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Re: Babylon 5 Mod
Posts don't matter, its content. I took 4302 http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
I would certainly reccommend it http://forum.shrapnelgames.com/images/icons/icon7.gif
I saw Babylon 5 In the Beginning off my friend a year ago. He currently has seasons 1-4 on dvd (season 5 is out in october me thinks on dvd) and I Finally started watching them a few weeks ago. I'm on Season 4 now and i can tell you now you certainly won't regret it http://forum.shrapnelgames.com/images/icons/icon7.gif Timstone: I'm unsure but i think Legend of the Rangers might be a movie, i've seen it under movie listings on sattelite but never watched it. |
Re: Babylon 5 Mod
Legend of the Rangers was a movie that was also supposed to be a pilot for a possible spinoff series. But I also never saw anything else about the series so maybe it didn't get the interest they were hoping for. Personally I thought Legend was pretty good, but it was the first B5 thing I had ever seen except for bits of episodes while flipping channels, so maybe it suffered by comparison?
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Re: Babylon 5 Mod
As long as your content with your content, with which you give your message contents. 4303
[ August 06, 2004, 07:04: Message edited by: narf poit chez BOOM ] |
Re: Babylon 5 Mod
I missed the pilot episode, but bought the dvd. But like most of my dvd purchases, I still haven't watched it yet. I've seen most of the episodes, but there are some gaps in my viewing. And I can't afford to buy the sets. Still thinking about layaway, but haven't done it yet. Alarikf, I think this show will meet most of your criteria for plotlines. The first season seems like it's just a different story each week, but you do get a lot of characterization and background of most of the characters. The rest of the seasons do build upon that, and lead up to the shadow war. From what I saw of Farscape, I think you'll like B5 much better.
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Grege:
Don't forget that one entire season equals to one year in the B5 universe. That's why it seems that time really flows in the B5 universe. It really gives you the idea that it is a real universe, a universe that has more to offer than only the B5 station. A great plus of the serie. #4305! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Babylon 5 Mod
Putting it back on the scanners again after the change. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Babylon 5 Mod
Took me ages to find this darn thread.
When did this all happen? http://forum.shrapnelgames.com/images/icons/icon9.gif Graemlins still work http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Babylon 5 Mod
This happened quite recently. I went away for one short night and BAM, the whole forum changed. I wasn't even warned on forehand. Ah well, I´ll get used to it... in time. But I do hate the reverse order. Fortunately Richard is going to change that.
And yes the whole bucket of smileys still work. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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1. This show is the complete brainchild of one man, JMS (aka Joseph Michael Straczinski, but JMS to everyone via his usegroup tag). He was dedicated to showing reasonable science (no "particles of the week," no plots resolved by inverting the phase transducers of the particle emitters, no technospeak at all). This is just pure storytelling. 2. There are no cutesy kids or cutesy robots. JMS hates cutesy. There is real comedy, but of the bitter, adult sort. You will laugh out loud, but it will be at lines like Charactor 1: "I hate my life" Charactor 2: "I hate your life, too." There is true wisdom as well. The lines from the show sound trite outside their context, but you will really ponder after watching the show such lines as "The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us.... We know only that it is always born in pain.'" 3. It is a complete story. It was always scheduled for 110 episodes, no more, no less. Popularity of the show wasn't going to make it have a sixth season, period. There was a minor glitch halfway through the fourth season when the Warner Brothers execs told JMS to wrap the story by the end of the fourth season, and so the ending of the story's main plot points is accelerated to complete them by season's end (and only after that was the show bought by TNT and goven its final season) but the ultimate episode was luckily banked and saved until the end of Season 5. Season 5 is thus less even than the others, as it includes stories that should have been brought out in season 4, but by the time you get to that opoint you will either be hooked or turned off, so it isn't an issue. 4. JMS wrote 90% of the stories himself (and every one of them between halfway through season 2 until early season 5, something like 70 of them in a row) and all of the "wham" episodes of the earier and later seasons. Plus, he coujd change any of the other scripts as he needed. Plot and dialogue are absolutely consistent. There are no loopholes, nothing unresolved, no anomolies. No convenient timetravel, no planets with Nazis, no changing the basic honesty of the concept. 5. It is a story about charactors. It would work in the Wild West, in Victorian England, in Ancient Egypt. The story is about 3 things: the choices that are made, the consequences of those choices, and the ability of people to accept the responsibility for those choices. The SF angle is just a storytelling device. Never does science or fiction come between the charactors and their choices. 6. The music is a huge part of the appeal. Christopher Franke is a master muscial storyteller, and he had access to a full orchestra and chorus. Money was saved by having skimpy sets, but never by having skimpy music. JMS allowed Franke to do his thing. At one point, in the only episode JMS directed, his instructions to Franke were simple: "Just make me cry." You will cry at that point, at well. And at many points along the way. Each season, the theme music gets deeper and more complex. By the fifth season, you will be rewinding just to hear the theme again. 7. Rewatchability is extraordinary. JMS loves - just loves - to lay out plot lines that are not resolved for two or three seasons. The pilot is chockablock full of things that only make sense after three or four seasons (and one casual line isn't resolved until season 5). You will want the whole set so you can go back and see how the whole story is told to you in advance, only you didn't understand the references at the time. 7. JMS laid out everything on the web a long time ago, and has continued to be an active web poster on the tpic to this day. The depth of thought that went into B5 is extraordinary, and it shows by the way JMS can explain everything. There are some really special websites out there (PM me for details) that discuss this with JMS and other fans all the time, and I still learn new things daily about a show that premiered ten years ago. It is that deep, and JMS is that accessable. Quote:
You may have noted that I am a fan. What can I say? The whole series is really remarkable for two things: the dedication is its creator to his vision, and the ability of the crew to accomplish miracles of vision and sound on their budget. The latter may someday recur, but the former never will. The human cost is simply too high. JMS was physically destroyed by the experience - his health will never be the same. He will be the poster-boy for excesssive dedication to artistic vision in the TV medium for our lifetime, and the show is worth seeing in it entirety if only to show what one man can do if he simply stops having a life in pursuit of an ideal. BTW, post 200 for me. Do I get promoted? |
Re: Babylon 5 Mod
I saw B5 when I was 14, I think I watched the whole of season 4 by the time I was 16. Awesome show, the best SF series on television IMO... actually a reason to watch, watching B5 and Star Trek is like night and day, one focuses on a continuing storyline that makes you want to watch... I didn't mind if I missed a couple of ST episodes, but missing my B5... heh heh I wish I had DVD's of them... now I don't have cable anymore so oh well. =D
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I just took a quick peek at the mod. Before I say anything, I'd like to acknowledge that a lot of people probably put a lot of hard work into the mod and deserve kudos =D
Now that that's over with... a quick glance and I could find spelling mistakes, missing fields in component details and so forth. What's more sad is the lack of background and detail to the races. There's no description, and the facilities seem generic. I took a quick look at a couple races, and they didn't seem to be what I expected. Minbari are scientists rather than religious zealots? Humans are scientists rather than merchants? Sheridan the leader of the humans rather than a pic of Pres. Clark? hrm... also I couldn't find the B5 map, and playing on a randomly generated map doesn't seem to have the same glitz... I'm also pretty new to SE:IV, so I don't know what the scenario button is for, but are "scenarios" missions? In that case, the inclusion of scenarios mirroring certain points in the B5 season... The Great War, the Earth/Minbari war, Shadows vs Vorlons, perhaps with small systems and limited turns/goals would make the mod fun... Unfortunately, I'd have to say I'm disappointed in the mod... as this is the first mod I've run, I don't really think I can judge it... it might be a really well worked out mod compared to others... but the lack of B5 lore is pretty disappointing... I'm not really a B5 fanatic but the reason why I would play B5 or ST or SW or anything other than the stock game is not for balance issues, but to be immersed in the universe... Oh well. Maybe it is fun, maybe the AI's are cool/smart maybe it is well balanced etc... but, playing AI's is not what I got SE:IV for, and if I want balanced I'll play the stock =D. Brian |
Re: Babylon 5 Mod
Great post Grumbler. Good to hear from you again.
Thumbs up for you my friend! |
Re: Babylon 5 Mod
I Have to agree with some of the points here. So here's some Suggestions.
Shipsets - Some of them aren't that good i'll be honest. I've been searching the internet for decent pictures of Earth Alliance ships (mainly 3d model renders) for a personal shipset and they're coming out quite well. If i can get pemission to use them in a Public released set i'll send them to you. I'm also thinking of doing the same for the Minbari/Narn/Centauri. http://forum.shrapnelgames.com/images/smilies/happy.gif Also I'm pretty sure a lot of us could contribute by creating biological/social/history descriptions for the empires while leaving the major modding stuff to the main team. The Mod Itself. I'm not that keen on many of the component pictures but thats just me http://forum.shrapnelgames.com/image...ies/tongue.gif The Main problem and let down so far is the rather slow gameplay. I would personally prefer a faster game. Maybe use FQM's scale of population to balance off the huge space cargo bays have and allow empires to develop quickly. For Players who think B5 games shouldn't be about huge massive empires set it up to play "Players can only colonise Breathable planets" or something. All races should have simmilar tech for basic facilities like Mineral Miners and such but each race should have their own facilities and bonuses depending on their race. Earth Alliance: Intelligence Centers - Nightwatch Recruitment Center/Ministry of Peace HQ/Psi Corps http://forum.shrapnelgames.com/image...ies/tongue.gif Happiness Facilities - ISN Broadcast Center Planetary Shields/Combat Modifiers - G.O.D Aegis Defence Grid (No scorched earth anyone http://forum.shrapnelgames.com/images/smilies/wink.gif) Ship/Fleet Training Facilities - Earthforce Academies Medical Facility - Edgar Industries Minbari: Research/Planet Conditions - Religious Caste Temples Any Combat Modifier/Training Facilities - Warrior Caste Related Resource Modifiers/Spaceyards - Worker Caste Related Intelligence Centers - Anla-shok/Ranger Outpost Happiness Bonus - Halls of the Grey Council Centauri: Resource Production - Slave Labour Camps (Preferably Narn http://forum.shrapnelgames.com/images/smilies/laugh.gif) Happiness Production - The Centaurum or Something equally as noble. Or maybe a Centuari Temple devoted to the "Goddess of Passion". http://forum.shrapnelgames.com/images/smilies/happy.gif Combat/Training etc - Something made up that sounds very royal and has to do with the Emperor. Intelligence - Centauri Diplomatic Hub (as we all know what centauri diplomacy is like http://forum.shrapnelgames.com/images/smilies/laugh.gif) Narn: Happiness Facilities - Temple of G'Quan (or G'Kar http://forum.shrapnelgames.com/image...ies/tongue.gif) Resource Related - Global Reconstruction Facilities. Research - Narn Backwards Engineering Plant I'm flat out of ideas now but i'll try and get some more ideas posted for you to think over. Edit: As for creating a B5 Map i'm pretty sure there's maps out there where we could compile a bunch of B5 system names at least |
Re: Babylon 5 Mod
RD:
My goodness, I never thought there could come any intelligent Posts out of you my good friend. http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/wink.gif Really clever comment. I must say I agree on some of the things you two bring up, BUT have you ever taken a look at the sheer size of the mod?! It is HUGE. I've been working on very small mod myself, but only when you have ever attempted to make a mod yourself you notice what kind of effort goes into producing a large mod. It's a shame Val went away (died?), because he had the whole plan in his head/on paper, and following up on his work is a difficult taks. Grumbler and I attempted to create 2.0, but the sheer size of this beast made us tired after a while. Grumbler did most of the work and I couldn't do my part anymore because of RL, so the will to go on quickly dissipated. Da Path has made the old B5 Mod up to date. He never intended to expand it, he just made it up to date. I think we'll wait untill SE V comes along and maybe then we'll begin again with a B5 Mod. I surely would love to participate in it, but that still lies in the future. |
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I agree though, The MOD Is huge, obscenely so. It's shame really, But i certainly look forward to the inevtiable SEV B5 Mod, that will be interesting. I'll probably be willing to lend my ideas and support as well now i have watched All but season 5 of B5 (waiting for october http://forum.shrapnelgames.com/image...ies/tongue.gif). What disappointed me mainly wasn't the mod itself, It's impressive and unique. It was just the shame of the speed of the game. But other than that i thought what people had done was great, it was seriously an epic mod. (Components files around 3mbs in size LOL http://forum.shrapnelgames.com/images/smilies/laugh.gif) http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Babylon 5 Mod
Thanks for the appreciation.
And, yes, I do think there will be a SEV B5 Mod... eventually. Untill that time, I'll be doing some work on the small mod I'm making. Don't expect too much of it, it's still in the thinking area for a great deal. RD, you will have to wait a little bit longer. Coz, all the movies are going to be released on DVD as well. Damn, an even longer wait. Sometimes I hate it that I live in Europe. Babylon5 DVD's It's always good to talk to you RD, thumbs up for you! |
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And good to talk to you too Timstone, You haven't been in the cantina much so i never hear much from my favourite dutchman, i actually think i still have an e-mail from you about 1 and a half years ago entitled "balloon madman!" But I put in my support for the B5 Mod when SEV comes out http://forum.shrapnelgames.com/images/smilies/happy.gif (Lol, Planning way ahead guys http://forum.shrapnelgames.com/image...ies/tongue.gif) |
Re: Babylon 5 Mod
Bumpski!
We're still here! LUrking and hiding in darkness untill SE V comes along... |
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Be careful Timstone, if Fyron was once a Vorlorn that makes you in trouble. Better call your Associates Mr. Pampercity http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Babylon 5 Mod
Hahaha... I'm not a Shadow, Shadows are such pussies. I'm a human. And we kick ***! I'll show those First Borns some things to wet their pants for. Here have some undiluted plasma up your ***! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Babylon 5 Mod
Yes, I am bumping this thread, and for something not really on topic either.
Has anyone else tried the fangame "Babylon 5:I've Found Her: Danger and Opportunity"? It has been released a few months ago, but I saw no reference to it in this thread. Basically, it is a space simulation, much meaner than, say, Freespace 2 (which serves as the platform for the other Babylon 5 space sim project) in terms of accessibility. So the standard procedure of "Click on setup.exe, use the manual to lit a fire and play the game straight way" might not be such a good idea this case. If you are interested, be warned the game weights more than 200 mo, and is supposedly fairly short (I cannot tell, as I am still attempting to flight the Starfury, let alone survive one flight). So here you are! Hopefully, you will have more luck than I do. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Babylon 5 Mod
Just so everyone knows, the ongoing pbw game is progressing nicely, though very slow development of planets is rather....annoying
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That would be quite likely indeed (my computer could use some more "firepower" to run this game). Do you know if your graphic card works well with OpenGL? It seems to be another common problem with this game; do not ask me what cards support OpenGL or not though.
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Re: Babylon 5 Mod
Thanks for the link, but I believe someone else gave the link to the forum some time ago.
I DL'ed the game straightaway and tested it once (I don't have that much time). It started alright and flew great. I really liked it. The only thing I didn't like are the models. They're not complex enough. They could use some more detail. Fortunately I discovered that I DL'ed an early Version with not all the umpfh included in the Last Version. Because I have more than enough power behind my screen, I didn't have any problem with the highest settings. Oh yeah, and the reason that this thread has somewhat fallen to the bottom of this highly esteemed forum, is because the main players in the making of the successor of the B5 Mod have decided to wait untill SE V comes along. Reasons are time, RL and the will to complete this HUGE mod. If someone else want to take a go at this mammoth task, he/she is welcome to try it. Untill SE V is here we (the makers of the next B5 Mod) will remain largely silent. Sorry if this doesn't sound that professional, but it's the best we can do at the moment. |
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I was checking out a dvd website, when I saw the news that all 13 episodes of Crusaders will be coming out soon on dvd. Forgot the date, but I think it was before Christmas. Just thought you'd like to know.
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It will be christmas in America, but that will be next year here in Europe. I'm waiting for about 6 months now for the 5th season B5. After that all the movies from B5 will come out on DVD as well, so add another 8 months.
It really sucks that it takes so rediculus long for a DVD to come out here in Europe. It really makes me very mad! http://forum.shrapnelgames.com/images/smilies/evil.gif |
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oh, on amazon i read that season 5 will be released october 2004 http://forum.shrapnelgames.com/images/smilies/frown.gif too bad
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Well, it's a little more complicate dfor me. I have collected all the seasons in the Dutch edition. The American edition is different from the Dutch one. I really must have the whole serie in the same style.
Fortunately there is a bright side to this wating. Now I have enough money to buy all the Dutch Versions of Stargate in one go (that is untill season 7)! Woohoo! |
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Bumpski!
I just wanted to post my 1200th post in this thread. Call me emotional, but this is my favorite thread. |
Re: Babylon 5 Mod
Congratulations.
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Re: Babylon 5 Mod
Thanks Narf!
You da mouse! |
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Alrighty then! With the arrival of the 500th crew to make the next incarnation of the B5 Mod, I would like to open this thread again! WEEEEEE!!!!
*Croud goes wild!* Someone give me a brewski! Long live Babylon 5! |
Re: Babylon 5 Mod
Well simple as it is, i was a fan of babylon 5 since i first watched it. I was visiting these forums regulary about 4 years ago, eagerly awaiting a good release of the b5 mod, that was back when Val was here. Now I followed the progress since years, and lately month. Latest achievements were the enhancments done by Timstone, Grumbler and Pathfinder (...). Then we started a pbw game and i hate to say, but that game is barely any fun at all. Players are simply overwhelmed by the mod, there is too much to do or to consider. There is no development at all, even if there were, there are still to many things that need to be...repaired. The mod will be totally revised. I have already adjusted most facilites cost/effect, as mentioned in my posted email. Population effect has been decreased/adjusted, but there is a lot of work still to do. One of the things that will be reworked IS the armor system. I have done a few testgames, and the game seems to have better "flow" now, everything seems to work just okay, at least from what i have seen. I just took another more focused look at the files, and the armor system is just way to complicated. There are about a DOUZEN tech areas. Inert Armor Physics Inert Armor Engineering Inert Armor Manufacturing Scattering Engineering Scattering Manufacturing Refractive Engineering Refractive Manufacturing Channeling Armor Engineering Channeling Armor Manufactoring Conductive Armor Engineering Conductive Armor Manufactoring Emmisive Armor Engineering Emmisive Armor Manufactoring This alone is already too much, but to make it worse, take a look at the armor component family. Offered are like a douzen different armors, all having "weird" names and classifications, names consisting of numbers, letters and additional thingies like primary, additional or whatever. To make it even worse each armor needs SEVERAL tech requirements which can be far too EASILY be mixed up. Imagine you have 3 tech areas and want to get a good armor...how are supposed to know WHAT exactly you need to research how far until you get that armor you want ? There is definitly no point in going with the current system in the long way. No offense SJ, but if you want to do a realistic mod then the armor system is okay. Unfortunally i dont want to make the b5 mod even more realistic, i want to make if FUN. The expansion/development pace will reworked as well, dont worry. I just dont really get the point in argueing with people who most probably not invested as much time as i did into the mod. I know SJ and Fyron are good members of the community, but i have a goal to achieve, and reworking the armor system is a part of it. After all it is Timstone and i who will do the work / have done the work, and im positive things will be far superior once we are done. Tell me Fyron, if you think the armor system is so great, why didnt you implented it into your adamant mod as well ? Maybe because its to difficult to get a good use by the players ? I really like the "cheap" armor system of adamant mod. Research and you get components which offer more damage resistance. Thats fine. Have components with 10kT and 1kT size, everything will be alright. Just a small note, i dont get the point in using 0kT armor components at all. I could use pack my ship with those components until my shipyard need another turn to construct it. So lets say i have like 30 of those 0kT armors on my ship, but its the point ? Once out of combat i need to repair the vessel, how am i supposed to repair 30+ components ? I may even consider adding my own armor system, which is acompnent with a size of 0 kT and a basic damage resistance of 50kT, and has a scale mount for every shipsize, so it will take lets say 250% damage on cruisers and 125% damage when scaleused on frigates, in addition to convential armor layeringg The size of most tech areas is okay, its the way research points are accumulated which is FU. If research-facilites are build faster, everything will be alright, at least partly. Since population has less effect on production things are more faster than ever. Timstone: Please send my the file/s you mentioned in your Last post in the other thread, about facilites. You should have email adress, else pm me. |
Re: Babylon 5 Mod
You really have only 2 types of armor.
Basic "Inert" armor, and the advanced armors (plus the racial-based super armors. The inert armor has 3 variants. Light, medium and heavy. Light is for cannon fodder ships. Heavy is for ships you want to Last and be easy to repair. Medium is in the middle. Physics and manufacturing do NOT get you new components, they merely upgrade your existing ones to have another hitpoint or two each, or be a few bucks cheaper. --- The advanced armors; each name change brings more damage reduction. The other two techs simply provide cheaper/more hp as above. ----- Look at it from the research POV, not the component POV. You NEVER need a Heavy Armor IIIC. You just need Heavy Armor. Period. Once you have the base component, you're set. The manufacturing bonuses are completely optional, though handy if you're building a lot of that type of armor and/or have some research points to burn. ----- ----- To summarize: There are only 5 armor components, in two categories. Inert armor Structural supports: Admittedly not very useful. Bottom of the barrel tech. Light Armor: Hard to repair, very leaky, lots of hitpoints. Medium armor: Average Heavy armor: Easier to repair, less leaky, less hitpoints. advanced/passive armor Pretty much one Category under different names for B5 flavour. Each name change is +5 ability or so. Primary: You can only install one. Secondary: You can only install one, but it stacks with the primary. Additional: You can add as many as you like, stacking with each other and the primary. (obsoletes the secondary component) ----- I'd be happy to go through and set the tech descriptions to be more technical if you like. I can also edit the names of the armors to simple roman numerals if the Roman-alpha scheme is confusing. That will mean that your Heavy armor VI may have different stats from the enemy's Heavy armor VI, but to both players it will be the 6th level researched (although likely in different tech areas). |
Re: Babylon 5 Mod
Good to see that there is still some interest in this mod. Ragnarok, a coupla easy things you can do to improve game development speed are:
1. Make Colony modules able to carry 50 pop rather than four or five. This will speed up development a lot. I did this by reducing pop mass back to 5. 2. Cap the Production "loss" based on population for large populations. While this sounds like a good idea (resources become more difficult to extract as population increases beyond 2 billion), it breaks the game because research and intel go down as population increases as well. Personally, I like the armor system as a "research sink" to pour RPs not needed elsewhere as the other branches of the tech tree are maxed out. I would rather the resulting systems be more "First Ones-like" than they are, but that is because in my Version of the mod the possibility exists for the Younger Races to reach the Tech levels represented by First Ones tech (yeah, not realistic, but fun!) |
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Hey Grumbler, nice to see you here. There is another thread, and both things you suggested have already been implented. Check the other thread (should be 3-4 threads above this one) if you like to !
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Save the SJ Armor from extinction!
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Hey Grumbler! How are you? Great to see you again. I hope you say something once in a while. Would be nice if you gave advice sometimes.
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Haha... like I said in the other thread, we can always put them back in again. But first the basics of the mod. The mod must have a working basis before we can even speak over replacing the SJ armor was a good thing or not.
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Re: Babylon 5 Mod
No reason that the perfectly working and not-complicated SJ armor can't be part of the basis...
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RagsX and I think there is sufficient reason and that should be enough.
If, like I said before, the decision proved a wrong one, we can always correct it. Nothing is lost if we change the armor research a bit, it's all reversable. |
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Even when everybody else says it is a bad decision and there is no sufficient reason? SJ, Grumbler (more or less), and myself... http://forum.shrapnelgames.com/images/smilies/Sick.gif
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Haha, okay I give up. I'm pleased that RagsX is in charge right now and not me.
This is just the reason why i started to dislike my job (after 2 very, very cool years). I was always in charge and sometimes a new mechanic questioned my judgement and said I should do it differently. Only seldom was such a person right. Trying to be different always makes someone a suspect of deviating from the "right" course. When the job turned out well, I always found it greatly rewarding to give that person some fiendish remark. But after a while you get tired of it. I back up RagsX and hope he right about it. If not, then we put back the old leaky armor stuff. |
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I am not a new mechanic! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Haha... nope. I do see you as one, coz youve made quite á few mods.
Anyway, I'm not trying to anger you or SJ. RagsX and I are just going to try another aproach. We'll see if it works or not. |
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Well, quite a lot of Posts lately, too bad all are about the same subject http://forum.shrapnelgames.com/images/smilies/wink.gif
Will do some modding tonight/tomorrow. I guess we will stick with the armor system and focus on more important things, like early game development. Ill write you an email, Timstone. p.s. We are both in charge :p |
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