.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   SEIV (http://forum.shrapnelgames.com/forumdisplay.php?f=149)
-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

BlackRose January 27th, 2005 01:57 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
ooo someone talked you into balance > diversity, wish i'd been there for that one http://forum.shrapnelgames.com/images/smilies/frown.gif

O well if its all the same it doesnt much matter then :S

Still, great mod http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok January 27th, 2005 02:06 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
It's the "skip armor" damage type that is particularly potent in leaky shield mods... not 1/2 damage to shields.

BlackRose January 27th, 2005 02:07 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
hmmm, looking at the weapons report seems there is still some diversity there, which is good http://forum.shrapnelgames.com/images/smilies/happy.gif

So how would one effectively use the 1/4 and 1/2 dmg to shields 2x fire rate wpns effectively in combat if there dmg is less than that of the 1x and normal dmg to shield wpns?


I also noted a slight problem in the Borg and 8472 files, it appears neaither use shields on their designs (especially later ship models). THere is a high requirement for armour but in practice the typicial Borg Fusion Cube has on 3 peices of regeneterive armour making it actually very easy to destroy. Also noted that a lot of the later desighs call for less shields than previous designes (all other races). Could be because of the shield skipper weapons, not sure.

Atrocities January 27th, 2005 03:58 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
Perhaps a mount is in order than? What would be a good setting for the mount?

Atrocities January 30th, 2005 10:49 PM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
A Generic ship set, with slightly different color schemes, has been posted and added to the mod.

The neutral races will use this ship set by default with the exception of Neutral 007 and Neutral 010 which have the same set, but colored differently

Generic Ship Set

Also please visit the official Star Trek Mod forum over at www.spaceempires.net

pathfinder January 30th, 2005 11:00 PM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
AT: That generic set is darn nice.

boran_blok January 31st, 2005 02:22 PM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
imho in that shipset the massive and huge carrier should be swapped, the massive one is smaller than the huge one.

Atrocities January 31st, 2005 03:13 PM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
Boran_blok, your right, They are swapped. I wonder how I managed that?

Thanks Pathfinder. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities February 1st, 2005 04:39 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
Fixed the error. Ready to start testing 1.9.1.1

Added the new sets for four of the minor races. Now all shets in the mod are original

Kanarg February 3rd, 2005 03:52 PM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
Just finished a round of 1.9.0.9 and I thought that fighters, and shuttles were two hard for a normal ship to take out.


All times are GMT -4. The time now is 06:57 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.