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Re: STM "Final v1.7.5" Discussion
I am having a problem. It would appear that AI's designing ships later in the game, such as dreadnoughts, are not putting enough engines on them to give then any movement points.
They are putting the minimum number on them, but for some reason they will not add more. The ships bassically are well designed bases. Any thoughts on who to over come this problem? I am thinking that I might have to revamp the entire propulsion system to one simular to AST or back to standard. I would not like to do this. The AI must be set to add enough engines to ALL of its designs to give them movement points. Perhaps if I changed the settings in the vehicle size file so that dreadnoughts .... no that would not work because other mods don't have this problem and they have much more complicated propulsion systems thant this mod. HELP please. |
Re: STM "Final v1.7.5" Discussion
AFAIK, AI uses only "min. number of engines" when designing ships. The second number is not used at all. If you have different hulls with different number of engines, the best way is to setup separate ship design entries with defined hull size and appropriate number of engines. Take a look on Proportions or AIC design files.
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Re: STM "Final v1.7.5" Discussion
Thanks Oleg, that is a great idea.
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Re: STM "Final v1.7.5" Discussion
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Most of the changes didn't invlove added or removing componets, facilites or vehicles so save games should mostly work. Although you might find a few invalid ship designs if your components size was increased in the new Version |
Re: STM "Final v1.7.5" Discussion
Are you still looking for minor bugs?
Well I'm not sure if this is a bug. It may be intentional so this is just my 2 cents worth but it seems to me the size of of anti-matter torpeados and Photon torpeados doesn't make sense. Anti-Matter Torp V is 15kt and does 50 damage up to range 6. The photon which is an upgrade of the Anti Matter Torp extends this range to 8 however it also doubles in size to 30kt. One weapon of range 8 doesn't seem like an upgrade to me of 2 weapons of range 6. |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Ay Carumba!!! There is a planet on the Star Trek Map one system from Romulus that has a mineral value of 991%. Is this intentional? It strikes me as a typo that can seriously unbalance the game play.
Edit: Made a typo spelling typo http://forum.shrapnelgames.com/image...s/rolleyes.gif [ November 01, 2003, 21:34: Message edited by: DavidG ] |
Re: STM "Final v1.7.5" Discussion
Hmm it looks like I'm on the list twice http://forum.shrapnelgames.com/images/icons/icon10.gif
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Now I think about it I can't remember why I'm XenoTheMorph not Xeno on this board. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
I was looking at the happiness data file for the Star Trek Mod. I noticed all the happiness types seem to be a bit on the angry side. So I decided to try making new ones, one for each races. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ November 03, 2003, 10:39: Message edited by: TNZ ] |
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