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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities November 2nd, 2003 08:47 AM

Re: STM "Final v1.7.5" Discussion
 
TNZ I would be happy to play test them and use them in the mod if they improve the mod in any way.

http://forum.shrapnelgames.com/images/icons/icon7.gif

mottlee November 2nd, 2003 08:49 PM

Re: STM "Final v1.7.5" Discussion
 
Impluse engines V and VI have the roman nurmal (sp) (V)


(edit) oops Ver 1.3.0

[ November 02, 2003, 18:50: Message edited by: mottlee ]

KeeblerD November 3rd, 2003 01:08 AM

Re: STM "Final v1.7.5" Discussion
 
I downloaded the 1.26 (full Version) and 1.30 (update patch) of this mod. Now that I've noticed that this is really for SE4 Gold (at least it looks that way), is there a way for me to get a non-Gold Version of this?

I have updated my non-Gold Version to the latest 1.49, too, but that made no difference that I could see.

I've been able to do some things (edits) with a couple of the important files in the mod towards making it work for me (mostly consisting of dumping the usefullness of drones, since non-Gold SE4 doesn't seem to support them right), but still find some files refuse to load (currently hanging on "facility.txt").

BTW... I'm still reinstalling and relocating anything good since a recent computer wipe-out (due to virus or some other Windows start-up killer)... So, any other ideas would be great!

Fyron November 3rd, 2003 02:40 AM

Re: STM "Final v1.7.5" Discussion
 
Downgrading a mod to be compatible with pre-gold requires massive changes to the data files, as well as cutting out any newer features that are only possible under Gold (or its patches).

DavidG November 3rd, 2003 03:54 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by KeeblerD:

I've been able to do some things (edits) with a couple of the important files in the mod towards making it work for me (mostly consisting of dumping the usefullness of drones, since non-Gold SE4 doesn't seem to support them right), but still find some files refuse to load (currently hanging on "facility.txt").

<font size="2" face="sans-serif, arial, verdana">Well you got a lot of work ahead of you. One way to debug files is to put in a double space in the file. The program will ignore everything after that. Do that in facility.txt and you'll find its crapping out on the Klingon Battle Arena. The Facility Family # is too high. Try a number less than 256.

Fyron November 3rd, 2003 05:59 AM

Re: STM "Final v1.7.5" Discussion
 
Was there an increase to the max family number in Gold?

Atrocities November 3rd, 2003 09:26 AM

Re: STM "Final v1.7.5" Discussion
 
I do have a perfect solution to this 1.49 issues and that is to buy SE IV Gold. It is worth the money and with it you can play all of these great mods. No offense, I know $ is tight, but it is well worth the $ in my sincerest opinion.

Good luck on making the mod 1.49 compatable. If you pull it off, and I think you will, you will be a hero to many. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities November 3rd, 2003 09:56 AM

Re: STM "Final v1.7.5" Discussion
 
This is what I have on the next Version so far.

From the looks of things we are down to minor bugs, tweaks, and AI set up now.

==========================
Star Trek Mod v1.3.1
==========================

1. Fixed Photon Torpedo III had Roman numberal of 8
2. Fixed Impulse Engine VI had wrong roman numeral
3. Updated Comments
4. Changed Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure from 15 to 20
5. Changed Photon Torpedo I - X Tonnage Space Taken and Tonnage Structure from 30 to 20
6. Changed Race AI DesignCreation file slightly to improve late game ship design

Atrocities November 3rd, 2003 12:10 PM

Re: STM "Final v1.7.5" Discussion
 
The thing I hate about playing the mod is the fact that each time I fix something I have to start a new game. http://forum.shrapnelgames.com/images/icons/icon9.gif

There is a lot of work to be done yet. The federation is still using to many sensor arays (most like illegal component designs) and the AI work has just begun.

The Borg thus far are the best AI followed by the Cardassians, Breen, Klingon, Federation, Dominion, Ferengi, on down the list.

Most of the AI's are very close to each other in skill and such.

DavidG November 3rd, 2003 12:16 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Was there an increase to the max family number in Gold?
<font size="2" face="sans-serif, arial, verdana">I guess there must have been. The Klingon Battle arena had a family number of 416. I changed it to 16 and the file seem to load in ver 1.49


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