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Re: The Star Trek Mod - 1.9.0.9 Update Released
Yeah it was the combat mod i must not have installed that last time i re-installed the game
thanks |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Here's a suggestion for you...
Remove the Self Destruct Devices and give the SDD ability to the Warp Core components. That way, SDD's will not be so powerful, as they'll be vulnerable to heavier engine destroying weapons. And after all, whenever they want to blow up the ship on Star Trek, they always overload the warp core, right? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The Star Trek Mod - 1.9.0.9 Update Released
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Re: The Star Trek Mod - 1.9.0.9 Update Released
[qoute]Star Trek Mod v1.9.1.2 - PENDING
1. Fixed Error in the FQM QuadrantSize file, Sparse Maze Entry. Star Trek Mod v1.9.1.1 1. Fixed Error in Bynar (Neutral Race 001) General file 2. Changed Description of Self Destruct Device (SDD) Boarding Defense Ability 3. Added New ship sets for Minor Empires Star Trek Mod v1.9.1.0 1. Fixed Cost error in Robo - Miners II. It is now the same cost as Robo - Miners I & III 2. Changed Code for all Propulsion Mounts to PM1, PM2, etc. 3. Changed Propulsion Mount 7 from Vehicle Size Minimum 1500 to 2000. 4. Added Propulsion Mount 6 for vehicle Size Min/Max of 1501 to 1999 (For Queens Cube) 5. Added Resource Ship to vehicle Size file. (Custom Hull Size for Supply Replicator Component and mount) 6. Added Supply Replicator I - III 7. Added Supply Mount (SUPM) for use with Supply Replicator I - III and Resource Ship. 8. Changed Intro image to Custom Image by David Gervais. (Birds Of Prey) 9. Changed Telekinetic Torpedo I - III Family from 2003 to 2113. 10. Changed Supply useage for warp core, Borg Warp Core, and Organic War Drive VI - X (Lowered) 11. Changed Federation Explorer Class Bitmap image from Escort to Scout 12. Changed Added new Federation ship set by Atrocities 13. Changed Added new DS9 ship set by Atrocities 14. Changed Added new TMP (Trek Motion Pictures) ship set by Atrocities. 15. Changed Organized shuttles into Shuttle I - V. 16. Changed Small Warp Core Tech Area Req from 3 to 1 - Tech Area Req 1 = Shuttle 1 (Shuttle III hull size) 17. Changed Description of Small Warp Core. 18. Changed Added restriction of Two Per Vehicle to Shuttle Phaser 19. Changed All Small Engines names to Shuttle Impusle Engine I - IV 20. Changed Dropped Tech Area req Propulsion from Shuttle Impulse Engine I - IV 21. Changed Description of Shuttle Impuse Engine I - IV 22. Changed Raised shuttle technology level from 3 to 4. 23. Changed Dropped Tech Requirement Construction 1 from Shuttle Technology 24. Changed Missile weapons Max Level from 9 to 15. AI should now research all missile weapons. 25. Changed Replaced Andorian Neutral Race with the Lurians 26. Changed Replaced Vulcan Neutral Race with the Talosians 27. Added Lurian and Talosian design names 28. Replaced Both the Lurian and Talosian neutral ship sets 29. Changed Updated all EMP files. 30. Changed Fixed errors in Events File. (Now in correct order) 31. Changed All Race Defualt AI_DesignCreation files (Reversed order of ship listings) 32. Changed All Race Research files (Re-organized some entries and added Not Connected entries) 33. Changed Added Generic Race ships 34. Changed Added Boarding defense to Self Destruct Device. 35. Changed Update all neutral and minor race emblems. |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Not to be rude or anything, but if you take the time to download the STAR TREK MOD, please read the included installation file and or any other document that came with the mod. Many questions like "why am I missing planet images?" and "Why can't I see some of the components?" can be answered simply by reading the read-me files.
Also for your convience please read the list below. I update it whenever something needs to be convied about the mod such as missing Stellor images, or combat string violations. Thanks and enjoy the mod. Quote:
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Re: The Star Trek Mod - 1.9.0.9 Update Released
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Re: The Star Trek Mod - 1.9.0.9 Update Released
now you know how malfador must feel http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Poor Aaron. http://forum.shrapnelgames.com/images/smilies/happy.gif
I have a new list idea...... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Hi,
Is it possible the Star Trek Mod doesn't work with the Map Editor? I keep getting an error message saying something about quadrant types. Please forgive me if this is covered elsewhere, but I've tried searching the forum and can't find an answer. |
Re: The Star Trek Mod - 1.9.0.9 Update Released
You need to use the Mod Launcher to open the map editor for the STM or any mod for that matter.
Matrix Mod Launcher Download Start the Mod Laucher Select the Star Trek Mod Click on the EDIT MAPS button This will load the Map editor using the MOD FILES. You will have to direct the Sav Map or Load Map to the Mods Map folder though. Good luck. |
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