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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities November 1st, 2003 06:08 AM

Re: STM "Final v1.7.5" Discussion
 
I am having a problem. It would appear that AI's designing ships later in the game, such as dreadnoughts, are not putting enough engines on them to give then any movement points.

They are putting the minimum number on them, but for some reason they will not add more. The ships bassically are well designed bases.

Any thoughts on who to over come this problem?

I am thinking that I might have to revamp the entire propulsion system to one simular to AST or back to standard. I would not like to do this.

The AI must be set to add enough engines to ALL of its designs to give them movement points.

Perhaps if I changed the settings in the vehicle size file so that dreadnoughts .... no that would not work because other mods don't have this problem and they have much more complicated propulsion systems thant this mod.

HELP please.

oleg November 1st, 2003 09:43 AM

Re: STM "Final v1.7.5" Discussion
 
AFAIK, AI uses only "min. number of engines" when designing ships. The second number is not used at all. If you have different hulls with different number of engines, the best way is to setup separate ship design entries with defined hull size and appropriate number of engines. Take a look on Proportions or AIC design files.

Atrocities November 1st, 2003 10:33 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Oleg, that is a great idea.

DavidG November 1st, 2003 01:28 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
ported by Mottlee
It would appear that up grading from 128 to 130 the save games still work out, I have not found any problem after doing this as of yet
I found the same to be true with my game
Lighthorse

<font size="2" face="sans-serif, arial, verdana">I think you guys got lucky. I'm pretty sure this change: 11. Removed Extra Medical Facilities I - III (Duplicated) will screw up some save games. Any facilites you have built that were after the removed facilities in the txt file will be wrong.

Most of the changes didn't invlove added or removing componets, facilites or vehicles so save games should mostly work. Although you might find a few invalid ship designs if your components size was increased in the new Version

DavidG November 1st, 2003 01:41 PM

Re: STM "Final v1.7.5" Discussion
 
Are you still looking for minor bugs?

Well I'm not sure if this is a bug. It may be intentional so this is just my 2 cents worth but it seems to me the size of of anti-matter torpeados and Photon torpeados doesn't make sense. Anti-Matter Torp V is 15kt and does 50 damage up to range 6. The photon which is an upgrade of the Anti Matter Torp extends this range to 8 however it also doubles in size to 30kt. One weapon of range 8 doesn't seem like an upgrade to me of 2 weapons of range 6.

mottlee November 1st, 2003 09:32 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I am having a problem. It would appear that AI's designing ships later in the game, such as dreadnoughts, are not putting enough engines on them to give then any movement points.

They are putting the minimum number on them, but for some reason they will not add more. The ships bassically are well designed bases.

Any thoughts on who to over come this problem?

I am thinking that I might have to revamp the entire propulsion system to one simular to AST or back to standard. I would not like to do this.

The AI must be set to add enough engines to ALL of its designs to give them movement points.

Perhaps if I changed the settings in the vehicle size file so that dreadnoughts .... no that would not work because other mods don't have this problem and they have much more complicated propulsion systems thant this mod.

HELP please.

<font size="2" face="sans-serif, arial, verdana">Found this also but thought it was for a defencive type they will move then

DavidG November 1st, 2003 11:30 PM

Re: STM "Final v1.7.5" Discussion
 
Ay Carumba!!! There is a planet on the Star Trek Map one system from Romulus that has a mineral value of 991%. Is this intentional? It strikes me as a typo that can seriously unbalance the game play.

Edit: Made a typo spelling typo http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ November 01, 2003, 21:34: Message edited by: DavidG ]

XenoTheMorph November 2nd, 2003 02:07 AM

Re: STM "Final v1.7.5" Discussion
 
Hmm it looks like I'm on the list twice http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

Originally posted by Atrocities:
Star Trek Mod V1.3.0

This list will also be included in the next Version, so if your name is not on the list and you have contributed to the mod in any way, please post and let me know if you want your name added.

Thank you to all of the Beta testers:

Fyron
Captain Kwok
CNCRaymond
General Woundwort
mottlee
Mudshark
Suicide Junkie
TNZ
Lighthorse
Frank
George
DavidG
Rollo
Xeno (Once http://forum.shrapnelgames.com/images/icons/icon7.gif )
Seik
UserX
XenoTheMorph (Twice http://forum.shrapnelgames.com/images/icons/icon12.gif )
Cosmos

<font size="2" face="sans-serif, arial, verdana">I may be brilliant but I'm not That Good! http://forum.shrapnelgames.com/images/icons/tongue.gif

Now I think about it I can't remember why I'm XenoTheMorph not Xeno on this board. http://forum.shrapnelgames.com/image...s/confused.gif

Atrocities November 2nd, 2003 02:59 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
Are you still looking for minor bugs?

Well I'm not sure if this is a bug. It may be intentional so this is just my 2 cents worth but it seems to me the size of of anti-matter torpeados and Photon torpeados doesn't make sense. Anti-Matter Torp V is 15kt and does 50 damage up to range 6. The photon which is an upgrade of the Anti Matter Torp extends this range to 8 however it also doubles in size to 30kt. One weapon of range 8 doesn't seem like an upgrade to me of 2 weapons of range 6.

<font size="2" face="sans-serif, arial, verdana">good point.

TNZ November 2nd, 2003 06:01 AM

Re: STM "Final v1.7.5" Discussion
 
I was looking at the happiness data file for the Star Trek Mod. I noticed all the happiness types seem to be a bit on the angry side. So I decided to try making new ones, one for each races. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 03, 2003, 10:39: Message edited by: TNZ ]


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