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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM September 16th, 2005 01:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
And welcome to the two new members!

Woot!

Jack Simth September 16th, 2005 02:33 AM

Re: OT: Narf has gone looney and wants to GM.
 
Let's see... Paladin (Narf), Wizard (Violist), Favored Soul (Douglas), Rogue (Null) - close to the iconic four ... probably getting to be about time to retire Jason and focus on DMing ...

douglas September 16th, 2005 02:44 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
Yep - hopefully they didn't change too much from 3.0 to 3.5....

I just checked my 3.5 PHB vs my old 3.0 PHB, and there are only two differences. Ironically, one of them is highly relevant to my character. First, 3.5 includes the errata changing Gruumsh to chaotic evil. Second, Ehlonna's favored weapon was changed from the longsword to the longbow.
Quote:

Jack Simth said:
We have two that go for melee, so ranged would probably fit better

Since I have no particular preference for my character's deity and Ehlonna is the only deity with a ranged favored weapon in 3.5 (no deities favored a ranged weapon in the 3.0 pantheon), I'll be a longbow wielding Favored Soul follower of Ehlonna. I haven't decided between elf and human yet for the race.
Quote:

Jack Simth said:
Noon PST (for reference, it's 9:15 pm my time when I'm posting this, and I'm the one that runs the server), Loony, cheese

So, 3 pm Eastern.

NullAshton September 16th, 2005 10:01 AM

Re: OT: Narf has gone looney and wants to GM.
 
I want to start two hours early http://forum.shrapnelgames.com/images/smilies/frown.gif

Violist September 16th, 2005 10:58 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Updated charsheet for Kaylin (the wizard). Sorry about the first one...

NullAshton September 16th, 2005 11:11 AM

Re: OT: Narf has gone looney and wants to GM.
 
Don't retire Jason!!!

Violist September 16th, 2005 11:27 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
I want to start two hours early http://forum.shrapnelgames.com/images/smilies/frown.gif

Umm.. for us West Coasters that's ... really early, if your normal start time is 1 PM EST.

NullAshton September 16th, 2005 11:59 AM

Re: OT: Narf has gone looney and wants to GM.
 
normal start time is 3 PM EST. I want to start at 1 PM EST...

douglas September 16th, 2005 01:04 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Updated charsheet for Kaylin (the wizard). Sorry about the first one...

Might I suggest adding Analyze Dweomer to your spell list? The focus costs a bit of money (1500 gp) but it's not consumed in the casting like Identify's pearl, and the spell is great for identifying LOTS of stuff really quickly - 1 item per round, up to a total of 1 item per caster level, compared to 1 item per casting and a 1 hour casting time for Identify.

Haste is an excellent whole-party buff that I advise you learn.

As a wizard, you are not limited to the spells you learn from levelling up. You can add any number of spells to your spellbook by paying the cost of a scroll for each extra spell.

Your spell list seems heavily oriented towards killing things, which means your save DC's are very important. You might want to spend some feats on Spell Focus and Greater Spell Focus to make your spells harder to resist. This is particularly important for save-or-die spells like Phantasmal Killer, Disintigrate, and Finger of Death.

You forgot to take your Headband of Intellect into account for bonus spell slots.

You might want to consider going for the Archmage prestige class, which would require increasing your Knowledge (Arcana) skill ranks to 15 and changing three of your feats.

Jack Simth September 16th, 2005 09:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Updated charsheet for Kaylin (the wizard). Sorry about the first one...

Oh, that's fine - it's much better to get such things ironed out here where we all can look at things at our lesure than it is to have to point such things out during the game when you had planned an encounter around having something available that you don't have available.

Seems consistent.



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