![]() |
Re: AI Campaign => For a Challenging AI opponent
The major difference between AIC and Proportions is the special AI technology in AIC. In Proportions, all technologies are available to humans and AIs alike. Otherwise gameplay is very similar.
|
Re: AI Campaign => For a Challenging AI opponent
Oleg I am haveing a hard time beating the AI at low bonus. Do you have any suggestions?
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
It is hard to give a generic advise, it all depend on game setup and opposite races. Currently, I am in love with missiles (seeking parasite rules !) on a largest hull available. However hard JLS (and other guys) try to optimise AI, the rigid structure of AI files can not adopt to either generic beam ships or dedicated missile hoards. Even if AI has a numerical advantage, the generic narure of ship designs spread PD fire and stacks of 3+ missiles can get through. Also, unless I am fighting crystalline race, advanced emmisive armour is a good protection agaonst pesky frigates and fighters http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 20, 2003, 21:47: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
Using the AI Campaign. Made a new race out of the Cue Cappa found in the MOD. New race homeworld has no facilities?! http://forum.shrapnelgames.com/images/icons/shock.gif What did I do wrong? http://forum.shrapnelgames.com/images/icons/icon9.gif
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Missile weapons are very good early until you get good sensor Lvl 3 and beam weapon levels 2 or 3 should do it. Mines only help very early in the game so do this soon. You mist go with 100 lvl 2 MISSILE sats with one PD on each to kill the AI fighters as soon as you can over the warp points. JLS, is AIC v4.0 going to be out this week or next. Pathfinder, remember to give the AI 1-3 traits in their general file and when modding AIs in AIC that they grow in relation to Ship Construction so it is best to space this out over there research file. [ October 22, 2003, 11:14: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
Sorry it took so long to reply to my Strange Tact Combat Question.....It was a matter of the ships being out of supply.....Lord help me..sometimes im just not so bright! Thanks for the replies.
|
Re: AI Campaign => For a Challenging AI opponent
Grand Lord Vito: I just copied existing AIC races so hopefully that won't be a problem. Not changing much except weapon names to co-incide with Pax Empieria and same with races and their files.
|
Re: AI Campaign => For a Challenging AI opponent
======================================= AI Campaign V4.0 UPGRADE ======================================= Conceptual: New Event file with good and bad events; and a Default high zip file that operates at 84% High Event Chance frequency for an ever changing universe. Settings of 100% is Possible without the Heroes Epic or a Cursed starting trait. Added additional Random events with images. New 6 varied Event file zip options. Tweaked Finite Economics Module. Tweaked AI Balance Module. Tweaked AI Player Minesweeping - Mottlee Reduced AI inherent Minesweeping. Tweaked Strategic and Tactical Fighter Module. TECH: New Tech Veneration. New Tech Immigration. Tweaked some additional Techs. Facilities: New Facilities Debarkation Depot. New Facilities Heroes Epics and Faith Shrine. Increased Climate Control Facility values, Alneyan. Tweaked Nature and some Planet Utilization Facilities costs ~Oleg Lowered Costs and increased capacity for Resource Storage Facilities ~GLV & Oleg Further tweaked Planet Utilizations. Tweaked many Facilities. Vehicles: New Frigates now can have 5 Engines. Reminder that Fast Colonizers also can have 4 Engines. Revised Freighter Cargo Capacity. Tweaked small ship maneuverability modifiers for increased specialization. Human Players Fast Frigates have gained an extra engine. New Deep Space Supply Base. Components: New Ram Scoop Components. Emergency Propulsion Fix ~ PTF Corrected some Roman Numerals 3 ~Spoo Revised Solar Sails ~Spoon Revised Fighter and Sat Armor ~Oleg Tweaked many Components. Intel Projects: New 2 varied Psychic Intel Zip Options. Revised and tweaked Psychic Intel Projects and Intel Facilities. Quadrant Maps: Open Warp distances for Stellar Manipulation 1 (3to4)(5to6) ~QB Added/or tweaked Centurion Systems for all quads. Interface: Corrected many Typos. Notes: Revised order for Random Events ~Oleg Revised Happiness File ~Fyron Refugee Images ~Oleg Some additional AI Player med and late game growth tweaks Non Psychotic AI anger levels adjusted to be more tolerant to the Human Players with this Version. Adaptations from PvK's Culture Mod. Human Player may mix options below. NEW~Trait Human Player option 1 (O1*) Human Players Advantage: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option. ~Trait Human Player option (O2) Human Player - Advantage for a Balance: That will result in a Better all around Home World. ~Trait Human Player option (O3) Human Player - Excellent Advantage: For a much higher Proportions of Resources (not recommended for Finite Games). ~Trait Human Player option (O4) Human Player - Results in a game requiring more logistics. ~Players may also add (mp1 thru 3) for Handicapping for Multiplayer. MP1-3 May also be used in Solo games, great for a Dual Race Bonus. ~Trait Human Player option (SF) Human Player - Terminal Advantage: Strategic Fighters(gives Fighters System move capabilities) NEW~Races that you wish not to start your next random game; Place in the [Pictures folder/Race removed from play folder]. = = = = = = = = = = = = = = = = = = = = = = AIC v4.0 is a stand alone and full upgrade. Download size (4.07 meg) (>>> AI Campaign v4.0 <<<) [ October 24, 2003, 07:37: Message edited by: JLS ] |
All times are GMT -4. The time now is 07:15 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.