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Re: Dominions 3 Wishlist
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Re: Dominions 3 Wishlist
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Example: Setting up allies can be done within the .map file... doesn't mean every future version should leave it that way. One of the biggest complaints I remember reading are people saying the game is not user friendly... asking these same individuals to make adjustments via mods only steps them further away. On the same note if Dominions_3 suddenly removed independent strength and magic site frequency from the startup options where this can only be done via MODs or editing .map files more players would be unhappy. The reverse is true where if players could setup allies and disable forged items before the start of each game on an advanced tab more players would be happy for the easier functionality. |
Re: Dominions 3 Wishlist
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Re: Dominions 3 Wishlist
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Despite your current computer abilities you can't expect everyone to know modding skills... in fact many gamers never edited a game file. To instantly believe they are not worthy of a game because of this is bad business thinking. Your comments have nothing to do with even basic business sense. Quote:
Do you have any idea how hard the game reviews would be if all starting game options had to be done thru modding?? http://forum.shrapnelgames.com/image...s/rolleyes.gif Quote:
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Re: Dominions 3 Wishlist
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Re: Dominions 3 Wishlist
I missed that. What mod?
I probably could although I never really got interested in mods. I did quite a few programs to do map changes. And Ive dabbled with the idea of one to run a multi-game campaign (read the results of one game to write you into the next one). But except for my compiled stuff (turning it into an .exe) there was never much interest in getting the programs. Probably because the code wasnt in a popular language |
Re: Dominions 3 Wishlist
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And the option to disable spells and items existed within Heroes_3 which is over 5 years old. Heroes_3 had an easy user interface to disable items held by commanders... I merely suggested taking the same direction. As I mentioned before one of the biggest complaints from other gamers was Dominions was not user friendly... my suggestion is to make it more user friendly so the community grows. |
Re: Dominions 3 Wishlist
NT_Jedi: Would you also care to compare the manpower and financial resources available to Illwinter vs. New World Computing/3DO? That's required for your point about Heroes 3 to have any actual meaning. We're talking orders of magnitude differences here, and the limitations imposed by the already existing engine architecture. Which means that you have to mesh any new additions to that and see that it doesn't break anything. It's not simply coding something from scratch to your specifications.
Edi |
Re: Dominions 3 Wishlist
What are you talking about? Heroes 3 did not have an option to remove items from the game.
You had to open the map editor, locate the relevant map, go into the correct settings panel and then find and disable the items, then rename the map to prevent confusion and then resave it in another name in the correct location. Unless you are talking about WoG (which IIRC allows you to disable whatever item you want from the game settings menu), but then again, that's an independant mod for the game, and we are assuming we are dealing with people that can't install mods... |
Re: Dominions 3 Wishlist
NTJedi, you have suggested this many times. I think Illwinter has already read at least one of these suggestions AND the discussion that followed each one. We don't know what is implemented in Dominions 3 - I suggest you wait until you have the game, and ask for this to be added to the first patch if this or some other easier way to disable spells doesn't exist and you still feel this is so big a problem.
Besides which - what spells do you want to ban? |
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