Atrocities and everyone else for making Star Trek Mod one of the best SE4 mod yet. I want to play it all the time, just can't find enough time.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
Quote:
|
Re: STM "Final v1.7.5" Discussion
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: STM "Final v1.7.5" Discussion
Quote:
MOD SITE |
Re: STM "Final v1.7.5" Discussion
Quote:
I was just hoping to help out more. But I think I'll just stick with playing this Great Mod. BTW.... has anyone thought about making a Master of Orion Mod for SEIV? |
Re: STM "Final v1.7.5" Discussion
ported by Mottlee
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet I found the same to be true with my game Lighthorse |
All times are GMT -4. The time now is 09:22 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.