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Re: Adamant Mod Discussion Thread
They work for me. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Adamant Mod Discussion Thread
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Re: Adamant Mod Discussion Thread
I like both of them, but the brighter ones are too bright.
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Re: Adamant Mod Discussion Thread
I like the bright ones, because i somehow think magic and brightness are connected http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Adamant Mod Discussion Thread
I'll admit that the gates were too bright, but I have to agree with Ragnarok-X on the staff; however, Fyron's vote counts more than the rest of ours. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Adamant Mod Discussion Thread
In my opinion, brightly glowing flares around components are just distracting, not really adding much to the visual appeal...
Oh, and please don't get the erroneous impression that I am satisfied with the image currently being used for Mana Barriers... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Adamant Mod Discussion Thread
Real subtle Fyron. http://forum.shrapnelgames.com/images/smilies/wink.gif I was going to get to them eventually. I'm just not sure what to do, yet. Any ideas? I was thinking about something with crystals, everyone seems to like those ones. If fact if anyone has any ideas for the contingency device launcher, recon satellite launcher, some of the other engine components, the hunter-killer homunculi, the reformation node, and glyph detector that would be helpful.
Additionally Fyron I think you should think about renaming the psychotropic drugs, multiplex tracking, and combat sensors, and anything else that may need renaming before I make pics for them. And while I'm at it I have the first weapon pic, the Prismatic Sphere: http://www.pacifier.com/~gladmill/ad...c%20Sphere.png Opinions? Additionally I've been sitting on this one for a while, I figure I might as well post it and see what you guys had to say. It a possiblity for the Contingency Spell: http://www.pacifier.com/~gladmill/adamant/Spell.png Opinions? |
Re: Adamant Mod Discussion Thread
Those are very beautiful component pictures, CovertJaguar! http://forum.shrapnelgames.com/images/smilies/happy.gif
The details and lighting effects are just magnificent. I especially like the Astral Horse. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Adamant Mod Discussion Thread
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As for psychotropic drugs, I don't see any reason why magic-weilding races couldn't concoct such substances with alchemical processes, possibly aided by a bit of magic. Quote:
Could you make a "Torpedo" combat image for this, so that the prismatic sphere will have an appropriate display when fired in combat? http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
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Re: Adamant Mod Discussion Thread
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As for the combat sensors, how about some kind of compass perhaps. Magic Compass. Aiming Compass. Homing Compass. Something like that perhaps, that would be easy enough to make a pic for. Quote:
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P.S. I have played Baldur's Gate and know full well what a contingency spell is. Usefull things along with the sequencer spells. http://forum.shrapnelgames.com/images/smilies/wink.gif EDIT: Wait a minute! That's it! The Multiplex Tracking could be a sequencer spell. Use one spell to cast multiply spells at once. Perfect! http://forum.shrapnelgames.com/images/smilies/eek.gif |
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