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Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
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Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Thanks for explanations, chris & Septimius. Having both them makes it so much more clear. :)
As for balance, yes, trying to reach the perfect balance can consume too much time to too little effect. But to reach some balance is possible and I think this game's teams were balanced enough for it to matter. 3 teams had Death, Blood & Astral, respectively, while the 4th one had the best forging capability together with some good SC, etc. possibilities in Ashdod & Mictlan (summons). It's completely mea culpa that we used what we had so poorly. :doh: Of course, if we have a way to make it more balanced without going into the Quest for the Perfect Balance, we should use it. That's why we had pre-game discussion before this game and are having this discussion now. What in particular do you mean, chrispedersen, by teams offered for the 3rd game being not balanced? I think that in some cases we may agree with you... ;) And could you say what do you offer with "bid system" in more detail? A map, of course, could be better. I hope it would be for the next game. As for the random sites, etc. I think that restricting them makes sense for competitive chess-like games, but not for theme based ones. Everyone has a chance for something cool. It's in how you use cards you are dealt where skills are shown. Of course, chance still plays its part and it's especially impoortant when skills are near even. But so it goes. :cool: Theoretically, we can include some important sites in the map, add heavy defense (and make them appropriately beautified in the map picture ;) ), then exclude them from the random generation. But I'm not sure it is necessary. If someone wants to draw a special map, he/she may keep this idea in mind... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
I would like also to ask you about my usefullness as a merc nation. I tried to offer interesting prices and I think I reached construction 4 before most nations and yet almost all my transactions were gem exchange, probably mostly because I was unable to give a good value to the different types of gems. When I offered to attack the AI only Ano answered ( you didn't "convince" me to attack Man, I wanted to do so but I needed your autorisation=) even though it was a great deal since I had around 15 elephants at that time. Later Septimus asked for two military operation and 2/3 items and this is it.
For the AI, I dont think the 125PD was the most important thing, the really crasy thing was the 50 to 100 indies per province around turn 5-6 with real armies of mamouth, knights, ... on top of that. The army who killed my elephants was stronger than the PD with certainly around 50 knights of the chalice. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
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Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
To conclude.
I do think that our team was the strongest by nations and pretenders selection if played properly (and I hope we did it). It was a bit unbalanced and even more so taking into account the enormous AI hordes and PD that our Princes could fight without problem. But, without doubt, it was not drastically unbalanced and I'm sure that the other teams, especially the Usurpers could perform much better if played correctly. Also, the AI factor appeared to be too big in this game and this is what I particularly disliked. Game was over right before the fun was about to begin and we won by concession just because we fought AI better. I expressed my opinion regarding uber-AIs somewhere before, so nothing new here. That's it. We made only one huge mistake - it was the loss of fully quipped Wight mage (Sickle+ Boots of the Planes) to Abysia because he refused to cast two "Resist Fire" spells (one from Fire school and another one from water+earth). Now I understand they give the same effect and thus don't stack but we didn't realize. He cast Blade Wind instead of fire resistance, gathered fatigue and died pitifully. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
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The game has so many variables that come into play as far as winning and losing that I don't think any one factor (such as a teams nation choices) by itself decides anything in the complete and final picture: Consider all of the following:
But you all have done a great job on keeping the input and feedback and discussions going here. I really appreciate it. I also encourage input and visits to the info and updates forum for game 3 http://noobsvets.silverforum.net/vie...1c9ca4785c2d67, which is open to all. Between Gandalf's work on the AI, DrP's work on the pretenders, and Cleveland's work on the map image, it is very much a collaborative effort. In the meantime, I need something to wet my whistle. I see the traitors game is starting to fill up. :D I've also been considering admining my first non-team game. If I do, it will be small, relatively fast moving, and hopefully unique and interesting. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
chrispedersen
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Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
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Without an SC chassis, or forging, or water income, or a bless, or globals - there was no way for usurpers to be competitive. Sure we would have beaten caelum; we had in fact taken two of his castles. But fighting army v army we took hundreds of casualties. Which meant that turn after turn we fell farther behind Set. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
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Re: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Eriu and Man also had a lot of mammoth. They could recruit each other's troops, as Gandalf said.
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