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Re: Dominions 3 Wishlist
could always make it +0.5/0.66 or so instead of +1 if +3 for a maxxed scale is too much
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Re: Dominions 3 Wishlist
Add more victory conditions to shorten games. Have each province provide 1 victory point and then give an option to end the game when a player achieves a certain number of points. Add a turn limit so if he wants, a player can set a game to end in at a set number of turns.
Expand ingame diplomacy options. |
Re: Dominions 3 Wishlist
A couple of minor requests:
If the tundra terrain type is added, can we also add jungle? With the existing terrain types, those would round it out very nicely. I also wouldn't mind being able to set a default heat/cold scale for provinces as a mapmaking option. With the expanded terrain types, you could model any kind of terrain and climate and customize maps. The Nation overview screen should also have one more info column visible: Dominion strength. It's a pain in the *** to check every single province with just a few unrest for whether or not they have a point or two of enemy dominion which drives the unrest up. If you saw it in the F1 screen, adjusting taxes accordingly would be less of a chore. Edi |
Re: Dominions 3 Wishlist
Perhaps not a bad idea, but less needed now. Taxes are autoset, unless you wish to manually change them.
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Re: Dominions 3 Wishlist
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Re: Dominions 3 Wishlist
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Of course, you can have cold deserts like Gobi, which is not tundra, but isn't hot like Kalahari or Sahara. That is the what I meant. Does this make it any clearer? Edi |
Re: Dominions 3 Wishlist
Yes, it's clearer. But haven't we already the same thing with sites like Mount Frost or Plain of Perpetual Drought ? Okay, there are actuelly in my knowledge no specific sites to turn the climate into a precise value like cold+1 or heat+2, but that could be modded ?
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Re: Dominions 3 Wishlist
Most of those sites are pretty uncommon or rare at best. And sites can't be modded, at least not in Dom2. Then there is the problem that climate controlling mpas via such sites gives automatic guaranteed gem income of a specific type. That's often not desirable, and it's a rather clumsy workaround. I've used it in the Faerun maps, and I'd rather not do it. That's why I asked for this feature, because then it might at least get considered. Not asking is guaranteed to get me nothing, after all.
Edi |
Re: Dominions 3 Wishlist
>I've used it in the Faerun maps
Congratulations, nice map. Got a pbem on Faerun. http://forum.shrapnelgames.com/images/smilies/happy.gif >Not asking is guaranteed to get me nothing, after all. Sure http://forum.shrapnelgames.com/images/smilies/happy.gif I'd also like climate to play a bigger part. Not in economics, which I'd like to be much less affected by climate than by order/turmoil, but for battles. Also, having the map changing with climate would be cool. Having different sprites for, by example, the trees (snow covered for cold climates, yellows or burned when it's hot ) or the mountains should be great. But it means not hand drawn, but real-time calculated maps. Maybe for dom 4 ? http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Dominions 3 Wishlist
They had that in DomPPP, but the tradeoff would be more difficult mapmaking.
Edi |
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