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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Val June 7th, 2002 08:57 PM

Re: Babylon 5 Mod
 
Anyone else having any errors or problems?

[ June 07, 2002, 19:58: Message edited by: Val ]

pathfinder June 8th, 2002 12:00 AM

Re: Babylon 5 Mod
 
Since it seems I am the only one getting RCEs, I'll rip 1.49 off the HDD and re-install. Then start a new game and see. I usually do not get RCE until around turn 300-400. Then again I have gotten it as early as turn 250....

BTW 140 turns into current game and no RCE (AI full ministers in game I am "watching")...

[ June 07, 2002, 23:14: Message edited by: pathfinder ]

Val June 8th, 2002 05:57 PM

Re: Babylon 5 Mod
 
Hmmmm, I thought I added that line to all of the race_general_AIs in an earlier post - but I may have missed some. I will double check http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder June 8th, 2002 06:31 PM

Re: Babylon 5 Mod
 
and I may not have the latest and greatest AI files...can't remember... BTW, no RCE (turn 200 atm). so maybe my move to new SEIV MAY have fixed my problem....if it goes past turn 400 IMHO that would be confirmation that the problem was here and NOT the MOD...

PPS: Drat! RCE at turn 230.....guess I'll do a fresh install...

[ June 08, 2002, 19:53: Message edited by: pathfinder ]

pathfinder June 9th, 2002 01:34 AM

Re: Babylon 5 Mod
 
Val: Make sure that all the races have a line in advanced traints in the AI general file whether they are a B5 standard, ancient or Nomad (like the Raiders); otherwise they won't be able to build ships if they are a "generated" race. I know the Minbari and LNAW don't have that line and as a result are not building ships in my current test run.

Gil Hamilton June 9th, 2002 08:18 AM

Re: Babylon 5 Mod
 
Val, OK, here's the shipset.

http://www.gev.cc/SEIV/amfal.zip

AMFAL is the temp. name - will be permanent if you decide to not use them in B-5.

Some "cool" high-res early peeks to whoever figures out what phrase the anagram "AMFAL" stands for. You got 'till Wed.-So think hard, think fast!

The set contains no
_Main
_BigExplosion
_RacePortraits (Why draw if there will be a diff. one used?)
_Shields

Fyron June 9th, 2002 10:32 AM

Re: Babylon 5 Mod
 
Gil:
Most of those ships look a little low. Maybe raise them up a little so that they are more centered?

pathfinder June 9th, 2002 05:57 PM

Re: Babylon 5 Mod
 
The EA design Minister is a twit http://forum.shrapnelgames.com/images/icons/icon12.gif

It is using small repair tug hulls for minesweepers http://forum.shrapnelgames.com/image...s/rolleyes.gif

ZeroAdunn June 9th, 2002 06:36 PM

Re: Babylon 5 Mod
 
A.M.F.A.L. -

Alien Mother F***ers Always Lose

Val June 9th, 2002 09:53 PM

Re: Babylon 5 Mod
 
I fixed the repair tug minesweeper (and troop transport) problem in the current AI - I had the same problem http://forum.shrapnelgames.com/images/icons/icon12.gif


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