Jack Simth |
September 15th, 2005 09:57 AM |
Re: OT: Narf has gone looney and wants to GM.
Quote:
SRD, Classes, Wizard
Spellbooks: A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.
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( Emphasis added)
For characters, there needs to be some possiblility of them having advanced - this is also part of the reason a Ftr-4 can't have Weapon Specialization twice - it requires Fighter level 4th for the feat, and the fighter only has one feat from 4th or higher at 4th - wizards get them as they progress in the Wizard class, not all at once - so purely from advancement, a wizard with Int 20 can have 10 first level spells (3+Int bonus for 1st level, 2 for second level) four spells per spell level of 2nd-6th (2 2nd at 3rd, 2 2nd at 4th; 2 3rd at 5th, 2 3rd at 6 th, et cetera), and 2 7th level spells (just now available at 13th). A wizard can trade a higher level spell out for a lower-level spell (as it's up to the highest level available for casting, not at the highest level; thus, the wizard could have 1 7th but 5 6th level spells). Now, she can go the route of purchasing spells, and have a few more, but that will reduce her money available.
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