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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

DavidG October 31st, 2003 12:54 PM

Re: STM "Final v1.7.5" Discussion
 
minor bug but Photon Torp III has a Roman numeral of 8 instead of 3.

Atrocities October 31st, 2003 01:01 PM

Re: STM "Final v1.7.5" Discussion
 
Star Trek Mod V1.3.0

Thanks David G. I will get that fixed in the next Version. In the mean time any one who wants to can fix it in their game as well.

This list will also be included in the next Version, so if your name is not on the list and you have contributed to the mod in any way, please post and let me know if you want your name added.

Thank you to all of the Beta testers:

Fyron
Captain Kwok
CNCRaymond
General Woundwort
mottlee
Mudshark
Suicide Junkie
TNZ
Lighthorse
Frank
George
DavidG
Rollo
Xeno
Seik
UserX
XenoTheMorph
Cosmos

[ October 31, 2003, 11:02: Message edited by: Atrocities ]

Cosmos October 31st, 2003 04:15 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

For the time being this will most likely be the Last update I do unless a major bug is discovered. I want to thank you all for your support and hope you all enjoy the mod.

<font size="2" face="sans-serif, arial, verdana">NO...... COME ON........ Atrocities..

I have a lot of ideas.

Like… make a mod just for the medium map setting with 16 races. And an AI research path for them. Balance and set up just for them… Were you can only play this Mod on a medium map at 16 races with 2,000 racial points… or….. something like that…….I think that will be a lot easer than doing everything.

Basically… when it comes down to it, the research is not in balance with the galaxy size.

Everything else is there. And this is by far the best Star Trek game out there ( thanks Atrocities).

I just hope that I can help to make it better.
-------------------------------------------------------- :-) ---------------------------------------------------------------------------------
This is an example of the research imbalance.

After turn 100... In a medium seize galaxy with 16 + races I have research a new colony technology with in five turns. And the other and Last colony technology, also with in five turns. But….. to research the heavy curser ship technology will cost me almost three times more in turns….Why?

1. The answers is that the ship construction technology is set for a medium galaxy. And the colony technology is set for a small galaxy.

2. And there are to many moons for the races to inhabit in a system.

--------------------------------------------------------- :-) ---------------------------------------------------------------------------------

I myself... as a Modular… suck ……. But I love to design………So please don’t let this be the Last of the Star Trek Mod.

I would really like to help out.

Fyron October 31st, 2003 04:41 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

1. The answers is that the ship construction technology is set for a medium galaxy. And the colony technology is set for a small galaxy.
<font size="2" face="sans-serif, arial, verdana">I fail to see how that is the case... the Colony Techs just cost 500k so it is hard to research them in the early game, that is all. Ship Construction in STM is designed to be very expensive, so obviously level 5 or 8 in it is going to cost a lot more than any other tech at level 1. A lot of high levels in tech areas (shields, weapons, etc.) end up costing more than the Colony Techs to research. I don't think raising the cost of the colony techs would be that great of an idea.

Quote:

2. And there are to many moons for the races to inhabit in a system.
<font size="2" face="sans-serif, arial, verdana">In your opinion, sure. It is not a matter of fact, just one of opinion. Many people like the number of moons in FQM (which is built in to STM), others do not. You can always use a "classic" type map, which does not have the moons.

[ October 31, 2003, 14:45: Message edited by: Imperator Fyron ]

Lighthorse October 31st, 2003 07:17 PM

Re: STM "Final v1.7.5" Discussion
 
My thanks to you, Atrocities and everyone else for making Star Trek Mod one of the best SE4 mod yet. I want to play it all the time, just can't find enough time.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

gregebowman October 31st, 2003 08:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
My thanks to you, Atrocities and everyone else for making Star Trek Mod one of the best SE4 mod yet. I want to play it all the time, just can't find enough time.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">I know how you feel, Lighthorse. Especially with a 2 (almost 3) year old. Lately, I don't get on the computer until 9:00 PM, and if I don't fall asleep at the terminal, I usually drag mayself away anywhere from 12:00 - 1:00 AM. And I have to get up at 4:30!

mottlee November 1st, 2003 01:17 AM

Re: STM "Final v1.7.5" Discussion
 
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities November 1st, 2003 02:02 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Good

MOD SITE

Cosmos November 1st, 2003 04:05 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
In your opinion, sure. It is not a matter of fact, just one of opinion.
<font size="2" face="sans-serif, arial, verdana">Yeah.... your right... I'll give it a rest.
I was just hoping to help out more. But I think I'll just stick with playing this Great Mod.

BTW.... has anyone thought about making a Master of Orion Mod for SEIV?

Lighthorse November 1st, 2003 06:01 AM

Re: STM "Final v1.7.5" Discussion
 
ported by Mottlee
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet
I found the same to be true with my game
Lighthorse


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