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Re: Bug Commentary
But the whole point of the changes from Dom2 was to get rid of the Holy/Unholy distinction.
Why preserve this one relic of the two different types of priests? |
Re: Bug Commentary
It shouldn't be preserved. The special unholy stuff that Ermor and Desert Tombs C'tis had in Dom2 can be done with restricted national holy spells, and those were generally meant to boost the powers of undead creatures in ways other than bless. Note that they also generally affected ALL undead, not just unholy undead (which are precious few in number).
The blessings are separate and need to be applicable through normal bless. Why would a god who is the god of a nation that uses undead nad considers them sacred refuse to bestow his blessings on sacred undead? And why would the priests who also consider the undead holy refuse to do that? |
Re: Bug thread
I'd like to reiterate Calmon's report because it seems like a major bug which I cannot find on the shortlist. I myself have experienced situations where, having started with a low dominion strength, my temples remain ineffective even after building enough temples to get my conversion rates up to the 10X modifier. I've also seen reports of this referenced in other threads, so I think it's an issue of long standing. Surely the numbers you get when you click "Temple" would not be detached from your temples' actual effectiveness if this were WAD?
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Re: Bug thread
The Tempest Warriors for EA Caelum seem to have icicle mail even if the description says that do not wear ice armours. It says they wear Ring Mail Hauberks and the protection is calculated correctly during recruitment. However during the battles I noted that the protection of both head and body seem to go up/down 2 for every cold/heat icon.
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Re: Bug thread
From Kristoffer's Encouragement Thread:
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Re: Bug thread
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GENERAL ANNOUNCEMENT: Any future reports on units, weapons, armor, items or sites will be completely ignored unless the identification number for the object in question is provided. The ID numbers for units, armor and weapons is available by viewing a unit and pressing shift+i. Item number by viewing item and pressing shift+i. Site numbers, poptype numbers and a lot of other stuff from the Dom3 DB. I do not appreciate having to do extra work when the guidelines have been laid down and the special indulegnces and lenience end right bloody now. I don't give a damn if the bug is a complete game breaker, I will NOT shortlist incomplete bug reports that would necessitate additional research on my part. If it's an important bug in your opinion, then you WILL have time enough to go the effort to report it properly. Or you can make an incomplete report and pray that it gets fixed on its own. |
Re: Bug thread
Thanks to Reay for providing the unit ID for Tempest Warrior by PM, saved me from doing that when I get home. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Bug thread
Found a bug, when a fortress is being raided but nothing is inside and the fortress is just taken by your raiding forces, no battle, the recruitment orders that were previously given to the fortress are still there and you may dismiss the units in que for your enemies money back!
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Re: Bug thread
That's been reported and shortlisted already. Thank you in any case. http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: Bug thread
Oh, I checked the shortlist, I must have missed it sorry..
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