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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I guess the game decided that Fire Storm wouldn't work so well on the Fire Drakes, even though the hordes of spiders and mages behind them were perfectly vulnerable. But I won anyway, so whatever.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
C'mon, noobs, I'm a pathetic shell wrapped in a joke! Get your kill on! I think Pangaea wants to keep me alive so he can use me to get rid of militia from events :(
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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And here I was contemplating concession due to boredom. Seriously, Ashdod apparently acts before me, so I can't catch his flying badass, there's no way i can predict where he's going to end up, and he's not going to engage any of my armies. So i have nothing to do but reclaim lost provinces and preach at his capitol. This is fricking boring. (Die ashdod, die?) (Its not that I care about his raiding, its that he has nothing substantial left to attack, and doing nothing except picking up after a raider every turn is mind-numbingly boring). And once I put the last nail in his coffin, I get to figure out how I'm getting to someone who's actually still in this game... |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
it has nothing to do with who acts before who...that is not how combat movement is determined
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
@ Squirrelloid.
Cloud Trapezing or Teleporting is the usual answer to flying thugs. As the magic phase happens before the movement phase, so the battle would take place before the flying unit had chance to move away, allowing you to 'catch it'. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Well, I'm not quite sure who but someone seems to really be sticking it to vanheim. Atul has lost what, 20 provinces in the last 3-4 turns? It's starting to look like the writing is on the wall for the vets this time around. However, near as I can tell the noobs still haven't been able to beat skinshifters with mass flight and mistform. So maybe there is some hope left for the vans to eventually prevail?
Here's the income report for turn 35: Noob Gold Total - 858,785 Noob Gem Total - 6,698 Vet Gold Total - 243,453 Vet Gem Total - 2,360 Gold advantage - 3.5x Gem advantage - 2.8x |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Movement resolution order: 1) Friendly movement (between provinces you own) 2) Offensive movement ---Nations resolve in an order determined at game start. That order is maintained for the entire game. Its unclear (to me) if that order is determined randomly at game start, or if there is some ordering algorithm that always applies - i've seen proposed that its in nation ID order or reverse nation ID order (ie, one of those determined at game start). ---Movement by troops from the same nation probably happens in a predetermined order (I seem to recall my combat reports are always ordered by commander in the early game when there is only one commander/army), but irrelevant because units moving to the same territory join up before combat. Note: Stealth units attacking a province in the same turn a magic phase movement into that province (by you) occurs will join the magic movement attackers. Therefore, if you move before me one turn, you will always move before me because that ordering is set. Note: this is not what the manual says. The manual is proveably wrong on this point. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Also, I need an army to take out that Adon - a few mages isn't going to cut it (even assuming I could cloud trapeze or teleport). |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
@ Squirrelloid
My comment on Cloud Trapezing or Teleporting was just a general piece of advice regarding the game itself on how to deal with flying thugs, and had nothing to do with specific nations. Although certain nations are a lot more vunerable to flying thug raiders than others. I'd imagine Shinuyama would struggle more than some due to lack of national Air or Astral. And I think you are not quite understanding how the movement phase works. Which order a nation moves in during the movement phase is only relavent if there is a 3rd party involved, such as another nation or an Indy province for example. In these situations, the game decides randomly each turn (if I understand correctly) which nation attacks the 3rd party first. With the nation moving second subsequently attacking whatever is in the province when they arrive. ie. So the winner between the 3rd party and the nation that the game decided would move first on that particular turn. But otherwise all non-friendly movements happen at exactly the same time, with whatever battles that result being resolved after movement. So as has already been said, there is no way to catch a flying raider by simply chasing it in the movement phase, as the movement will always happen at the same time. |
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