![]() |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Many thanks, Septimius, for the game organization. It was a cool idea but, sadly, there were some obstacles that prevented this game from being really fun and exciting. But still, thanks to everybody.
Is anybody interested in the archive of our turns? |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Thanks Septimus for the game's organization.
Yes Ano I would be interested by the archive of your turns... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
1 Attachment(s)
Ok, here it is
Am waiting for Septimius to open the forums |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
The team forums have been opened for public viewing:
http://noobsvets.silverforum.net/viewforum.php?f=7 And keep an eye out for game 3, due out fall 2010. NaVIII will hopefully feature among other things:
I've set up a forum for updates and info on the upcoming game. You may also provide comments, suggestions, and those interested may pre-reserve a position. It can be found at the link below and via link from the opening post: http://noobsvets.silverforum.net/viewforum.php?f=19 Thanks for playing. I learned a lot and had great fun. Especially since it was my first time playing Agartha. :D |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
After having read the Usurpers' forums, a few comments.
First Fires From Afar were because we suspected BL was aiming for Const 8 and the Chalice which we could not give you. So, when you started reaching 2800 research (8th level) and we clearly saw we couldn't reach you, we decided to try killing your mages. We saw a Kinnara when everything was ready for the Fires so, obviously you were not aiming for Const, but still decided to fire. The latter 10 casts were just a demonstration of power after you have officially declared war by attacking Jotun capital siegers. I saw BL lost a lot and hopefully Mictlan and Pyth lost something too. We were planning to summon elemental kings but decided to hesitate with it In the nearest two turns we were planning a massive teleporting attack on a death spec province you conquered with cutting off retreat and after that - a fortress there with a Blood spell so that you could not retake it. p.s. Password for all our nations is "sos" (Abbreviation for Supplicants of Set) p.p.s. Also, In case you're interested in our strategies, read Strategic plans for our team section of the forums. The most things were played just as supposed, the biggest difference being that I didn't realize how much space is covered with the AI's |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Thanks, Sept, Squirrel, Algae, Willburn, Numahar Ano and all...
Can we kill the archives.... I'd rather just forget this = ). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Thanks, all. It was interesting. Alas, it seems I was on vacation when the game was called. Playing Ashdod was fun and I feel like this game was a good foot-in-the-door for team games.
Thanks, all. Congrats to the Usurpers. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Thanks to all. Sorry for staling last turns, Septimius - I had some still unexplained glitch at my home computer, so without net access.
|
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Just tying up some loose ends:
Quote:
I have actually been asking Rdonj to admin a NvV reunion game, where former noobs face off against their old nemesis' to prove their worth. Still be unbalanced experience wise, but not as bad. Considering the divisiveness that already exists/has existed in the community between various factions, the good thing about NaV, is it brings both experienced players and noobs together, to work and play together. I certainly am not a vet yet. An intermediate at best. :o Quote:
Quote:
As for the AI, it will be tweaked in game 3. It will be more evil in other ways, but PD, production capacity, and starting armies will be reduced (no more mammoths). It will still play an important strategic role, but not to the extent it did in game 3. The combination of the indy player and the bonuses the teams will have, should not make this an issue. I am looking forward to reading Ano's team forum (though the turn threads appear to be in the Cyrillic alphabet). I had actually gotten tired of C'tis sitting back and sipping cool drinks while we fought hordes of AI Man, so I devised a plot to force them into a fight with the AI. Too bad we did'nt go through with it. :D You can read about it here: http://noobsvets.silverforum.net/vie...php?f=12&t=395 Quote:
|
I read about your "super-plan" yesterday, Sept. Obviously, we wouldn't reattack the province if you or Atlantis attacked it and it had borders with Man. It's just too simple. We would attack with a Golem of a Boots-of-the-Planes-Wielding wight mage. Also, I doubt it would be too easy for you to take it as there have always been amazons scripted to attack-leech-leech-leech. I don't know if they've been there the turn you planned it, though.
C'tissian dominion played its role perfectly as a "wall" and though I had more aggressive plans for C'tis initially, I think they played their role well as a research monster. And a blood monster as well, though it was not planned. We had about 250 or more slaves the last turn. Machaka was a fetish and forge monster (after we found a const bonus site with Bakemono Sorcerer enslaved by Ermor the things became even easier) and Shin and Ermor were aggressive and you could perfectly see this from the graphs. |
All times are GMT -4. The time now is 03:14 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.