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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

DavidG November 3rd, 2003 12:39 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

Good luck on making the mod 1.49 compatable. If you pull it off, and I think you will, you will be a hero to many. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Woohoo I wanna be a hero. http://forum.shrapnelgames.com/images/icons/icon10.gif I got it working in ver 1.49. At least to the point were I can add a couple empires and do the first couple turns with no errors.

Fyron November 3rd, 2003 04:38 PM

Re: STM "Final v1.7.5" Discussion
 
AT, you can hardly expect to pump out a mod in under a month and have it be perfect! http://forum.shrapnelgames.com/images/icons/icon6.gif Getting there though. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

Originally posted by DavidG:
I guess there must have been. The Klingon Battle arena had a family number of 416. I changed it to 16 and the file seem to load in ver 1.49
<font size="2" face="sans-serif, arial, verdana">Doesn't that overlap with something now?

[ November 03, 2003, 14:39: Message edited by: Imperator Fyron ]

DavidG November 3rd, 2003 05:03 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DavidG:
I guess there must have been. The Klingon Battle arena had a family number of 416. I changed it to 16 and the file seem to load in ver 1.49

<font size="2" face="sans-serif, arial, verdana">Doesn't that overlap with something now? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh yea no doubt. I just changed it quick to see if the high number was the problem.

mottlee November 4th, 2003 12:34 AM

Re: STM "Final v1.7.5" Discussion
 
Is it possable to incress the speed of the CSM? in this mod (not that I am complaining) ships can out run them

KeeblerD November 4th, 2003 06:13 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks for the input.... Now I have a few ideas to work on... http://forum.shrapnelgames.com/images/icons/icon7.gif I once did a huge load of tech adds in order to lengthen the game and make it more interesting... I found some paper copies of those ideas for the tech areas, facilities, ships, components, and so on... It should be easy for me to get the way these files work back into my head and do it all over again. Challenges like this are fun to me!

No problem on any overlapping families and such, I'll figure something out which will also seem logical. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities November 4th, 2003 12:28 PM

Re: STM "Final v1.7.5" Discussion
 
I have been really neglecting the web page for this mod lately. Oh well, who visits it any ways. Besides there is a link to this thread there.

Here is the latest info on the next Version.

=============================
Star Trek Mod v1.3.1
=============================

1. Fixed Photon Torpedo III had Roman numberal of 8
2. Fixed Impulse Engine VI had wrong roman numeral
3. Updated Comments
4. Changed Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure from 15 to 20
5. Changed Photon Torpedo I - X Tonnage Space Taken and Tonnage Structure from 30 to 20
6. Changed Race AI DesignCreation file slightly to improve late game ship design
7. Changed Vorta Captain I - II from Standard movement to Combat Movement (Avoid engine conflicts)
8. Changed Capital Ship Missile I - V speed from 5 to 6
9. Changed All Races Troop Components Vehicle Type from Ftr/Trp to Troop
10. Added Weapons Family List (For AI Modders)

mottlee November 4th, 2003 07:46 PM

Re: STM "Final v1.7.5" Discussion
 
COOL Pic!

KeeblerD November 5th, 2003 12:03 AM

Re: STM "Final v1.7.5" Discussion
 
Very nice!! It is now my desktop pic!

Atrocities November 5th, 2003 01:52 AM

Re: STM "Final v1.7.5" Discussion
 
I would like to make a new intro splash screen for the mod. I have a new on already for the 1.3.1 Version, but want to look into making a entirely new one for this mod.

One that looks like this in a why, but that reflects the mod better.

Oh well, the quest continues.

narf poit chez BOOM November 5th, 2003 02:28 AM

Re: STM "Final v1.7.5" Discussion
 
the stars seem to move more if i focus in the my left-hand corner of the BOP and it's wing. was that coherent?


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